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Fallback
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
HDR
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HDR: Improve the parametrization of the atmosphere
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2024-01-08 18:26:24 +01:00 |
agriculture.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
airfield.eff
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
birdswarm.eff
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bowwave.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
building.eff
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Change buildings and lights vertex attributes (again)
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2023-04-28 22:56:25 +02:00 |
bumpspec.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
chrome.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
chute.eff
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cityLM.eff
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HDR: Add support for random and OSG buildings
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2023-04-23 21:26:26 +02:00 |
cliffs.eff
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cloud-impostor.eff
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HDR: Improve the parametrization of the atmosphere
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2024-01-08 18:26:24 +01:00 |
cloud-models.eff
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cloud-noctilucent.eff
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HDR: Improve the parametrization of the atmosphere
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2024-01-08 18:26:24 +01:00 |
cloud-static.eff
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HDR: Improve the parametrization of the atmosphere
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2024-01-08 18:26:24 +01:00 |
cloud.eff
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HDR: Improve the parametrization of the atmosphere
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2024-01-08 18:26:24 +01:00 |
clouds-box.eff
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clouds-layered.eff
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clouds-thick.eff
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clouds-thin.eff
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clouds-thinlayer.eff
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crop.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
cropgrass.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
dirt-runway.eff
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flutter.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
forest.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
galaxy.eff
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HDR: Render the Moon, stars and planets
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2023-11-06 14:56:45 +01:00 |
glacier.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
glass.eff
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HDR: Better technique ordering
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2021-08-31 18:42:21 +02:00 |
grass.eff
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
herbtundra.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
hud.eff
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landmass-nowood.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
landmass-scrub.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
landmass.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
lfeat.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
light-cone.eff
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light-point.eff
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light-spot.eff
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lightmap.eff
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Fix inherits-from breaking lightmap.eff fallback
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2021-04-22 10:29:59 +01:00 |
lightning.eff
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marker-pin.eff
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Marker-pins FGData changes
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2022-01-27 12:11:24 +00:00 |
material-diffuse.eff
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material-off.eff
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model-combined-deferred.eff
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model-combined-transparent.eff
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HDR: Fix "floating" shadows in Screen Space Shadows
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2023-10-04 02:41:22 +02:00 |
model-combined.eff
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HDR: Add support for random and OSG buildings
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2023-04-23 21:26:26 +02:00 |
model-default.eff
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Fix typo
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2023-05-03 11:44:51 +02:00 |
model-interior-display.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
model-interior.eff
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model-pbr-transparent.eff
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HDR: Fix "floating" shadows in Screen Space Shadows
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2023-10-04 02:41:22 +02:00 |
model-pbr.eff
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HDR: Normal mapping without precomputed tangents
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2023-04-17 05:09:24 +02:00 |
model-transparent.eff
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HDR: Fix "floating" shadows in Screen Space Shadows
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2023-10-04 02:41:22 +02:00 |
model-wingflex.eff
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HDR: Fix wingflex shader
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2023-04-24 05:04:02 +02:00 |
moon.eff
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HDR: Render the Moon, stars and planets
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2023-11-06 14:56:45 +01:00 |
planet-aurora.eff
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planet-cloudlayer.eff
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planet.eff
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procedural-light.eff
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rain-layer.eff
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reflect-bump-spec.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
reflect.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
road-high.eff
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road-low.eff
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road-mid.eff
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road.eff
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HDR: Add support for random and OSG buildings
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2023-04-23 21:26:26 +02:00 |
rock.eff
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runway-dds.eff
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runway.eff
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HDR: Normal mapping without precomputed tangents
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2023-04-17 05:09:24 +02:00 |
scenery-lights.eff
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Change buildings and lights vertex attributes (again)
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2023-04-28 22:56:25 +02:00 |
schemes.xml
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HDR: Optimize the G-Buffer and do not separate the occlusion texture
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2021-08-27 00:03:43 +02:00 |
shadow-vol.eff
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shadow.eff
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skydome.eff
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HDR: Better bloom effect
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2023-04-13 00:30:02 +02:00 |
space-combined.eff
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space.eff
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stars.eff
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HDR: Improve stars rendering
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2024-01-07 16:18:55 +01:00 |
surface-lights-directional.eff
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surface-lights.eff
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terrain-default.eff
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HDR: Improve the parametrization of the atmosphere
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2024-01-08 18:26:24 +01:00 |
terrain-overlay.eff
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
text-default.eff
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Add shaders for osgText
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2021-05-14 22:45:36 +02:00 |
thrust-flame.eff
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transition-base-dirt.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
transition-base-grass-inverse.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
transition-base-grass-rock.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
transition-base-rock.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
transition.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
tree-european-deciduous.eff
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tree-european-mixed.eff
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tree-forest.eff
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tree-grass.eff
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tree.eff
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HDR: Add tree shaders
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2023-04-23 23:11:51 +02:00 |
urban.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
water-dds.eff
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water-inland.eff
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Cleanup:
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2021-05-10 11:52:28 +02:00 |
water.eff
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HDR: Simplify water shader
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2023-04-28 04:58:24 +02:00 |
ws30-overlay.eff
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WS30: Separate out haze calculations
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2022-01-18 21:13:29 +00:00 |
ws30-railway.eff
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WS30: Workaround for ALS Ultra road effect
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2022-01-11 21:38:38 +00:00 |
ws30-road-high.eff
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WS30: Road rendering improvements
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2023-01-11 21:40:42 +00:00 |
ws30-road-mid.eff
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WS30: Road rendering improvements
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2023-01-11 21:40:42 +00:00 |
ws30-road.eff
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
ws30-water.eff
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WS30: Improve water line features
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2022-10-24 19:53:12 +01:00 |
ws30.eff
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HDR: WS30 basic terrain shader
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2023-04-12 18:11:41 +01:00 |