31 lines
1 KiB
XML
31 lines
1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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This Compositor imitates the classic forward pipeline used before multi-pass
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rendering was introduced. It doesn't involve any FBOs and all the rendering
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happens in two passes rendering directly to the screen.
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The precision of the Z-buffer deteriorates with huge near-far spreads, so
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two passes with different depth ranges are used to avoid Z-fighting and
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other unpleasantness.
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-->
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<PropertyList>
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<name>low-spec</name>
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<pass n="0">
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<name>far-pass</name>
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<type>scene</type>
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<z-near>100.0</z-near>
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<z-far>120000.0</z-far>
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</pass>
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<pass n="1">
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<name>near-pass</name>
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<type>scene</type>
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<cull-mask>0xfff7ff</cull-mask> <!-- Cull the sky (bit 11 off) -->
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<!-- Only clear the depth buffer so color information isn't overwritten -->
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<clear-color-bit>false</clear-color-bit>
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<clear-depth-bit>true</clear-depth-bit>
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<clear-stencil-bit>false</clear-stencil-bit>
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<z-near>0.1</z-near>
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<z-far>100.0</z-far>
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</pass>
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</PropertyList>
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