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fgdata/Effects
2024-01-08 18:26:24 +01:00
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Fallback HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
HDR HDR: Improve the parametrization of the atmosphere 2024-01-08 18:26:24 +01:00
agriculture.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
airfield.eff Use different vertex attribute for orthoscenery 2023-04-05 23:13:51 +02:00
birdswarm.eff
bowwave.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
building.eff Change buildings and lights vertex attributes (again) 2023-04-28 22:56:25 +02:00
bumpspec.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
chrome.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
chute.eff
cityLM.eff HDR: Add support for random and OSG buildings 2023-04-23 21:26:26 +02:00
cliffs.eff
cloud-impostor.eff HDR: Improve the parametrization of the atmosphere 2024-01-08 18:26:24 +01:00
cloud-models.eff
cloud-noctilucent.eff HDR: Improve the parametrization of the atmosphere 2024-01-08 18:26:24 +01:00
cloud-static.eff HDR: Improve the parametrization of the atmosphere 2024-01-08 18:26:24 +01:00
cloud.eff HDR: Improve the parametrization of the atmosphere 2024-01-08 18:26:24 +01:00
clouds-box.eff
clouds-layered.eff
clouds-thick.eff
clouds-thin.eff
clouds-thinlayer.eff
crop.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
cropgrass.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
dirt-runway.eff
flutter.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
forest.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
galaxy.eff HDR: Render the Moon, stars and planets 2023-11-06 14:56:45 +01:00
glacier.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
glass.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
grass.eff Use different vertex attribute for orthoscenery 2023-04-05 23:13:51 +02:00
herbtundra.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
hud.eff
landmass-nowood.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
landmass-scrub.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
landmass.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
lfeat.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
light-cone.eff
light-point.eff
light-spot.eff
lightmap.eff Fix inherits-from breaking lightmap.eff fallback 2021-04-22 10:29:59 +01:00
lightning.eff
marker-pin.eff Marker-pins FGData changes 2022-01-27 12:11:24 +00:00
material-diffuse.eff
material-off.eff
model-combined-deferred.eff
model-combined-transparent.eff HDR: Fix "floating" shadows in Screen Space Shadows 2023-10-04 02:41:22 +02:00
model-combined.eff HDR: Add support for random and OSG buildings 2023-04-23 21:26:26 +02:00
model-default.eff Fix typo 2023-05-03 11:44:51 +02:00
model-interior-display.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
model-interior.eff
model-pbr-transparent.eff HDR: Fix "floating" shadows in Screen Space Shadows 2023-10-04 02:41:22 +02:00
model-pbr.eff HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
model-transparent.eff HDR: Fix "floating" shadows in Screen Space Shadows 2023-10-04 02:41:22 +02:00
model-wingflex.eff HDR: Fix wingflex shader 2023-04-24 05:04:02 +02:00
moon.eff HDR: Render the Moon, stars and planets 2023-11-06 14:56:45 +01:00
planet-aurora.eff
planet-cloudlayer.eff
planet.eff
procedural-light.eff
rain-layer.eff
reflect-bump-spec.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
reflect.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
road-high.eff
road-low.eff
road-mid.eff
road.eff HDR: Add support for random and OSG buildings 2023-04-23 21:26:26 +02:00
rock.eff
runway-dds.eff
runway.eff HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
scenery-lights.eff Change buildings and lights vertex attributes (again) 2023-04-28 22:56:25 +02:00
schemes.xml HDR: Optimize the G-Buffer and do not separate the occlusion texture 2021-08-27 00:03:43 +02:00
shadow-vol.eff
shadow.eff
skydome.eff HDR: Better bloom effect 2023-04-13 00:30:02 +02:00
space-combined.eff
space.eff
stars.eff HDR: Improve stars rendering 2024-01-07 16:18:55 +01:00
surface-lights-directional.eff
surface-lights.eff
terrain-default.eff HDR: Improve the parametrization of the atmosphere 2024-01-08 18:26:24 +01:00
terrain-overlay.eff Use different vertex attribute for orthoscenery 2023-04-05 23:13:51 +02:00
text-default.eff Add shaders for osgText 2021-05-14 22:45:36 +02:00
thrust-flame.eff
transition-base-dirt.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-grass-inverse.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-grass-rock.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-rock.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
tree-european-deciduous.eff
tree-european-mixed.eff
tree-forest.eff
tree-grass.eff
tree.eff HDR: Add tree shaders 2023-04-23 23:11:51 +02:00
urban.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
water-dds.eff
water-inland.eff Cleanup: 2021-05-10 11:52:28 +02:00
water.eff HDR: Simplify water shader 2023-04-28 04:58:24 +02:00
ws30-overlay.eff WS30: Separate out haze calculations 2022-01-18 21:13:29 +00:00
ws30-railway.eff WS30: Workaround for ALS Ultra road effect 2022-01-11 21:38:38 +00:00
ws30-road-high.eff WS30: Road rendering improvements 2023-01-11 21:40:42 +00:00
ws30-road-mid.eff WS30: Road rendering improvements 2023-01-11 21:40:42 +00:00
ws30-road.eff Use different vertex attribute for orthoscenery 2023-04-05 23:13:51 +02:00
ws30-water.eff WS30: Improve water line features 2022-10-24 19:53:12 +01:00
ws30.eff HDR: WS30 basic terrain shader 2023-04-12 18:11:41 +01:00