9283c48e45
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
316 lines
10 KiB
XML
316 lines
10 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<!-- Reflections + Bumpmapping + specular
|
|
|
|
PARAMETERS: There are two forms of cube map texture:- vertical cross and 6 images.
|
|
Either can be used - alternative forms are shown in <parameters> and in <texture-unit>
|
|
|
|
The reflection is set proportional to the shininess of the material. Thus by
|
|
varying the material shininess value over or between objects the amount of
|
|
refection can be controlled. The overall amount of reflection may be
|
|
adjusted by the use of <refl_correction> -1.0 (fully transparent)- 1.0 (fully opaque).
|
|
|
|
The overall values of the noisiness, coloured fringing or fresnel effect may be adjusted
|
|
by the use of <noisiness>, <rainbowiness> and <fresneliness>.
|
|
|
|
If your result is too dark/too light the overall ambient light value can be adjusted
|
|
by the use of <ambient_correction>. This correction also takes out some of the blueness
|
|
added as default to compensate for the lack of reflection.
|
|
|
|
To use a reflection map set <reflect_map> to 1,and the path to the map texture in
|
|
<texture n="8">
|
|
|
|
A default, null, bumpspec is specified as texture unit 4. To provide a custom bumpspec map,
|
|
define <texture n="4"> in the derived effect file
|
|
|
|
USE: To use the default reflection effect (controlled by material shininess values) use
|
|
|
|
<effect>
|
|
<inherits-from>Effects/reflect-bump-spec</inherits-from>
|
|
<object-name>Fuselage</object-name>
|
|
</effect>
|
|
|
|
To use your own reflection effect, use
|
|
|
|
<effect>
|
|
<inherits-from>Aircraft/Lightning/Models/Effects/lightningreflect</inherits-from>
|
|
<object-name>Fuselage</object-name>
|
|
</effect>
|
|
|
|
in your model file.
|
|
|
|
To use your own effect place your efffect file containing something like this:
|
|
|
|
<name>Effects/lightningreflect</name>
|
|
<inherits-from>Effects/reflect-bump-spec</inherits-from>
|
|
|
|
and the the modified tags in the path as above
|
|
|
|
EXAMPLES: You can find examples of both usages in the Hunter and Lightning models.
|
|
-->
|
|
<PropertyList>
|
|
<name>Effects/reflect-bump-spec</name>
|
|
<inherits-from>Effects/model-default</inherits-from>
|
|
|
|
<parameters>
|
|
<texture n="4">
|
|
<image>Aircraft/Generic/Effects/null_bumpspec.png</image>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<texture n="5">
|
|
<type>cubemap</type>
|
|
<!-- use this form for a cube cross -->
|
|
<!--<image>Aircraft/Generic/Effects/CubeCrosses/blue_sky_big.jpg</image>-->
|
|
|
|
<!-- use this form for a 6 image cube map -->
|
|
<images>
|
|
<positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
|
|
<negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
|
|
<positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
|
|
<negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
|
|
<positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
|
|
<negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
|
|
</images>
|
|
|
|
</texture>
|
|
<texture n="6">
|
|
<image>Aircraft/Generic/Effects/Rainbow.png</image>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<texture n="7">
|
|
<image>Aircraft/Generic/Effects/FresnelLookUp.png</image>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<texture n="8">
|
|
<image>Aircraft/Generic/Effects/ReflectMaps/reflectmap.png</image>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<rendering-hint>transparent</rendering-hint>
|
|
<shade-model>smooth</shade-model>
|
|
<rainbowiness type="float">0.01</rainbowiness>
|
|
<fresneliness>0.1</fresneliness>
|
|
<noisiness>0.25</noisiness>
|
|
<refl_correction>0.0</refl_correction>
|
|
<ambient_correction>0.05</ambient_correction>
|
|
<reflect_map>0</reflect_map>
|
|
</parameters>
|
|
|
|
<generate>
|
|
<tangent type="int">6</tangent>
|
|
<binormal type="int">7</binormal>
|
|
</generate>
|
|
|
|
<technique n="9">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shader-effects</property>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<active><use>material/active</use></active>
|
|
<ambient><use>material/ambient</use></ambient>
|
|
<diffuse><use>material/diffuse</use></diffuse>
|
|
<specular><use>material/specular</use></specular>
|
|
<emissive><use>material/emissive</use></emissive>
|
|
<shininess><use>material/shininess</use></shininess>
|
|
<color-mode><use>material/color-mode</use></color-mode>
|
|
</material>
|
|
<blend>
|
|
<active><use>blend/active</use></active>
|
|
<source><use>blend/source</use></source>
|
|
<destination><use>blend/destination</use></destination>
|
|
</blend>
|
|
<shade-model><use>shade-model</use></shade-model>
|
|
<cull-face><use>cull-face</use></cull-face>
|
|
<rendering-hint><use>rendering-hint</use></rendering-hint>
|
|
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<image><use>texture[0]/image</use></image>
|
|
<filter><use>texture[0]/filter</use></filter>
|
|
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
|
|
<internal-format><use>texture[0]/internal-format</use></internal-format>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>4</unit>
|
|
<image><use>texture[4]/image</use></image>
|
|
<filter><use>texture[4]/filter</use></filter>
|
|
<wrap-s><use>texture[4]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[4]/wrap-t</use></wrap-t>
|
|
<internal-format><use>texture[4]/internal-format</use></internal-format>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>5</unit>
|
|
<type><use>texture[5]/type</use></type>
|
|
|
|
<!-- use this form for a cube cross -->
|
|
<!--<image><use>texture[5]/image</use></image>-->
|
|
|
|
<!-- use this form for a 6 image cube map -->
|
|
<images><use>texture[5]/images</use></images>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>6</unit>
|
|
<type><use>texture[6]/type</use></type>
|
|
<image><use>texture[6]/image</use></image>
|
|
<filter><use>texture[6]/filter</use></filter>
|
|
<wrap-s><use>texture[6]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[6]/wrap-t</use></wrap-t>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>7</unit>
|
|
<type><use>texture[7]/type</use></type>
|
|
<image><use>texture[7]/image</use></image>
|
|
<filter><use>texture[7]/filter</use></filter>
|
|
<wrap-s><use>texture[7]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[7]/wrap-t</use></wrap-t>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>8</unit>
|
|
<image><use>texture[8]/image</use></image>
|
|
<filter><use>texture[8]/filter</use></filter>
|
|
<wrap-s><use>texture[8]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[8]/wrap-t</use></wrap-t>
|
|
<internal-format><use>texture[0]/internal-format</use></internal-format>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>9</unit>
|
|
<type>noise</type>
|
|
</texture-unit>
|
|
|
|
|
|
<program>
|
|
<vertex-shader>Shaders/reflect-bump-spec.vert</vertex-shader>
|
|
<fragment-shader>Shaders/reflect-bump-spec.frag</fragment-shader>
|
|
<attribute>
|
|
<name>tangent</name>
|
|
<index>6</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>binormal</name>
|
|
<index>7</index>
|
|
</attribute>
|
|
</program>
|
|
|
|
<uniform>
|
|
<name>BaseTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>NormalTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>Environment</name>
|
|
<type>sampler-cube</type>
|
|
<value type="int">5</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>Rainbow</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">6</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>Fresnel</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">7</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>Map</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">8</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>Noise</name>
|
|
<type>sampler-3d</type>
|
|
<value type="int">9</value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of fringing colour 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>rainbowiness</name>
|
|
<type>float</type>
|
|
<value><use>rainbowiness</use></value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of fresnel effect colour 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>fresneliness</name>
|
|
<type>float</type>
|
|
<value><use>fresneliness</use></value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of noisiness 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>noisiness</name>
|
|
<type>float</type>
|
|
<value><use>noisiness</use></value>
|
|
</uniform>
|
|
|
|
<!-- The reflection is set proportional to the shininess of the material.
|
|
The amount of reflection may be adjusted by the use of this correction
|
|
-1.0 (fully transparent)- 1.0 (fully opaque) -->
|
|
<uniform>
|
|
<name>refl_correction</name>
|
|
<type>float</type>
|
|
<value><use>refl_correction</use></value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of ambient light correction 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>ambient_correction</name>
|
|
<type>float</type>
|
|
<value><use>ambient_correction</use></value>
|
|
</uniform>
|
|
|
|
<!-- use a reflection map-->
|
|
<uniform>
|
|
<name>reflect_map</name>
|
|
<type>float</type>
|
|
<value><use>reflect_map</use></value>
|
|
</uniform>
|
|
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|