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fgdata/Compositor/test/test.xml
2019-02-04 18:04:45 +01:00

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2.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>test</name>
<buffer>
<name>refl</name>
<type>cubemap</type>
<width>128</width>
<height>128</height>
<format>rgba8</format>
</buffer>
<buffer>
<name>color</name>
<type>2d</type>
<width>screen</width>
<height>screen</height>
<format>rgba8</format>
</buffer>
<buffer>
<name>depth</name>
<type>2d</type>
<width>screen</width>
<height>screen</height>
<format>depth32f</format>
</buffer>
<buffer>
<name>shadow-atlas</name>
<type>2d</type>
<width>8192</width>
<height>8192</height>
<format>depth32f</format>
<wrap-s>clamp-to-border</wrap-s>
<wrap-t>clamp-to-border</wrap-t>
<wrap-r>clamp-to-border</wrap-r>
<border-color type="vec4d">1.0 1.0 1.0 1.0</border-color>
<shadow-comparison>true</shadow-comparison>
</buffer>
<pass include="csm.xml">
<name>csm0</name>
<near-m>0.1</near-m>
<far-m>3.0</far-m>
</pass>
<!-- Shadow cascades -->
<!--
<pass include="csm.xml">
<name>csm0</name>
<near-m>0.1</near-m>
<far-m>5.0</far-m>
<viewport>
<x>0.0</x>
<y>0.0</y>
<width>0.25</width>
<height>1.0</height>
</viewport>
</pass>
<pass include="csm.xml">
<name>csm1</name>
<near-m>5.0</near-m>
<far-m>50.0</far-m>
<viewport>
<x>0.25</x>
<y>0.0</y>
<width>0.25</width>
<height>1.0</height>
</viewport>
</pass>
<pass include="csm.xml">
<name>csm2</name>
<near-m>50.0</near-m>
<far-m>500.0</far-m>
<viewport>
<x>0.5</x>
<y>0.0</y>
<width>0.25</width>
<height>1.0</height>
</viewport>
</pass>
<pass include="csm.xml">
<name>csm3</name>
<near-m>500.0</near-m>
<far-m>5000.0</far-m>
<viewport>
<x>0.75</x>
<y>0.0</y>
<width>0.25</width>
<height>1.0</height>
</viewport>
</pass>
-->
<pass>
<name>forward</name>
<type>scene</type>
<use-shadow-pass>csm0</use-shadow-pass>
<binding>
<buffer>shadow-atlas</buffer>
<unit>10</unit>
</binding>
<attachment>
<buffer>color</buffer>
<component>color0</component>
<multisample-samples>4</multisample-samples>
<multisample-color-samples>4</multisample-color-samples>
</attachment>
<attachment>
<buffer>depth</buffer>
<component>depth</component>
</attachment>
</pass>
<pass>
<name>display</name>
<type>quad</type>
<clear-color-bit>false</clear-color-bit>
<binding>
<buffer>color</buffer>
<unit>0</unit>
</binding>
</pass>
<!--
<pass>
<name>shadow-debug</name>
<type>quad</type>
<clear-color-bit>false</clear-color-bit>
<geometry>
<left>0.7</left>
<bottom>0.0</bottom>
<width>0.3</width>
<height>0.2</height>
<scale>1.0</scale>
</geometry>
<binding>
<buffer>shadow-atlas</buffer>
<unit>0</unit>
</binding>
</pass>
-->
</PropertyList>