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fgdata/Aircraft/b52-yasim-set.xml
curt 7f7af09f20 Lee Elliott:
Here's a B52-H that I've done and it can be distributed under the same
conditions etc. as fgfs.  It seems to fly ok but I'm sure it could do with a
bit of adjustment - perhaps Andy R. will have a look and give it a few tweaks.

It wouldn't need too much work to convert it to an -A model (different
engines, taller fin etc.) and then it could be teamed up with the X15 :)

I still can't get textures on the models but it occurred to me that if
someone could apply blank texture maps to the models I could then fill in the
blanks, as it were.

I also noticed that there don't appear to be models included for the F-104,
F-15 & F-16 and I think I could probably do some and animate them for fgfs if
they'd be useful.

Re the A10 - Andy said he'd had a look at it and made a few changes to fix a
few things that I'd done incorrectly and asked if I wanted to keep tinkering
with it or should he roll his changes into the fgfs cvs?  I said to him that
I'd be happy to go with his changes as they'll be more realistic/accurate than
the stuff I've done.

I've certainly no problem with anyone doing anything with any of the stuff
I've done, so long as it's an improvement :)
2002-12-18 02:32:08 +00:00

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<?xml version="1.0"?>
<!--
************************************************************************
B52-H set file.
2002-12-17 Lee Elliott leee-fgfs@spatial.freeserve.co.uk
************************************************************************
-->
<PropertyList>
<sim>
<flight-model>yasim</flight-model>
<aero>b52-yasim</aero>
<fuel-fraction>1.0</fuel-fraction>
<sound>
<audible>true</audible>
<path>Aircraft/b52/b52-sound.xml</path>
</sound>
<panel>
<path>Aircraft/c310/c310-vfr-panel.xml</path>
</panel>
<panel_2>
<path>Aircraft/c310/c310-mini-panel.xml</path>
</panel_2>
<hud>
<path>Huds/Default/default.xml</path>
<visibility>true</visibility>
</hud>
<model>
<path>Aircraft/b52/b52-model.xml</path>
</model>
<view>
<internal archive="y">false</internal>
<config> -->
<!-- x/y/z == right/up/back -->
<x-offset-m archive="y">-1.0</x-offset-m>
<y-offset-m archive="y">1.5</y-offset-m>
<z-offset-m archive="y">-28</z-offset-m>
</config>
</view>
<view n="1">
<config>
<!-- big plane, so extend chase view offset a bit -->
<z-offset-m type="double" archive="y">-100.0</z-offset-m>
</config>
</view>
</sim>
<autopilot>
<config>
<min-climb-speed-kt type="float">150.0</min-climb-speed-kt>
<best-climb-speed-kt type="float">450.0</best-climb-speed-kt>
<target-climb-rate-fpm type="float">4000.0</target-climb-rate-fpm>
<target-descent-rate-fpm type="float">4000.0</target-descent-rate-fpm>
<elevator-adj-factor type="float">400.0</elevator-adj-factor>
<integral-contribution type="float">0.005</integral-contribution>
<max-aileron type="float">0.6</max-aileron>
<max-roll-deg type="float">50.0</max-roll-deg>
<roll-out-deg type="float">10.0</roll-out-deg>
<roll-out-smooth-deg type="float">20.0</roll-out-smooth-deg>
<zero-pitch-throttle type="float">0.5</zero-pitch-throttle>
<zero-pitch-trim-full-throttle type="float">0.001</zero-pitch-trim-full-throttle>
</config>
</autopilot>
</PropertyList>