376 lines
9.6 KiB
XML
376 lines
9.6 KiB
XML
<?xml version='1.0' encoding='UTF-8'?>
|
|
<PropertyList>
|
|
<name>Effects/surface-lights</name>
|
|
<parameters>
|
|
<!-- min-size, max-size, size, attenuation, cull-face parameters filled in by C++ code -->
|
|
<texture n="0">
|
|
<type>light-sprite</type>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
</texture>
|
|
<visibility>
|
|
<use>/environment/ground-visibility-m</use>
|
|
</visibility>
|
|
<avisibility>
|
|
<use>/environment/visibility-m</use>
|
|
</avisibility>
|
|
<lthickness>
|
|
<use>/environment/ground-haze-thickness-m</use>
|
|
</lthickness>
|
|
<eye_alt>
|
|
<use>/sim/rendering/eye-altitude-m</use>
|
|
</eye_alt>
|
|
<terminator>
|
|
<use>/environment/terminator-relative-position-m</use>
|
|
</terminator>
|
|
<use_night_vision>
|
|
<use>/sim/rendering/als-filters/use-night-vision</use>
|
|
</use_night_vision>
|
|
<use_IR_vision>
|
|
<use>/sim/rendering/als-filters/use-IR-vision</use>
|
|
</use_IR_vision>
|
|
</parameters>
|
|
<technique n="6">
|
|
<!-- Combined technique -->
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/point-sprites</property>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_point_sprite</extension-supported>
|
|
<extension-supported>GL_ARB_point_parameters</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<render-bin>
|
|
<bin-number>8</bin-number>
|
|
<bin-name>DepthSortedBin</bin-name>
|
|
</render-bin>
|
|
<lighting>false</lighting>
|
|
<depth>
|
|
<write-mask>false</write-mask>
|
|
</depth>
|
|
<blend>
|
|
<source>src-alpha</source>
|
|
<destination>one-minus-src-alpha</destination>
|
|
</blend>
|
|
<alpha-test>
|
|
<comparison>gequal</comparison>
|
|
<reference type="float">0.1</reference>
|
|
</alpha-test>
|
|
<cull-face>back</cull-face>
|
|
<polygon-mode>
|
|
<front>point</front>
|
|
</polygon-mode>
|
|
<point>
|
|
<min-size>
|
|
<use>min-size</use>
|
|
</min-size>
|
|
<max-size>
|
|
<use>max-size</use>
|
|
</max-size>
|
|
<size>
|
|
<use>size</use>
|
|
</size>
|
|
<attenuation>
|
|
<use>attenuation</use>
|
|
</attenuation>
|
|
</point>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<point-sprite>true</point-sprite>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
</texture-unit>
|
|
</pass>
|
|
</technique>
|
|
<technique n="7">
|
|
<!-- Sprite technique -->
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/point-sprites</property>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<extension-supported>GL_ARB_point_sprite</extension-supported>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<render-bin>
|
|
<bin-number>8</bin-number>
|
|
<bin-name>DepthSortedBin</bin-name>
|
|
</render-bin>
|
|
<lighting>false</lighting>
|
|
<depth>
|
|
<write-mask>false</write-mask>
|
|
</depth>
|
|
<blend>
|
|
<source>src-alpha</source>
|
|
<destination>one-minus-src-alpha</destination>
|
|
</blend>
|
|
<cull-face>
|
|
<use>cull-face</use>
|
|
</cull-face>
|
|
<polygon-mode>
|
|
<front>point</front>
|
|
</polygon-mode>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<point-sprite>true</point-sprite>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
</texture-unit>
|
|
</pass>
|
|
</technique>
|
|
<technique n="8">
|
|
<!-- Attenuation technique -->
|
|
<predicate>
|
|
<and>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<extension-supported>GL_ARB_point_parameters</extension-supported>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<point>
|
|
<min-size>
|
|
<use>min-size</use>
|
|
</min-size>
|
|
<max-size>
|
|
<use>max-size</use>
|
|
</max-size>
|
|
<size>
|
|
<use>size</use>
|
|
</size>
|
|
<attenuation>
|
|
<use>attenuation</use>
|
|
</attenuation>
|
|
</point>
|
|
<render-bin>
|
|
<bin-number>8</bin-number>
|
|
<bin-name>DepthSortedBin</bin-name>
|
|
</render-bin>
|
|
<depth>
|
|
<write-mask>false</write-mask>
|
|
</depth>
|
|
<blend>
|
|
<source>src-alpha</source>
|
|
<destination>one-minus-src-alpha</destination>
|
|
</blend>
|
|
<lighting>false</lighting>
|
|
<cull-face>
|
|
<use>cull-face</use>
|
|
</cull-face>
|
|
<polygon-mode>
|
|
<front>point</front>
|
|
<back>point</back>
|
|
</polygon-mode>
|
|
</pass>
|
|
</technique>
|
|
<technique n="9">
|
|
<!-- Basic technique -->
|
|
<pass>
|
|
<render-bin>
|
|
<bin-number>8</bin-number>
|
|
<bin-name>DepthSortedBin</bin-name>
|
|
</render-bin>
|
|
<lighting>false</lighting>
|
|
<depth>
|
|
<write-mask>false</write-mask>
|
|
</depth>
|
|
<blend>
|
|
<source>src-alpha</source>
|
|
<destination>one-minus-src-alpha</destination>
|
|
</blend>
|
|
<cull-face>
|
|
<use>cull-face</use>
|
|
</cull-face>
|
|
<polygon-mode>
|
|
<front>point</front>
|
|
</polygon-mode>
|
|
</pass>
|
|
</technique>
|
|
<technique n="19">
|
|
<scheme>als-lighting</scheme>
|
|
<!-- ALS -->
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/point-sprites</property>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_point_sprite</extension-supported>
|
|
<extension-supported>GL_ARB_point_parameters</extension-supported>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<render-bin>
|
|
<bin-number>8</bin-number>
|
|
<bin-name>DepthSortedBin</bin-name>
|
|
</render-bin>
|
|
<lighting>false</lighting>
|
|
<blend>
|
|
<source>src-alpha</source>
|
|
<destination>one-minus-src-alpha</destination>
|
|
</blend>
|
|
<depth>
|
|
<write-mask>false</write-mask>
|
|
</depth>
|
|
<!--<alpha-test>
|
|
<comparison>gequal</comparison>
|
|
<reference type="float">0.03</reference>
|
|
</alpha-test>-->
|
|
<cull-face>
|
|
<use>cull-face</use>
|
|
</cull-face>
|
|
<polygon-mode>
|
|
<front>point</front>
|
|
<back>point</back>
|
|
</polygon-mode>
|
|
<point>
|
|
<min-size>
|
|
<use>min-size</use>
|
|
</min-size>
|
|
<max-size>
|
|
<use>max-size</use>
|
|
</max-size>
|
|
<size>
|
|
<use>size</use>
|
|
</size>
|
|
<attenuation>
|
|
<use>attenuation</use>
|
|
</attenuation>
|
|
</point>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<point-sprite>true</point-sprite>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
</texture-unit>
|
|
<program>
|
|
<vertex-shader>Shaders/ALS/surface-light.vert</vertex-shader>
|
|
<fragment-shader>Shaders/ALS/surface-light.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/noise.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>size</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>size</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>max_size</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>max-size</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>is_directional</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>light-directional</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_night_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_night_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_IR_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_IR_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<vertex-program-point-size>true</vertex-program-point-size>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|