117 lines
3.3 KiB
XML
117 lines
3.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/ws30water</name>
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<inherits-from>Effects/water</inherits-from>
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<technique n="1">
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<pass n="0">
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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<texture-unit>
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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</pass>
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</technique>
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<technique n="2">
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<pass n="0">
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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<texture-unit>
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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</pass>
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</technique>
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<technique n="3">
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<pass n="0">
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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<texture-unit>
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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</pass>
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</technique>
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<technique n="4">
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<pass n="0">
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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<texture-unit>
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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</pass>
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</technique>
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<technique n="5">
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<pass n="0">
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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<texture-unit>
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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</pass>
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</technique>
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<technique n="11">
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<pass n="0">
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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<texture-unit>
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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</pass>
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</technique>
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<technique n="12">
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<pass n="0">
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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<texture-unit>
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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</pass>
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</technique>
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</PropertyList>
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