507 lines
13 KiB
XML
507 lines
13 KiB
XML
<?xml version="1.0"?>
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<!--
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$Id$
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_______________________________________ Layout _______________________________________
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axis 0: aileron
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axis 1: elevator
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axis 2: rudder
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axis 3: throttle
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no modifier F3 F4 F3+F4
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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button 0 (trigger): brakes parking brake speed brake thrust revers.
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button 1 (left): flaps up gear up previous view *
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button 2 (middle): reset view dir tail wheel lock cockpit view reset all trim
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button 3 (right): flaps down gear down next view *
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button 4 (F1): brakes left * zoom out *
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button 5 (F2): brakes right * zoom in *
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button 6 (F3): //////////////////////// modifier 0 /////////////////////////
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button 7 (F4): //////////////////////// modifier 1 /////////////////////////
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button 8 (>>): * * * *
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button 9 (<<): * * * *
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hat left: look left leaner mixture aileron trim rudder trim
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hat right: look right richer mixture aileron trim rudder trim
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hat back: look down dec prop pitch elevator trim *
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hat forward: look up inc prop pitch elevator trim *
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F3 and F4 are used like "Shift", "Control", or "Alternate" on computer keyboards.
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For example: press F3 and keep holding it down while pressing the fire
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button/trigger -> toggle parking brake
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___________________________________ Customization ____________________________________
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If you want to change some (or all) of the bindings, the recommended way is
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to copy this file to your home directory, make your changes there, and include
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it from your personal preferences.xml file. Use the tags <js-named n="100">
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and </js-named> around the definitions, but within the <PropertyList> scope.
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(You can use any number lower than 999.)
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<PropertyList>
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<input>
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<joysticks include="your-modified-copy.xml"/>
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</input>
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</PropertyList>
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The property "/input/joysticks/js[0]/saitek-cyborg-3D-modifier" indicates
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the "shift" level. F3 sets bit 0, F4 sets bit 1. The property is 'nil' or
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zero if none of the shift buttons is pressed, 1 if F3 is pressed, 2 if F4
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is pressed, and 3 if both F3 and F4 are pressed.
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Note that you have to enclose nasal scripts in <script><![CDATA[...]]></script>
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if they contain characters that interfere with the xml markup. This is the case
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if you are, for exmaple, using < (lower than). Alternatively, you can 'escape'
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the character with "<".
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____________________________________ References ______________________________________
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Joysticks: $FG_ROOT/Docs/README.Joystick.html
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Properties: see property browser (fgfs menu: "File"->"Browse internal properties")
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Nasal: http://www.plausible.org/nasal/
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Nasal examples: $FG_ROOT/Nasal/
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______________________________________________________________________________________
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~~ Melchior FRANZ <mfranz@aon.at>
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-->
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<PropertyList>
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<name>SAITEK CYBORG 3D USB</name>
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<name>CYBORG 3D USB</name>
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<axis n="0">
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<desc>Aileron</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/aileron</property>
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<power type="double">2.0</power>
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</binding>
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</axis>
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<axis n="1">
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<desc>Elevator</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/elevator</property>
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<factor type="double">-1.0</factor>
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<power type="double">2.0</power>
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</binding>
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</axis>
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<axis n="2">
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<desc>Rudder</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/rudder</property>
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<offset type="double">0.0</offset>
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<factor type="double">1.0</factor>
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<power type="double">2.0</power>
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</binding>
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</axis>
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<axis n="3">
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<desc>Throttle</desc>
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<binding>
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<command>nasal</command>
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<script>controls.throttleAxis()</script>
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</binding>
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</axis>
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<button n="0"><!-- trigger -->
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<desc>Brakes</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
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if (mod == nil or mod == 0) {
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interpolate("/controls/gear/brake-left", 1, 0.075);
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interpolate("/controls/gear/brake-right", 1, 0.075);
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} elsif (mod == 1) {
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setprop("/controls/gear/brake-left", 1);
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setprop("/controls/gear/brake-right", 1);
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} elsif (mod == 2) {
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#
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
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if (mod == nil or mod == 0) {
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interpolate("/controls/gear/brake-left", 0, 0.075);
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interpolate("/controls/gear/brake-right", 0, 0.075);
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} elsif (mod == 1) {
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brake = !getprop("/controls/gear/brake-parking");
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setprop("/controls/gear/brake-parking", brake);
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if (brake) {
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gui.popupTip("Parking Brake ON");
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} else {
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gui.popupTip("Parking Brake OFF");
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}
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setprop("/controls/gear/brake-left", 0);
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setprop("/controls/gear/brake-right", 0);
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} elsif (mod == 2) {
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speedbrake = !getprop("/controls/flight/speedbrake");
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setprop("/controls/flight/speedbrake", speedbrake);
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} elsif (mod == 3) {
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reverser = !getprop("/controls/engines/engine[0]/reverser");
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props.setAll("/controls/engines/engine", "reverser", reverser);
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if (reverser) {
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gui.popupTip("Thrust Reverser ON");
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} else {
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gui.popupTip("Thrust Reverser OFF");
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}
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="1"><!-- left -->
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<desc>Flaps/gear up; previous view</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
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if (mod == nil or mod == 0) {
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controls.stepFlaps(-1);
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} elsif (mod == 1) {
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setprop("/controls/gear/gear-down", 0);
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} elsif (mod == 2) {
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view.stepView(-1);
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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</button>
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<button n="2"><!-- middle -->
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<desc>Reset view; toggle tail-wheel lock; reset trim</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
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if (mod == nil or mod == 0) {
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view.resetView();
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} elsif (mod == 1) {
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twlock = !getprop("/controls/gear/tailwheel-lock");
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setprop("/controls/gear/tailwheel-lock", twlock);
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if (twlock) {
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gui.popupTip("Tail Wheel UNLOCKED");
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} else {
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gui.popupTip("Tail Wheel LOCKED");
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}
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} elsif (mod == 2) {
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setprop("/sim/current-view/view-number", 0);
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view.resetView();
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} elsif (mod == 3) {
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setprop("/controls/flight/elevator-trim", 0);
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setprop("/controls/flight/aileron-trim", 0);
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setprop("/controls/flight/rudder-trim", 0);
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}
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</script>
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</binding>
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</button>
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<button n="3"><!-- right -->
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<desc>Flaps/gear down; next view</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
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if (mod == nil or mod == 0) {
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controls.stepFlaps(1);
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} elsif (mod == 1) {
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setprop("/controls/gear/gear-down", 1);
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} elsif (mod == 2) {
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view.stepView(1);
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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</button>
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<button n="4"><!-- F1 -->
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<desc>Brakes left</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
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if (mod == nil or mod == 0) {
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interpolate("/controls/gear/brake-left", 1, 0.075);
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} elsif (mod == 1) {
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#
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} elsif (mod == 2) {
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view.increase();
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
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if (mod == nil or mod == 0) {
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interpolate("/controls/gear/brake-left", 0, 0.075);
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} elsif (mod == 1) {
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#
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} elsif (mod == 2) {
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#
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="5"><!-- F2 -->
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<desc>Brakes right</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
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if (mod == nil or mod == 0) {
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interpolate("/controls/gear/brake-right", 1, 0.075);
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} elsif (mod == 1) {
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#
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} elsif (mod == 2) {
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view.decrease();
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
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if (mod == nil or mod == 0) {
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interpolate("/controls/gear/brake-right", 0, 0.075);
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} elsif (mod == 1) {
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#
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} elsif (mod == 2) {
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#
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="6"><!-- F3 -->
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<desc>Modifier Bit 0</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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name = "/input/joysticks/js[0]/saitek-cyborg-3D-modifier";
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mod = getprop(name);
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if (mod == nil) {
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setprop(name, 1);
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} elsif (mod == 0 or mod == 2) {
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setprop(name, mod + 1);
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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name = "/input/joysticks/js[0]/saitek-cyborg-3D-modifier";
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mod = getprop(name);
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if (mod == nil) {
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setprop(name, 0);
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} elsif (mod == 1 or mod == 3) {
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setprop(name, mod - 1);
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="7"><!-- F4 -->
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<desc>Modifier Bit 1</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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name = "/input/joysticks/js[0]/saitek-cyborg-3D-modifier";
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mod = getprop(name);
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if (mod == nil) {
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setprop(name, 2);
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} elsif (mod == 0 or mod == 1) {
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setprop(name, mod + 2);
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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name = "/input/joysticks/js[0]/saitek-cyborg-3D-modifier";
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mod = getprop(name);
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if (mod == nil) {
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setprop(name, 0);
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} elsif (mod == 2 or mod == 3) {
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setprop(name, mod - 2);
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="8"><!-- >> -->
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<desc>free</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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text = "read $FG_ROOT/Input/Joysticks/Saitek/Cyborg-Gold-3d-USB.xml";
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print("Please " ~ text ~ " for the full joystick layout.");
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gui.popupTip(text);
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]]>
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</script>
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</binding>
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</button>
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<button n="9"><!-- << -->
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<desc>free</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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text = "read $FG_ROOT/Input/Joysticks/Saitek/Cyborg-Gold-3d-USB.xml";
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print("Please " ~ text ~ " for the full joystick layout.");
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gui.popupTip(text);
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]]>
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</script>
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</binding>
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</button>
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<button n="10"><!-- hat up -->
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<desc>View direction; prop pitch; elevator trim</desc>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
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if (mod == nil or mod == 0) {
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view.panViewPitch(1);
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} elsif (mod == 1) {
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controls.adjPropeller(1);
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} elsif (mod == 2) {
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controls.elevatorTrim(0.75);
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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</button>
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<button n="11"><!-- hat left -->
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<desc>View direction; mixture; aileron trim; rudder trim</desc>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
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if (mod == nil or mod == 0) {
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v = getprop("/sim/current-view/view-number");
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if (v == 0 or v == 4) {
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view.panViewDir(1);
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} else {
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view.panViewDir(-1);
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}
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} elsif (mod == 1) {
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controls.adjMixture(-2);
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} elsif (mod == 2) {
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controls.aileronTrim(-0.75);
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} elsif (mod == 3) {
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controls.rudderTrim(-0.75);
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}
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</script>
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</binding>
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</button>
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<button n="12"><!-- hat right -->
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<desc>View elevation; mixture; aileron trim; rudder trim</desc>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
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if (mod == nil or mod == 0) {
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v = getprop("/sim/current-view/view-number");
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if (v == 0 or v == 4) {
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view.panViewDir(-1);
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} else {
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view.panViewDir(1);
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}
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} elsif (mod == 1) {
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controls.adjMixture(2);
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} elsif (mod == 2) {
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controls.aileronTrim(0.75);
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} elsif (mod == 3) {
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controls.rudderTrim(-0.75);
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}
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</script>
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</binding>
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</button>
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<button n="13"><!-- hat down -->
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<desc>View direction; prop pitch; elevator trim</desc>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
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if (mod == nil or mod == 0) {
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view.panViewPitch(-1);
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} elsif (mod == 1) {
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controls.adjPropeller(-1);
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} elsif (mod == 2) {
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controls.elevatorTrim(-0.75);
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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</button>
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</PropertyList>
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