1477 lines
40 KiB
XML
1477 lines
40 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/model-wingflex</name>
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<inherits-from>Effects/model-default</inherits-from>
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<!-- the file is directly copied from model-combined.eff except the (three) WINGFLEX to END WINGLFEX parts -->
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<!-- I didnt find how to do a more beautiful way (including model-combined and only adding the wingflexer part) -->
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<!-- if you know how to do this, please do :) -->
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<parameters>
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<!-- Wingflex -->
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<wingflex-type type="int">0</wingflex-type>
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<body-width type="float">0.7</body-width>
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<wing-span type="float">15.0</wing-span>
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<wingflex-alpha>0.0</wingflex-alpha>
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<wingflex-trailing-alpha>0.0</wingflex-trailing-alpha>
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<wingsweep-factor>0.0</wingsweep-factor>
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<wingflex-z>0.0</wingflex-z>
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<!-- Sub: rotation -->
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<rotation-rad type="float">0.0</rotation-rad>
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<rotation-x1 type="float">0.0</rotation-x1>
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<rotation-y1 type="float">0.0</rotation-y1>
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<rotation-z1 type="float">0.0</rotation-z1>
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<rotation-x2 type="float">0.0</rotation-x2>
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<rotation-y2 type="float">0.0</rotation-y2>
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<rotation-z2 type="float">0.0</rotation-z2>
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<!-- END Wingflex -->
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<!-- Normal Map -->
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<normalmap-enabled type="int">0</normalmap-enabled>
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<normalmap-dds type="int">0</normalmap-dds>
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<normalmap-tiling type="float">1.0</normalmap-tiling>
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<texture n="2">
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<image>Aircraft/Generic/Effects/null_bumpspec.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<!-- Light Map -->
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<lightmap-enabled type="int">0</lightmap-enabled>
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<lightmap-multi type="int">0</lightmap-multi>
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<lightmap-factor type="float" n="0">1.0</lightmap-factor>
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<lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color>
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<lightmap-factor type="float" n="1">1.0</lightmap-factor>
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<lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color>
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<lightmap-factor type="float" n="2">1.0</lightmap-factor>
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<lightmap-color type="vec3d" n="2"> 1.0 1.0 1.0 </lightmap-color>
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<lightmap-factor type="float" n="3">1.0</lightmap-factor>
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<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
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<darkmap-enabled type="int">0</darkmap-enabled>
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<darkmap-factor type="float">0.0</darkmap-factor>
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<texture n="3">
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<image>Aircraft/Generic/Effects/greymap.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<!-- Reflection -->
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<reflection-enabled type="int">0</reflection-enabled>
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<reflection-correction type="float">0.0</reflection-correction>
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<reflect-map-enabled type="int">0</reflect-map-enabled>
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<reflection-fresnel-factor type="float">0.0</reflection-fresnel-factor>
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<reflection-type type="int">1</reflection-type>
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<reflection-dynamic type="int">0</reflection-dynamic>
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<texture n="4">
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<image>Aircraft/Generic/Effects/ReflectMaps/reflectmap.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<!-- Reflection environment -->
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<texture n="5">
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<type>cubemap</type>
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<!-- use this form for a cube cross -->
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<!--<image>Aircraft/Generic/Effects/CubeCrosses/blue_sky_big.jpg</image>-->
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<!-- END CubeCross -->
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<!-- use this form for a 6 image cube map -->
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<images>
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<positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
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<negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
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<positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
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<negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
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<positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
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<negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
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</images>
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<!-- END 6 image cube map -->
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</texture>
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<!-- Reflection fresnel -->
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<reflection-fresnel type="float">0.1</reflection-fresnel>
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<texture n="6">
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<image>Aircraft/Generic/Effects/Gradients.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<!-- Reflection rainbow -->
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<reflection-rainbow type="float">0.01</reflection-rainbow>
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<reflection-noise type="float">0.25</reflection-noise>
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<!-- END Reflection -->
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<!-- grain texture -->
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<grain-texture-enabled type="int">0</grain-texture-enabled>
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<grain-magnification type="float">10</grain-magnification>
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<texture n="7">
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<image>Textures/Terrain/void.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<!-- END Grain texture -->
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<!-- simulate rain effects -->
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<rain-enabled type="int">0</rain-enabled>
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<snow-enabled type="int">0</snow-enabled>
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<!-- Dirt -->
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<dirt-enabled type="int">0</dirt-enabled>
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<dirt-multi type="int">0</dirt-multi>
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<dirt-color type="vec3d" n="0">0.0 0.0 0.0</dirt-color>
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<dirt-factor type="float" n="0">0.0</dirt-factor>
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<dirt-color type="vec3d" n="1">0.0 0.0 0.0</dirt-color>
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<dirt-factor type="float" n="1">0.0</dirt-factor>
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<dirt-color type="vec3d" n="2">0.0 0.0 0.0</dirt-color>
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<dirt-factor type="float" n="2">0.0</dirt-factor>
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<dirt-modulates-reflection type="int">0</dirt-modulates-reflection>
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<dirt-reflection-factor type="double">1.0</dirt-reflection-factor>
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<!-- ambient correction -->
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<ambient-correction type="float">0.05</ambient-correction>
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<rendering-hint>opaque</rendering-hint>
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<transparent>false</transparent>
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<render-bin>
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<bin-number>1</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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<!-- INTERNAL USE -->
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<shade-model>smooth</shade-model>
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<model-hdg>
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<use>orientation/model/heading-deg</use>
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</model-hdg>
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<model-pitch>
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<use>orientation/model/pitch-deg</use>
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</model-pitch>
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<model-roll>
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<use>orientation/model/roll-deg</use>
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</model-roll>
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<pos-lon>
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<use>position/model/longitude-deg</use>
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</pos-lon>
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<pos-lat>
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<use>position/model/latitude-deg</use>
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</pos-lat>
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<!-- fog include -->
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<visibility><use>/environment/ground-visibility-m</use></visibility>
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<avisibility><use>/environment/visibility-m</use></avisibility>
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<lthickness><use>/environment/ground-haze-thickness-m</use></lthickness>
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<scattering><use>/rendering/scene/scattering</use></scattering>
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<terminator><use>/environment/terminator-relative-position-m</use></terminator>
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<fogtype><use>/sim/rendering/shaders/skydome</use></fogtype>
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<wetness><use>/environment/surface/wetness</use></wetness>
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<rnorm><use>/environment/rain-norm</use></rnorm>
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<snow_level><use>/environment/snow-level-m</use></snow_level>
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<snow_thickness_factor><use>/environment/surface/snow-thickness-factor</use></snow_thickness_factor>
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<cloudpos1_x><use>/local-weather/cloud-shadows/cloudpos-x[0]</use></cloudpos1_x>
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<cloudpos1_y><use>/local-weather/cloud-shadows/cloudpos-y[0]</use></cloudpos1_y>
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<cloudpos2_x><use>/local-weather/cloud-shadows/cloudpos-x[1]</use></cloudpos2_x>
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<cloudpos2_y><use>/local-weather/cloud-shadows/cloudpos-y[1]</use></cloudpos2_y>
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<cloudpos3_x><use>/local-weather/cloud-shadows/cloudpos-x[2]</use></cloudpos3_x>
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<cloudpos3_y><use>/local-weather/cloud-shadows/cloudpos-y[2]</use></cloudpos3_y>
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<cloudpos4_x><use>/local-weather/cloud-shadows/cloudpos-x[3]</use></cloudpos4_x>
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<cloudpos4_y><use>/local-weather/cloud-shadows/cloudpos-y[3]</use></cloudpos4_y>
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<cloudpos5_x><use>/local-weather/cloud-shadows/cloudpos-x[4]</use></cloudpos5_x>
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<cloudpos5_y><use>/local-weather/cloud-shadows/cloudpos-y[4]</use></cloudpos5_y>
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<cloudpos6_x><use>/local-weather/cloud-shadows/cloudpos-x[5]</use></cloudpos6_x>
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<cloudpos6_y><use>/local-weather/cloud-shadows/cloudpos-y[5]</use></cloudpos6_y>
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<cloudpos7_x><use>/local-weather/cloud-shadows/cloudpos-x[6]</use></cloudpos7_x>
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<cloudpos7_y><use>/local-weather/cloud-shadows/cloudpos-y[6]</use></cloudpos7_y>
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<cloudpos8_x><use>/local-weather/cloud-shadows/cloudpos-x[7]</use></cloudpos8_x>
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<cloudpos8_y><use>/local-weather/cloud-shadows/cloudpos-y[7]</use></cloudpos8_y>
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<cloudpos9_x><use>/local-weather/cloud-shadows/cloudpos-x[8]</use></cloudpos9_x>
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<cloudpos9_y><use>/local-weather/cloud-shadows/cloudpos-y[8]</use></cloudpos9_y>
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<cloudpos10_x><use>/local-weather/cloud-shadows/cloudpos-x[9]</use></cloudpos10_x>
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<cloudpos10_y><use>/local-weather/cloud-shadows/cloudpos-y[9]</use></cloudpos10_y>
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<cloudpos11_x><use>/local-weather/cloud-shadows/cloudpos-x[10]</use></cloudpos11_x>
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<cloudpos11_y><use>/local-weather/cloud-shadows/cloudpos-y[10]</use></cloudpos11_y>
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<cloudpos12_x><use>/local-weather/cloud-shadows/cloudpos-x[11]</use></cloudpos12_x>
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<cloudpos12_y><use>/local-weather/cloud-shadows/cloudpos-y[11]</use></cloudpos12_y>
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<cloudpos13_x><use>/local-weather/cloud-shadows/cloudpos-x[12]</use></cloudpos13_x>
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<cloudpos13_y><use>/local-weather/cloud-shadows/cloudpos-y[12]</use></cloudpos13_y>
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<cloudpos14_x><use>/local-weather/cloud-shadows/cloudpos-x[13]</use></cloudpos14_x>
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<cloudpos14_y><use>/local-weather/cloud-shadows/cloudpos-y[13]</use></cloudpos14_y>
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<cloudpos15_x><use>/local-weather/cloud-shadows/cloudpos-x[14]</use></cloudpos15_x>
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<cloudpos15_y><use>/local-weather/cloud-shadows/cloudpos-y[14]</use></cloudpos15_y>
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<cloudpos16_x><use>/local-weather/cloud-shadows/cloudpos-x[15]</use></cloudpos16_x>
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<cloudpos16_y><use>/local-weather/cloud-shadows/cloudpos-y[15]</use></cloudpos16_y>
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<cloudpos17_x><use>/local-weather/cloud-shadows/cloudpos-x[16]</use></cloudpos17_x>
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<cloudpos17_y><use>/local-weather/cloud-shadows/cloudpos-y[16]</use></cloudpos17_y>
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<cloudpos18_x><use>/local-weather/cloud-shadows/cloudpos-x[17]</use></cloudpos18_x>
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<cloudpos18_y><use>/local-weather/cloud-shadows/cloudpos-y[17]</use></cloudpos18_y>
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<cloudpos19_x><use>/local-weather/cloud-shadows/cloudpos-x[18]</use></cloudpos19_x>
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<cloudpos19_y><use>/local-weather/cloud-shadows/cloudpos-y[18]</use></cloudpos19_y>
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<cloudpos20_x><use>/local-weather/cloud-shadows/cloudpos-x[19]</use></cloudpos20_x>
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<cloudpos20_y><use>/local-weather/cloud-shadows/cloudpos-y[19]</use></cloudpos20_y>
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<cloud_shadow_flag><use>/local-weather/cloud-shadows/cloud-shadow-flag</use></cloud_shadow_flag>
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<building-flag type="int">0</building-flag>
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<quality_level><use>/sim/rendering/shaders/landmass</use></quality_level>
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<tquality_level><use>/sim/rendering/shaders/transition</use></tquality_level>
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<!-- END fog include -->
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</parameters>
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<technique n="4">
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<predicate>
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<and>
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<property>/sim/rendering/shaders/skydome</property>
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<property>/sim/rendering/shaders/model</property>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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</and>
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</predicate>
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<pass>
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<lighting>true</lighting>
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<material>
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<active>
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<use>material/active</use>
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</active>
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<ambient>
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<use>material/ambient</use>
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</ambient>
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<diffuse>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>
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<use>material/color-mode</use>
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</color-mode>
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</material>
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<blend>
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<active>
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<use>blend/active</use>
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</active>
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<source>
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<use>blend/source</use>
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</source>
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<destination>
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<use>blend/destination</use>
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</destination>
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</blend>
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<shade-model>
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<use>shade-model</use>
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</shade-model>
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<cull-face>
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<use>cull-face</use>
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</cull-face>
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<rendering-hint>
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<use>rendering-hint</use>
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</rendering-hint>
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<blend>
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<use>transparent</use>
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</blend>
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<alpha-test>
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<use>transparent</use>
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</alpha-test>
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<render-bin>
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<bin-number>
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<use>render-bin/bin-number</use>
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</bin-number>
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<bin-name>
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<use>render-bin/bin-name</use>
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</bin-name>
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</render-bin>
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<!-- Diffuse texture unit-->
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<texture-unit>
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<unit>0</unit>
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<image>
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<use>texture[0]/image</use>
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</image>
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<type>
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<use>texture[0]/type</use>
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</type>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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</texture-unit>
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<!-- Reflection Noise texture unit-->
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<texture-unit>
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<unit>1</unit>
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<type>noise</type>
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</texture-unit>
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<!-- NormalMap texture unit-->
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<texture-unit>
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<unit>2</unit>
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<image>
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<use>texture[2]/image</use>
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</image>
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<type>
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<use>texture[2]/type</use>
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</type>
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<filter>
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<use>texture[2]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[2]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[2]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[2]/internal-format</use>
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</internal-format>
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</texture-unit>
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|
<!-- LightMap texture unit-->
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|
<texture-unit>
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|
<unit>3</unit>
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|
<image>
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|
<use>texture[3]/image</use>
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|
</image>
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|
<type>
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|
<use>texture[3]/type</use>
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|
</type>
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|
<filter>
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|
<use>texture[3]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[3]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[3]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[3]/internal-format</use>
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</internal-format>
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</texture-unit>
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<!-- ReflectMap texture unit-->
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<texture-unit>
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<unit>4</unit>
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<image>
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<use>texture[4]/image</use>
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</image>
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<type>
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<use>texture[4]/type</use>
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</type>
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|
<filter>
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<use>texture[4]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[4]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[4]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[4]/internal-format</use>
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</internal-format>
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</texture-unit>
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<!-- Reflection CubeMap texture unit-->
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<texture-unit>
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<unit>5</unit>
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<type>
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<use>texture[5]/type</use>
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</type>
|
|
<!-- use this form for a cube cross -->
|
|
<!--<image>
|
|
<use>texture[5]/image</use>
|
|
</image>-->
|
|
<!-- END CubeCross -->
|
|
<!-- use this form for a 6 image cube map -->
|
|
<images>
|
|
<use>texture[5]/images</use>
|
|
</images>
|
|
<!-- END 6 image cube map -->
|
|
</texture-unit>
|
|
<!-- Reflection gradients texture unit-->
|
|
<texture-unit>
|
|
<unit>6</unit>
|
|
<image>
|
|
<use>texture[6]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[6]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[6]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[6]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[6]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[6]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<!-- Grain texture -->
|
|
<texture-unit>
|
|
<unit>7</unit>
|
|
<image>
|
|
<use>texture[7]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[7]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[7]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[7]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[7]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[7]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<vertex-program-two-side>
|
|
<use>vertex-program-two-side</use>
|
|
</vertex-program-two-side>
|
|
|
|
<program>
|
|
<!-- WINGFLEX -->
|
|
<vertex-shader n="0">Shaders/model-ALS-wingflex.vert</vertex-shader>
|
|
<!-- END WINGFLEX -->
|
|
<vertex-shader n="1">Shaders/shadows-include.vert</vertex-shader>
|
|
<fragment-shader n="0">Shaders/model-ALS-ultra.frag</fragment-shader>
|
|
<fragment-shader n="1">Shaders/cloud-shadowfunc.frag</fragment-shader>
|
|
<fragment-shader n="2">Shaders/hazes.frag</fragment-shader>
|
|
<fragment-shader n="3">Shaders/secondary_lights.frag</fragment-shader>
|
|
<fragment-shader n="4">Shaders/noise.frag</fragment-shader>
|
|
<fragment-shader n="5">Shaders/filters-ALS.frag</fragment-shader>
|
|
<fragment-shader n="6">Shaders/shadows-include.frag</fragment-shader>
|
|
<fragment-shader n="7">Shaders/clustered-include.frag</fragment-shader>
|
|
</program>
|
|
|
|
<uniform>
|
|
<name>BaseTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>ReflNoiseTex</name>
|
|
<type>sampler-3d</type>
|
|
<value type="int">1</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>NormalTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">2</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>LightMapTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">3</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>ReflMapTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>Environment</name>
|
|
<type>sampler-cube</type>
|
|
<value type="int">5</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>ReflGradientsTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">6</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>GrainTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">7</value>
|
|
</uniform>
|
|
|
|
<!-- NORMAL MAP -->
|
|
<!-- normalmap is used-->
|
|
<uniform>
|
|
<name>nmap_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>normalmap-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- normalmap is .dds-->
|
|
<uniform>
|
|
<name>nmap_dds</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>normalmap-dds</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>nmap_tile</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>normalmap-tiling</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- LIGHTMAP -->
|
|
<!-- lightmap is used -->
|
|
<uniform>
|
|
<name>lightmap_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>lightmap-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- lightmap is multichannel -->
|
|
<uniform>
|
|
<name>lightmap_multi</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>lightmap-multi</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_r_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightmap-factor[0]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_r_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>lightmap-color[0]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_g_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightmap-factor[1]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_g_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>lightmap-color[1]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_b_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightmap-factor[2]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_b_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>lightmap-color[2]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_a_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightmap-factor[3]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_a_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>lightmap-color[3]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>darkmap_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>darkmap-factor</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- reflection is used -->
|
|
<uniform>
|
|
<name>refl_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>reflection-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- reflection correction -->
|
|
<uniform>
|
|
<name>refl_correction</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflection-correction</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- Fresnel reflectivity -->
|
|
<uniform>
|
|
<name>refl_fresnel_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflection-fresnel-factor</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- use a reflection map-->
|
|
<uniform>
|
|
<name>refl_map</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>reflect-map-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- how are colors merged in a reflection-->
|
|
<uniform>
|
|
<name>refl_type</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>reflection-type</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
|
|
<!-- reflection is dynamic -->
|
|
<uniform>
|
|
<name>refl_dynamic</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>reflection-dynamic</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of fringing colour 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>refl_rainbow</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflection-rainbow</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of fresnel effect colour 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>refl_fresnel</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflection-fresnel</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of noisiness 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>refl_noise</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflection-noise</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- dirt -->
|
|
<uniform>
|
|
<name>dirt_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>dirt-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_multi</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>dirt-multi</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_r_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>dirt-color[0]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_r_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dirt-factor[0]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_g_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>dirt-color[1]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_g_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dirt-factor[1]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_b_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>dirt-color[2]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_b_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dirt-factor[2]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_modulates_reflection</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>dirt-modulates-reflection</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_reflection_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dirt-reflection-factor</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
|
|
<!-- use a grain texture map-->
|
|
<uniform>
|
|
<name>grain_texture_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>grain-texture-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>grain_magnification</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>grain-magnification</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- simulate wetness, rain and snow -->
|
|
<uniform>
|
|
<name>rain_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>rain-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>snow_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>snow-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>snowlevel</name>
|
|
<type>float</type>
|
|
<value><use>snow_level</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>snow_thickness_factor</name>
|
|
<type>float</type>
|
|
<value><use>snow_thickness_factor</use></value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of ambient light correction 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>amb_correction</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ambient-correction</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>hdg</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>model-hdg</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>pitch</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>model-pitch</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>roll</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>model-roll</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- BEGIN fog include -->
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ground_scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terrain_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value><use>cloud_self_shading</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>moonlight</name>
|
|
<type>float</type>
|
|
<value><use>moonlight</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>air_pollution</name>
|
|
<type>float</type>
|
|
<value><use>air_pollution</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>rain_norm</name>
|
|
<type>float</type>
|
|
<value><use>rnorm</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>wetness</name>
|
|
<type>float</type>
|
|
<value><use>wetness</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_pitch_offset</name>
|
|
<type>float</type>
|
|
<value><use>view_pitch_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_heading_offset</name>
|
|
<type>float</type>
|
|
<value><use>view_heading_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>field_of_view</name>
|
|
<type>float</type>
|
|
<value><use>view_fov</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light1_offset</name>
|
|
<type>float</type>
|
|
<value><use>landing_light1_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light2_offset</name>
|
|
<type>float</type>
|
|
<value><use>landing_light2_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light3_offset</name>
|
|
<type>float</type>
|
|
<value><use>landing_light3_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>gamma</name>
|
|
<type>float</type>
|
|
<value><use>gamma</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>brightness</name>
|
|
<type>float</type>
|
|
<value><use>brightness</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_filtering</name>
|
|
<type>bool</type>
|
|
<value><use>use_filtering</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_night_vision</name>
|
|
<type>bool</type>
|
|
<value><use>use_night_vision</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_IR_vision</name>
|
|
<type>bool</type>
|
|
<value><use>use_IR_vision</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>delta_T</name>
|
|
<type>float</type>
|
|
<value><use>delta_T</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_grey</name>
|
|
<type>float</type>
|
|
<value><use>fact_grey</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_black</name>
|
|
<type>float</type>
|
|
<value><use>fact_black</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>quality_level</name>
|
|
<type>int</type>
|
|
<value><use>quality_level</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>tquality_level</name>
|
|
<type>int</type>
|
|
<value><use>tquality_level</use></value>
|
|
</uniform>
|
|
|
|
<!-- cloud shadows -->
|
|
<uniform>
|
|
<name>cloudpos1_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos1_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos1_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos2_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos2_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos3_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos3_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos4_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos4_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos5_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos5_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos6_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos6_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos7_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos7_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos8_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos8_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos9_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos9_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos10_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos10_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos11_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos11_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos12_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos12_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos13_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos13_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos14_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos14_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos15_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos15_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos16_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos16_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos17_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos17_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos18_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos18_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos19_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos19_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos20_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos20_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_shadow_flag</name>
|
|
<type>int</type>
|
|
<value><use>cloud_shadow_flag</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_searchlight</name>
|
|
<type>int</type>
|
|
<value><use>use_searchlight</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_landing_light</name>
|
|
<type>int</type>
|
|
<value><use>use_landing_light</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_alt_landing_light</name>
|
|
<type>int</type>
|
|
<value><use>use_alt_landing_light</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value><use>display_xsize</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value><use>display_ysize</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>darkmap_enabled</name>
|
|
<type>int</type>
|
|
<value><use>darkmap-enabled</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>building_flag</name>
|
|
<type>int</type>
|
|
<value><use>building-flag</use></value>
|
|
</uniform>
|
|
|
|
<!-- END fog include -->
|
|
<!-- BEGIN shadows include -->
|
|
<uniform>
|
|
<name>shadow_tex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">10</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>shadows_enabled</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>shadows_enabled</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>sun_atlas_size</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>sun_atlas_size</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- END shadows include -->
|
|
|
|
<!-- WINGFLEX -->
|
|
<uniform>
|
|
<name>wingflex_type</name>
|
|
<type>int</type>
|
|
<value><use>wingflex-type</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>wingflex_alpha</name>
|
|
<type>float</type>
|
|
<value><use>wingflex-alpha</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>wingflex_trailing_alpha</name>
|
|
<type>float</type>
|
|
<value><use>wingflex-trailing-alpha</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>wingsweep_factor</name>
|
|
<type>float</type>
|
|
<value><use>wingsweep-factor</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>wingflex_z</name>
|
|
<type>float</type>
|
|
<value><use>wingflex-z</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>body_width</name>
|
|
<type>float</type>
|
|
<value><use>body-width</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>wing_span</name>
|
|
<type>float</type>
|
|
<value><use>wing-span</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>rotation_rad</name>
|
|
<type>float</type>
|
|
<value><use>rotation-rad</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>rotation_x1</name>
|
|
<type>float</type>
|
|
<value><use>rotation-x1</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>rotation_y1</name>
|
|
<type>float</type>
|
|
<value><use>rotation-y1</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>rotation_z1</name>
|
|
<type>float</type>
|
|
<value><use>rotation-z1</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>rotation_x2</name>
|
|
<type>float</type>
|
|
<value><use>rotation-x2</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>rotation_y2</name>
|
|
<type>float</type>
|
|
<value><use>rotation-y2</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>rotation_z2</name>
|
|
<type>float</type>
|
|
<value><use>rotation-z2</use></value>
|
|
</uniform>
|
|
<!-- END WINGFLEX -->
|
|
</pass>
|
|
</technique>
|
|
|
|
<technique n="7">
|
|
<scheme>hdr-geometry</scheme>
|
|
<pass>
|
|
<!-- Reverse floating point depth buffer -->
|
|
<depth>
|
|
<function>gequal</function>
|
|
<near>1.0</near>
|
|
<far>0.0</far>
|
|
</depth>
|
|
<stencil>
|
|
<function>always</function>
|
|
<value>8</value>
|
|
<pass>replace</pass>
|
|
</stencil>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type><use>texture[0]/type</use></type>
|
|
<image><use>texture[0]/image</use></image>
|
|
<filter><use>texture[0]/filter</use></filter>
|
|
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>1</unit>
|
|
<type><use>texture[2]/type</use></type>
|
|
<image><use>texture[2]/image</use></image>
|
|
<filter><use>texture[2]/filter</use></filter>
|
|
<wrap-s><use>texture[2]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[2]/wrap-t</use></wrap-t>
|
|
</texture-unit>
|
|
<cull-face>back</cull-face>
|
|
<program>
|
|
<vertex-shader>Shaders/HDR/model_combined.vert</vertex-shader>
|
|
<fragment-shader>Shaders/HDR/model_combined.frag</fragment-shader>
|
|
<fragment-shader>Shaders/HDR/gbuffer_pack.glsl</fragment-shader>
|
|
<fragment-shader>Shaders/HDR/normal_encoding.glsl</fragment-shader>
|
|
<fragment-shader>Shaders/HDR/color.glsl</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>color_tex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>normal_tex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">1</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>normalmap_enabled</name>
|
|
<type>int</type>
|
|
<value><use>normalmap-enabled</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>normalmap_dds</name>
|
|
<type>int</type>
|
|
<value><use>normalmap-dds</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>normalmap_tiling</name>
|
|
<type>float</type>
|
|
<value><use>normalmap-tiling</use></value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
|
|
<technique n="9">
|
|
<predicate><value type="bool">false</value></predicate>
|
|
</technique>
|
|
</PropertyList>
|