8502bd42aa
- some minor tweaks in the GUI theming/color section
596 lines
14 KiB
Text
596 lines
14 KiB
Text
FlightGear GUI Mini-HOWTO
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David Megginson
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Started: 2003-01-20
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Last revised: 2003-01-20
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FlightGear creates its drop-down menubar and dialog boxes from XML
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configuration files under $FG_ROOT/gui. This document gives a quick
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explanation of how to create or modify the menubar and dialogs. The
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toolkit for the FlightGear GUI is PUI, which is part of plib.
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All of the XML files use the standard FlightGear PropertyList format.
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MENUBAR
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-------
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FlightGear reads the configuration for its menubar from
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$FG_ROOT/gui/menubar.xml. The file consists of a series of top-level
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elements named "menu", each of which defines on of the drop-down
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menus, from left to right. Each menu contains a series of items,
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representing the actual items a user can select from the menu, and
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each item has a series of bindings that FlightGear will activate when
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the user selects the item.
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Here's a simplified grammar:
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[menubar] : menu*
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menu : label, item*
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item : label, binding*
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The bindings are standard FlightGear bindings, the same as the ones
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used for the keyboard, mouse, joysticks, and the instrument panel.
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Any commands allowed in those bindings are allowed here as well.
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Here's an example of a simple menubar with a "File" drop-down menu and
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a single "Quit" item:
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<PropertyList>
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<menu>
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<label>File</label>
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<item>
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<label>Quit</label>
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<binding>
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<command>exit</command>
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</binding>
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</item>
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</PropertyList>
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PUI menus do not allow advanced features like submenus or checkmarks.
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The most common command to include in a menu item binding is the
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'dialog-show' command, which will open a user-defined dialog box as
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described in the next section.
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DIALOGS
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-------
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The configuration files for XML dialogs use a nested structure to set
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up dialog boxes. The top-level always describes a dialog box, and the
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lower levels describe the groups and widgets that make it up. Here is
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a simple, "hello world" dialog:
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<PropertyList>
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<name>hello</name>
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<width>150</width>
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<height>100</height>
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<modal>false</modal>
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<draggable>true</draggable>
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<text>
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<x>10</x>
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<y>50</y>
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<label>Hello, world</label>
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<color>
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<red>1.0</red>
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<green>0.0</green>
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<blue>0.0</blue>
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</color>
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</text>
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<button>
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<x>40</x>
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<y>10</y>
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<legend>Close</legend>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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</PropertyList>
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The dialog contains two sub-objects: a text field and a button. The
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button contains one binding, which closes the active dialog when the
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user clicks on the button.
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Coordinates are pseudo-pixels. The screen is always assumed to be
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1024x768, no matter what the actual resolution is. The origin is the
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bottom left corner of the screen (or parent dialog or group); x goes
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from left to right, and y goes from bottom to top.
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All objects, including the top-level dialog, accept the following
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properties, though they will ignore any that are not relevant:
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x - the X position of the bottom left corner of the object, in
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pseudo-pixels. The default is to center the dialog.
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y - the Y position of the bottom left corner of the object, in
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pseudo-pixels. The default is to center the dialog.
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width - the width of the object, in pseudo-pixels. The default is
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the width of the parent container.
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height - the height of the object, in pseudo-pixels. The default is
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the width of the parent container.
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border - the border thickness, in pseudo-pixels. The default is 2.
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color - a subgroup to specify the dialogs color:
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red - specify the red color component of the color scheme.
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green - specify the green color component of the color scheme.
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blue - specify the blue color component of the color scheme.
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alpha - specify the alpha color component of the color scheme.
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font - a subgroup to specify a specific font type
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name - the name of the font (excluding it's .txf extension)
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size - size of the font
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slant - the slant of the font (in pseudo-pixels)
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legend - the text legend to display in the object.
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label - the text label to display near the object.
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property - the name of the FlightGear property whose value will
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be displayed in the object (and possibly modified through it).
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binding - a FlightGear command binding that will be fired when the
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user activates this object (more than one allowed).
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default - true if this is the default object for when the user
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presses the [RETURN] key.
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hide - if set to true, hides the whole widget that it is used
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in, along with its children. There's no empty space reserved
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for such widgets. The "hide" property can also be used to hide
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other XML groups from the layouter.
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Objects may appear nested within the top-level dialog or a "group"
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or a "frame" object. Here are all the object types allowed, with their
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special properties:
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dialog
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------
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The top-level dialog box; the name does not actually appear in the
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file, since the root element is named PropertyList.
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name - (REQUIRED) the unique name of the dialog for use with the
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"dialog-show" command.
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modal - true if the dialog is modal (it blocks the rest of the
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program), false otherwise. The default is false.
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draggable - false if the dialog is not draggable. The default is true.
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Example:
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<PropertyList>
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<name>sample</name>
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<width>500</width>
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<height>210</height>
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<modal>false</modal>
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<text>
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...
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</text>
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<button>
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...
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</button>
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</PropertyList>
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group and frame
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---------------
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A group of subobjects. This object does not draw anything on the
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screen, but all of its children specify their coordinates relative to
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the group; using groups makes it easy to move parts of a dialog
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around.
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A frame is a visual representation of a group and has a border and an
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adjustable background color.
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Example:
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<group>
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<x>0</x>
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<y>50</y>
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<text>
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...
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</text>
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<input>
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...
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</input>
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<button>
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...
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</button>
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</group>
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input
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-----
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A simple editable text field.
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Example:
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<input>
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<x>10</x>
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<y>60</y>
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<width>200</width>
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<height>25</height>
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<label>sea-level temperature (degC)</label>
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<property>/environment/temperature-sea-level-degc</property>
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</input>
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text
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----
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A non-editable text label.
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Example:
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<text>
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<x>10</x>
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<y>200</y>
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<label>Heading</label>
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</text>
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<text>
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<x>10</x>
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<y>200</y>
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<label>-9.9999</label> <!-- placeholder for width -->
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<format>%-0.4f m</format>
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<property>/foo/altitude</property>
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</text>
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checkbox
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--------
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A checkbox, useful for linking to boolean properties.
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Example:
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<checkbox>
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<x>150</x>
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<y>200</y>
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<width>12</width>
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<height>12</height>
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<property>/autopilot/locks/heading</property>
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</checkbox>
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button
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------
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A push button, useful for firing command bindings.
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one-shot - true if the button should pop up again after it is
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pushed, false otherwise. The default is true.
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<button>
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<x>0</x>
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<y>0</y>
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<legend>OK</legend>
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<binding>
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<command>dialog-apply</command>
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</binding>
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<binding>
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<command>dialog-close</command>
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</binding>
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<default>true</default>
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</button>
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combo
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-----
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A pop-up list of selections.
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value - one of the selections available for the combo. There may be
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any number of "value" fields.
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Example:
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<combo>
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<x>10</x>
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<y>50</y>
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<width>200</width>
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<height>25</height>
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<property>/environment/clouds/layer[0]/type</property>
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<value>clear</value>
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<value>mostly-sunny</value>
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<value>mostly-cloudy</value>
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<value>overcast</value>
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<value>cirrus</value>
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</combo>
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select
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------
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A scrollable list of selections.
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selection - a path in the property tree which holds the selectable items.
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Example:
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<select>
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<x>10</x>
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<y>50</y>
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<width>200</width>
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<height>25</height>
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<property>/sim/aircraft</property>
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<selection>/sim/aircraft-types</selection>
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</select>
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slider
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------
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A horizontal or vertical slider for setting a value.
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vertical - true if the slider should be vertical, false if it should
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be horizontal. The default is false.
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min - the minimum value for the slider. The default is 0.0.
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max - the maximum value for the slider. The default is 1.0.
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Example:
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<slider>
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<x>10</x>
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<y>50</y>
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<width>200</width>
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<property>/environment/visibility-m</property>
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<min>5</min>
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<max>50000</max>
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</slider>
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dial
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----
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A circular dial for choosing a direction.
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wrap - true if the dial should wrap around, false otherwise. The
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default is true.
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min - the minimum value for the dial. The default is 0.0.
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max - the maximum value for the dial. The default is 1.0.
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Example:
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<dial>
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<x>10</x>
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<y>50</y>
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<width>20</width>
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<property>/environment/wind-from-direction-deg</property>
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<min>0</min>
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<max>360</max>
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</dial>
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textbox
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-------
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The text will be retrieved/buffered from/within a specified
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property tree, like:
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<textbox>
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<!-- position -->
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<x>100</x>
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<y>100</y>
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<!-- dimensions -->
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<width>200</width>
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<height>400</height>
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<property>/gui/path-to-text-node/contents</property>
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<slider>15</slider> <!--width for slider -->
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<wrap>false</wrap> <!-- don't wrap text; default: true -->
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<editable>true</editable> <!-- whether the puLargeInput is supposed to be editable -->
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</textbox>
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hrule/vrule
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-----------
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Draws a horizontal/vertical line that, by default, expands to full width/height.
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Its thickness can be set with <pref-height>/<pref-width>.
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<hrule>
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<color>
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<red>1.0</red>
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<green>0.0</green>
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<blue>0.0</blue>
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</color>
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<pref-height>2</pref-height>
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</hrule>
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GLOBAL SETTINGS ("THEMES")
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--------------------------
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FlightGear reads GUI style information from /sim/gui/, which is by default
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loaded from file $FG_ROOT/gui/style.xml. This file contains one <font> and
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one <colors> group:
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global font settings
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--------------------
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<sim>
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<gui>
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<font>
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<name type="string">Helvetica.txf</name>
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<size type="float">15</size>
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<slant type="float">0</slant>
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</font>
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</gui>
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<sim>
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<name> can either be the name of a built-in bitmap font (one of:
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"FIXED_8x13", "FIXED_9x15", "TIMES_10", "TIMES_24", "HELVETICA_10",
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"HELVETICA_12", "HELVETICA_14", "HELVETICA_18", "SANS_12B"), or the
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name of a texture font in the $FG_FONT directory. $FG_FONT is by
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default set to $FG_ROOT/Fonts/. Properties <size> and <slant> are
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only applied to texture fonts, and otherwise ignored.
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global color settings
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---------------------
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These define the color of the splash screen font, and the color of the
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GUI elements. All colors are in /sim/gui/colors/ and follow the same
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pattern:
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<sim>
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<gui>
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<colors>
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<!-- splash screen font color; ignores <alpha> value -->
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<splash>
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<red type="float">1.0</red>
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<green type="float">0.9</green>
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<blue type="float">0.0</blue>
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</splash>
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</colors>
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</gui>
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</sim>
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As listed above, FlightGear implements several GUI elements:
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(1) "dialog" "group" "frame" "hrule" "vrule"
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"list" "airport-list" "input" "text" "checkbox"
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"radio" "button" "combo" "slider" "dial"
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"textbox" "select"
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The underlying plib library uses six colors for each GUI element.
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These are:
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(2) "background" "foreground" "highlight"
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"label" "legend" "misc"
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"button", for example, uses the first four colors from (2), while it
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ignores "legend" and "misc" color. "text" only uses "label", and ignores
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the rest. In some cases the use of colors isn't obvious and you have to
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try or look up the plib sources to be sure. GUI colors can be defined
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for each of the categories from (1) and (2), and for combinations of
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them:
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(3) "button-legend" "input-misc" etc.
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FlightGear has default colors for (2) built-in. Let's call them (0).
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And this is how colors for individual GUI elements are determined,
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if, for example, a button is to be drawn:
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For the button's background:
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a. read the hard-coded default "background" color from (0) as base
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b. merge the global "background" color from (2) in (if defined)
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c. merge a global color "button-background" from (3) in (if defined)
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d. merge a specific <color> from the dialog's XML file in (if defined)
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Repeat the four steps for the button's "foreground", "highlight",
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etc. color.
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If you write a style file, you'll most likely start with the colors
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from (2):
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<sim>
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<gui>
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<colors>
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<background>
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<red type="float">0.6</red>
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<green type="float">0.0</green>
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<blue type="float">0.0</blue>
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<alpha type="float">1.0</alpha>
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</background>
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<foreground>
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...
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This makes all dialogs dark red. But you don't, for example, want buttons
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to be red, but yellow. So you define another color for buttons:
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<button>
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<red type="float">1.0</red>
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<green type="float">0.9</green>
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<blue type="float">0.0</blue>
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<alpha type="float">1.0</alpha>
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</button>
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...
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This sets all of a button's six colors (2) to some shades of red. plib
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does this automatically. The lower and right border ("foreground") will
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be darker, the upper and left border will be lighter ("highlight").
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If you aren't happy with plib's choice, you can set each of the colors
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explicitly. Let's say, we want the text on the button blue (3):
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<button-legend>
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<red type="float">0.3</red>
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<green type="float">0.3</green>
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<blue type="float">1.0</blue>
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<alpha type="float">1.0</alpha>
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</button-legend>
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...
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To set the cursor color from input fields, you'd define "input-misc",
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etc.
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You can change colors and font at runtime. Just open the property
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browser, go to /sim/gui/colors and change whatever you like. The
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new color will only take effect, though, if you re-init the GUI.
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There's a menu entry for that, and you can define a key binding
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for it:
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<key n="99">
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<name>c</name>
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<desc>Re-init GUI</desc>
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<binding>
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<command>reinit</command>
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<subsystem>gui</subsystem>
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</binding>
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</key>
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Note that this will currently close all open dialogs!
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__end__
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