191 lines
5.8 KiB
Text
191 lines
5.8 KiB
Text
# Copyright 2018 Stuart Buchanan
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# This file is part of FlightGear.
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#
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# FlightGear is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 2 of the License, or
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# (at your option) any later version.
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#
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# FlightGear is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
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#
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# FG1000 MFD
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var MFDPages = [
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"NavigationMap",
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"TrafficMap",
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"Stormscope",
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"WeatherDataLink",
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"TAWSB",
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"AirportInfo",
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"AirportDirectory",
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"AirportDeparture",
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"AirportArrival",
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"AirportApproach",
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"AirportWeather",
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"IntersectionInfo",
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"NDBInfo",
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"VORInfo",
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"UserWPTInfo",
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"TripPlanning",
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"Utility",
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"GPSStatus",
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"XMRadio",
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"XMInfo",
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"SystemStatus",
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"ActiveFlightPlanNarrow",
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"ActiveFlightPlanWide",
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"FlightPlanCatalog",
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"StoredFlightPlan",
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"Checklist",
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"NearestAirports",
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"NearestIntersections",
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"NearestNDB",
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"NearestVOR",
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"NearestUserWPT",
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"NearestFrequencies",
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"NearestAirspaces",
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"WaypointEntry",
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"DirectTo",
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"Surround",
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];
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var nasal_dir = getprop("/sim/fg-root") ~ "/Aircraft/Instruments-3d/FG1000/Nasal/";
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foreach (var page; MFDPages) {
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io.load_nasal(nasal_dir ~ "MFDPages/" ~ page ~ '/' ~ page ~ '.nas', "fg1000");
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io.load_nasal(nasal_dir ~ "MFDPages/" ~ page ~ '/' ~ page ~ 'Styles.nas', "fg1000");
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io.load_nasal(nasal_dir ~ "MFDPages/" ~ page ~ '/' ~ page ~ 'Options.nas', "fg1000");
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io.load_nasal(nasal_dir ~ "MFDPages/" ~ page ~ '/' ~ page ~ 'Controller.nas', "fg1000");
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}
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var MFDDisplay =
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{
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new : func (fg1000instance, EIS_Class, EIS_SVG, SVG_Path, myCanvas, device_id=1)
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{
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var obj = {
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parents : [ MFDDisplay ],
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EIS : nil,
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NavigationMap: nil,
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Surround : nil,
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_pageList : {},
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_fg1000 : fg1000instance,
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_canvas : myCanvas,
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};
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obj.ConfigStore = obj._fg1000.getConfigStore();
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obj._svg = myCanvas.createGroup("softkeys");
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obj._svg.set("clip-frame", canvas.Element.LOCAL);
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obj._svg.set("clip", "rect(0px, 1024px, 768px, 0px)");
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var fontmapper = func (family, weight) {
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#if( family == "Liberation Sans" and weight == "narrow" ) {
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return "LiberationFonts/LiberationSansNarrow-Regular.ttf";
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#}
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# If we don't return anything the default font is used
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};
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foreach (var page; MFDPages) {
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var svg_file = SVG_Path ~ page ~ '.svg';
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# Load an SVG file if available.
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if (resolvepath(svg_file) != "") {
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canvas.parsesvg(obj._svg,
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svg_file,
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{'font-mapper': fontmapper});
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}
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}
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canvas.parsesvg(obj._svg,
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EIS_SVG,
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{'font-mapper': fontmapper});
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obj._MFDDevice = canvas.PFD_Device.new(obj._svg, 12, "SoftKey", myCanvas, "MFD");
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obj._MFDDevice.device_id = device_id;
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# DirectTo "Page" loaded first so that it receives any Emesary notifications
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# _before_ the actual page.
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obj._DTO = fg1000.DirectTo.new(obj, myCanvas, obj._MFDDevice, obj._svg);
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obj._DTO.getController().RegisterWithEmesary();
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# Next, the WaypointEntry "Page" so that it too receives any Emesary notifications
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# _before_ the actual page.
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obj._WaypointEntry = fg1000.WaypointEntry.new(obj, myCanvas, obj._MFDDevice, obj._svg);
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obj._WaypointEntry.getController().RegisterWithEmesary();
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obj._MFDDevice.RegisterWithEmesary();
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# Surround dynamic elements
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obj._pageTitle = obj._svg.getElementById("PageTitle");
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# Controller for the header and display on the bottom left which allows selection
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# of page groups and individual pages using the FMS controller.
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obj.Surround = fg1000.Surround.new(obj, myCanvas, obj._MFDDevice, obj._svg);
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obj.SurroundController = obj.Surround.getController();
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# Engine Information System. A special case as it's always displayed on the MFD.
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# Note that it is passed in on the constructor
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obj.EIS = EIS_Class.new(obj, myCanvas, obj._MFDDevice, obj._svg);
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obj.addPage("EIS", obj.EIS);
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# The NavigationMap page is a special case, as it is displayed with the Nearest... pages as an overlay
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obj.NavigationMap = fg1000.NavigationMap.new(obj, myCanvas, obj._MFDDevice, obj._svg);
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obj.addPage("NavigationMap", obj.NavigationMap);
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obj.NavigationMap.topMenu(obj._MFDDevice, obj.NavigationMap, nil);
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# Now load the other pages normally;
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foreach (var page; MFDPages) {
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if ((page != "NavigationMap") and (page != "EIS") and (page != "DirectTo") and (page != "WaypointEntry")) {
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#var code = "obj.Surround.addPage(\"" ~ page ~ "\", fg1000." ~ page ~ ".new(obj, myCanvas, obj._MFDDevice, obj._svg));";
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var code = "obj.addPage(\"" ~ page ~ "\", fg1000." ~ page ~ ".new(obj, myCanvas, obj._MFDDevice, obj._svg));";
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var addPageFn = compile(code);
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addPageFn();
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}
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}
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# Display the Surround, EIS and NavMap and the appropriate top level on startup.
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obj.Surround.setVisible(1);
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obj.EIS.setVisible(1);
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obj.EIS.ondisplay();
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obj._MFDDevice.selectPage(obj.NavigationMap);
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return obj;
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},
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getDevice : func () {
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return me._MFDDevice;
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},
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del: func()
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{
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me._MFDDevice.current_page.offdisplay();
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me._MFDDevice.DeRegisterWithEmesary();
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me.SurroundController.del();
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},
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setPageTitle: func(title)
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{
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me._pageTitle.setText(title);
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},
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addPage : func(name, page)
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{
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me._pageList[name] = page;
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},
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getPage : func(name)
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{
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return me._pageList[name];
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},
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getDeviceID : func() {
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return me._MFDDevice.device_id;
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},
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getCanvas : func() {
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return me._canvas;
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}
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};
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