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fgdata/gui/shaders/canvas-pipeline.vert

18 lines
319 B
GLSL

// -*-C++-*-
#version 330 core
in vec2 pos;
in vec2 textureUV;
uniform mat4 sh_Model;
uniform mat4 sh_Ortho;
uniform mat3 paintInverted;
out vec2 texImageCoord;
out vec2 paintCoord;
void main()
{
gl_Position = vec4(pos, 0, 1);
texImageCoord = textureUV;
paintCoord = (paintInverted * vec3(pos, 1)).xy;
}