17 lines
402 B
GLSL
17 lines
402 B
GLSL
#version 120
|
|
|
|
varying vec4 rawpos;
|
|
varying vec4 ecPosition;
|
|
varying vec3 VNormal;
|
|
varying vec3 Normal;
|
|
varying vec3 lightVec;
|
|
|
|
void main(void)
|
|
{
|
|
rawpos = gl_Vertex;
|
|
ecPosition = gl_ModelViewMatrix * gl_Vertex;
|
|
VNormal = normalize(gl_NormalMatrix * gl_Normal);
|
|
Normal = normalize(gl_Normal);
|
|
lightVec = normalize(gl_LightSource[0].position.xyz/* - ecPosition*/);
|
|
gl_Position = ftransform();
|
|
}
|