The overriding of the color mode uniform in the default model effect wasn't working. It's difficult to override the individual properties of techniques, especially if their names aren't unique. So, I changed the model-default effect to use a parameter for the color-mode uniform; material-off.eff and material-diffuse.eff override that. |
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bumpspec.eff | ||
chrome.eff | ||
cloud-models.eff | ||
cloud.eff | ||
clouds-layered.eff | ||
clouds-thick.eff | ||
clouds-thin.eff | ||
clouds-thinlayer.eff | ||
crop.eff | ||
cropgrass.eff | ||
forest.eff | ||
glacier.eff | ||
herbtundra.eff | ||
landmass-nowood.eff | ||
landmass-scrub.eff | ||
landmass.eff | ||
light-cone.eff | ||
material-diffuse.eff | ||
material-off.eff | ||
model-default.eff | ||
reflect-bump-spec.eff | ||
reflect.eff | ||
terrain-default.eff | ||
test.eff | ||
tree.eff | ||
urban.eff | ||
water.eff |