1588 lines
41 KiB
XML
1588 lines
41 KiB
XML
<?xml version='1.0' encoding='UTF-8'?>
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<PropertyList>
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<name>Effects/runway</name>
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<inherits-from>Effects/terrain-default</inherits-from>
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<parameters>
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<texture n="4">
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<image>Textures/Runway/rwy-normalmap.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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<type>2d</type>
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</texture>
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<texture n="5">
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<type>cubemap</type>
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<!-- use this form for a cube cross -->
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<!--<image>Aircraft/Generic/Effects/CubeCrosses/blue_sky_big.jpg</image>-->
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<!-- use this form for a 6 image cube map -->
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<images>
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<positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
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<negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
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<positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
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<negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
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<positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
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<negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
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</images>
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</texture>
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<texture n="6">
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<type>2d</type>
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<image>Aircraft/Generic/Effects/Rainbow.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="7">
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<type>2d</type>
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<image>Aircraft/Generic/Effects/FresnelLookUp.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="8">
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<type>2d</type>
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<image>Textures/Runway/rwy-reflect.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<rendering-hint>transparent</rendering-hint>
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<shade-model>smooth</shade-model>
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<rainbowiness type="float">0.01</rainbowiness>
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<fresneliness type="float">0.01</fresneliness>
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<noisiness type="float">0.15</noisiness>
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<ambient_correction type="float">-0.15</ambient_correction>
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<normalmap_dds type="float">0.0</normalmap_dds>
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<vertex-program-two-side type="bool">false</vertex-program-two-side>
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<cull-face>back</cull-face>
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<rnorm>
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<use>/environment/rain-norm</use>
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</rnorm>
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<!-- BEGIN fog include -->
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<visibility>
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<use>/environment/ground-visibility-m</use>
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</visibility>
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<avisibility>
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<use>/environment/visibility-m</use>
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</avisibility>
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<lthickness>
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<use>/environment/ground-haze-thickness-m</use>
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</lthickness>
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<scattering>
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<use>/rendering/scene/scattering</use>
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</scattering>
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<ground_scattering>
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<use>/environment/surface/scattering</use>
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</ground_scattering>
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<terminator>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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<terrain_alt>
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<use>/environment/mean-terrain-elevation-m</use>
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</terrain_alt>
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<overcast>
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<use>/rendering/scene/overcast</use>
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</overcast>
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<eye_alt>
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<use>/sim/rendering/eye-altitude-m</use>
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</eye_alt>
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<snow_level>
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<use>/environment/snow-level-m</use>
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</snow_level>
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<dust_cover_factor>
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<use>/environment/surface/dust-cover-factor</use>
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</dust_cover_factor>
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<lichen_cover_factor>
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<use>/environment/surface/lichen-cover-factor</use>
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</lichen_cover_factor>
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<snow_thickness_factor>
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<use>/environment/surface/snow-thickness-factor</use>
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</snow_thickness_factor>
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<wetness>
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<use>/environment/surface/wetness</use>
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</wetness>
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<uvstretch>1.0</uvstretch>
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<num_lightspots>
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<use>/sim/rendering/als-secondary-lights/num-lightspots</use>
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</num_lightspots>
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<eyerel_x1>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m</use>
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</eyerel_x1>
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<eyerel_y1>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m</use>
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</eyerel_y1>
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<eyerel_z1>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m</use>
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</eyerel_z1>
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<lightspot_project1>
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<use>/sim/rendering/als-secondary-lights/lightspot/stretch</use>
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</lightspot_project1>
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<lightspot_dir1>
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<use>/sim/rendering/als-secondary-lights/lightspot/dir</use>
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</lightspot_dir1>
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<lightspot_size1>
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<use>/sim/rendering/als-secondary-lights/lightspot/size</use>
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</lightspot_size1>
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<lightspot_r1>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-r</use>
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</lightspot_r1>
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<lightspot_g1>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-g</use>
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</lightspot_g1>
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<lightspot_b1>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-b</use>
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</lightspot_b1>
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<eyerel_x2>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[1]</use>
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</eyerel_x2>
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<eyerel_y2>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[1]</use>
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</eyerel_y2>
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<eyerel_z2>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[1]</use>
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</eyerel_z2>
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<lightspot_project2>
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<use>/sim/rendering/als-secondary-lights/lightspot/stretch[1]</use>
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</lightspot_project2>
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<lightspot_dir2>
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<use>/sim/rendering/als-secondary-lights/lightspot/dir[1]</use>
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</lightspot_dir2>
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<lightspot_size2>
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<use>/sim/rendering/als-secondary-lights/lightspot/size[1]</use>
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</lightspot_size2>
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<lightspot_r2>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-r[1]</use>
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</lightspot_r2>
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<lightspot_g2>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-g[1]</use>
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</lightspot_g2>
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<lightspot_b2>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-b[1]</use>
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</lightspot_b2>
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<eyerel_x3>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[2]</use>
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</eyerel_x3>
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<eyerel_y3>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[2]</use>
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</eyerel_y3>
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<eyerel_z3>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[2]</use>
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</eyerel_z3>
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<lightspot_size3>
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<use>/sim/rendering/als-secondary-lights/lightspot/size[2]</use>
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</lightspot_size3>
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<lightspot_r3>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-r[2]</use>
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</lightspot_r3>
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<lightspot_g3>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-g[2]</use>
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</lightspot_g3>
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<lightspot_b3>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-b[2]</use>
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</lightspot_b3>
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<eyerel_x4>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[3]</use>
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</eyerel_x4>
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<eyerel_y4>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[3]</use>
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</eyerel_y4>
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<eyerel_z4>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[3]</use>
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</eyerel_z4>
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<lightspot_size4>
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<use>/sim/rendering/als-secondary-lights/lightspot/size[3]</use>
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</lightspot_size4>
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<lightspot_r4>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-r[3]</use>
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</lightspot_r4>
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<lightspot_g4>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-g[3]</use>
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</lightspot_g4>
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<lightspot_b4>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-b[3]</use>
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</lightspot_b4>
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<eyerel_x5>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[4]</use>
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</eyerel_x5>
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<eyerel_y5>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[4]</use>
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</eyerel_y5>
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<eyerel_z5>
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<use>/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[4]</use>
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</eyerel_z5>
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<lightspot_size5>
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<use>/sim/rendering/als-secondary-lights/lightspot/size[4]</use>
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</lightspot_size5>
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<lightspot_r5>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-r[4]</use>
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</lightspot_r5>
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<lightspot_g5>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-g[4]</use>
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</lightspot_g5>
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<lightspot_b5>
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<use>/sim/rendering/als-secondary-lights/lightspot/lightspot-b[4]</use>
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</lightspot_b5>
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<fogtype>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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<fogstructure>
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<use>/environment/fog-structure</use>
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</fogstructure>
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<cloud_self_shading>
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<use>/environment/cloud-self-shading</use>
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</cloud_self_shading>
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<moonlight>
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<use>/environment/moonlight</use>
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</moonlight>
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<delta_T>
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<use>/environment/surface/delta-T-rock</use>
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</delta_T>
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<quality_level>
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<use>/sim/rendering/shaders/landmass</use>
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</quality_level>
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<tquality_level>
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<use>/sim/rendering/shaders/transition</use>
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</tquality_level>
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<raise_vertex type="bool">false</raise_vertex>
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<overlay_flag type="int">0</overlay_flag>
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<!-- END fog include -->
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</parameters>
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<generate>
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<tangent type="int">6</tangent>
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<binormal type="int">7</binormal>
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</generate>
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<technique n="7">
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<predicate>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/generic</property>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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</and>
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</predicate>
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<pass>
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<texture-unit>
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<unit>0</unit>
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<type>
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<use>texture[0]/type</use>
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</type>
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<image>
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<use>texture[0]/image</use>
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</image>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>1</unit>
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<type>
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<use>texture[8]/type</use>
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</type>
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<image>
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<use>texture[8]/image</use>
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</image>
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<filter>
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<use>texture[8]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[8]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[8]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[8]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>2</unit>
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<type>noise</type>
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</texture-unit>
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<texture-unit>
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<unit>4</unit>
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<type>
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<use>texture[4]/type</use>
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</type>
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<image>
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<use>texture[4]/image</use>
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</image>
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<filter>
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<use>texture[4]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[4]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[4]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[4]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>5</unit>
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<type>
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<use>texture[5]/type</use>
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</type>
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<!-- use this form for a cube cross -->
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<!--<image>
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<use>texture[5]/image</use>
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</image>-->
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<!-- use this form for a 6 image cube map -->
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<images>
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<use>texture[5]/images</use>
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</images>
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</texture-unit>
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<texture-unit>
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<unit>6</unit>
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<type>
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<use>texture[6]/type</use>
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</type>
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<image>
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<use>texture[6]/image</use>
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</image>
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|
<filter>
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<use>texture[6]/filter</use>
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</filter>
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|
<wrap-s>
|
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<use>texture[6]/wrap-s</use>
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</wrap-s>
|
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<wrap-t>
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<use>texture[6]/wrap-t</use>
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</wrap-t>
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</texture-unit>
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|
<texture-unit>
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|
<unit>7</unit>
|
|
<type>
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<use>texture[7]/type</use>
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</type>
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<image>
|
|
<use>texture[7]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[7]/filter</use>
|
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</filter>
|
|
<wrap-s>
|
|
<use>texture[7]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
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|
<use>texture[7]/wrap-t</use>
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</wrap-t>
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</texture-unit>
|
|
<vertex-program-two-side>
|
|
<use>vertex-program-two-side</use>
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|
</vertex-program-two-side>
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|
<cull-face>
|
|
<use>cull-face</use>
|
|
</cull-face>
|
|
<program>
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|
<!-- <vertex-shader n="0">Shaders/Default/include_fog.vert</vertex-shader> -->
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<vertex-shader n="1">Shaders/Default/reflect-bump-spec.vert</vertex-shader>
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<fragment-shader n="0">Shaders/Default/include_fog.frag</fragment-shader>
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|
<fragment-shader n="1">Shaders/Default/runway.frag</fragment-shader>
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<attribute>
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<name>tangent</name>
|
|
<index>6</index>
|
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</attribute>
|
|
<attribute>
|
|
<name>binormal</name>
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|
<index>7</index>
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</attribute>
|
|
</program>
|
|
<uniform>
|
|
<name>BaseTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
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|
</uniform>
|
|
<uniform>
|
|
<name>Map</name>
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|
<type>sampler-2d</type>
|
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<value type="int">1</value>
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|
</uniform>
|
|
<uniform>
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|
<name>Noise</name>
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|
<type>sampler-3d</type>
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|
<value type="int">2</value>
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|
</uniform>
|
|
<uniform>
|
|
<name>NormalTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>Environment</name>
|
|
<type>sampler-cube</type>
|
|
<value type="int">5</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>Rainbow</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">6</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>Fresnel</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">7</value>
|
|
</uniform>
|
|
<!-- set the amount of fringing colour 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>rainbowiness</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>rainbowiness</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- set the amount of fresnel effect colour 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>fresneliness</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fresneliness</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- set the amount of noisiness 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>noisiness</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>noisiness</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- The reflection is set proportional to the shininess of the material.
|
|
The amount of reflection may be adjusted by the use of this correction
|
|
-1.0 (fully transparent)- 1.0 (fully opaque) -->
|
|
<uniform>
|
|
<name>spec_adjust</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>rnorm</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- set the amount of ambient light correction 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>ambient_correction</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ambient_correction</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- use a reflection map-->
|
|
<uniform>
|
|
<name>reflect_map</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflect_map</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- normalmap is .dds-->
|
|
<uniform>
|
|
<name>normalmap_dds</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>normalmap_dds</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fogType</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>fogtype</use>
|
|
</value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
<technique n="16">
|
|
<scheme>als-lighting</scheme>
|
|
<predicate>
|
|
<and>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">4.0</value>
|
|
<float-property>/sim/rendering/shaders/landmass</float-property>
|
|
</less-equal>
|
|
<less-equal>
|
|
<value type="float">3.0</value>
|
|
<float-property>/sim/rendering/shaders/transition</float-property>
|
|
</less-equal>
|
|
</or>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<emissive>
|
|
<use>material/emissive</use>
|
|
</emissive>
|
|
<shininess>
|
|
<use>material/shininess</use>
|
|
</shininess>
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
</material>
|
|
<blend>
|
|
<use>transparent</use>
|
|
</blend>
|
|
<alpha-test>
|
|
<use>transparent</use>
|
|
</alpha-test>
|
|
<shade-model>smooth</shade-model>
|
|
<cull-face>back</cull-face>
|
|
<render-bin>
|
|
<bin-number>
|
|
<use>render-bin/bin-number</use>
|
|
</bin-number>
|
|
<bin-name>
|
|
<use>render-bin/bin-name</use>
|
|
</bin-name>
|
|
</render-bin>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>4</unit>
|
|
<type>
|
|
<use>texture[4]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[4]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[4]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[4]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[4]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[4]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<program>
|
|
<vertex-shader n="0">Shaders/ALS/terrain-ultra.vert</vertex-shader>
|
|
<vertex-shader n="1">Shaders/ALS/filters.vert</vertex-shader>
|
|
<vertex-shader n="2">Shaders/ALS/shadows-include.vert</vertex-shader>
|
|
<fragment-shader n="0">Shaders/ALS/runway.frag</fragment-shader>
|
|
<fragment-shader n="1">Shaders/ALS/cloud-shadowfunc.frag</fragment-shader>
|
|
<fragment-shader n="2">Shaders/ALS/noise.frag</fragment-shader>
|
|
<fragment-shader n="3">Shaders/ALS/hazes.frag</fragment-shader>
|
|
<fragment-shader n="4">Shaders/ALS/secondary_lights.frag</fragment-shader>
|
|
<fragment-shader n="5">Shaders/ALS/filters.frag</fragment-shader>
|
|
<fragment-shader n="6">Shaders/ALS/lightspot.frag</fragment-shader>
|
|
<fragment-shader n="7">Shaders/ALS/shadows-include.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ground_scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terrain_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>snowlevel</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>snow_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>snow_thickness_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>snow_thickness_factor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>dust_cover_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dust_cover_factor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lichen_cover_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lichen_cover_factor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>wetness</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>wetness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>rain_norm</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>rnorm</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fogstructure</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fogstructure</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud_self_shading</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>moonlight</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>moonlight</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>uvstretch</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>uvstretch</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>air_pollution</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>air_pollution</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- secondary lights -->
|
|
<uniform>
|
|
<name>view_pitch_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_pitch_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_heading_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_heading_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>field_of_view</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_fov</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light1_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light1_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light2_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light2_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light3_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light3_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_x1</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_x1</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_y1</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_y1</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_z1</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_z1</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_project1</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_project1</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_dir1</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_dir1</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_size1</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_size1</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_r1</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_r1</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_g1</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_g1</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_b1</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_b1</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_x2</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_x2</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_y2</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_y2</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_z2</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_z2</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_project2</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_project2</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_dir2</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_dir2</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_size2</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_size2</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_r2</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_r2</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_g2</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_g2</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_b2</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_b2</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_x3</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_x3</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_y3</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_y3</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_z3</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_z3</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_size3</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_size3</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_r3</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_r3</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_g3</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_g3</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_b3</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_b3</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_x4</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_x4</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_y4</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_y4</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_z4</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_z4</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_size4</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_size4</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_r4</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_r4</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_g4</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_g4</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_b4</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_b4</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_x5</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_x5</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_y5</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_y5</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eyerel_z5</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eyerel_z5</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_size5</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_size5</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_r5</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_r5</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_g5</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_g5</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lightspot_b5</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightspot_b5</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- filtering -->
|
|
<uniform>
|
|
<name>gamma</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>gamma</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>brightness</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>brightness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_night_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_night_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_IR_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_IR_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_filtering</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_filtering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>delta_T</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>delta_T</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_grey</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_grey</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_black</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_black</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- cloud shadows -->
|
|
<uniform>
|
|
<name>cloudpos1_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos1_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos1_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos2_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos2_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos3_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos3_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos4_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos4_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos5_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos5_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos6_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos6_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos7_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos7_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos8_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos8_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos9_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos9_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos10_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos10_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos11_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos11_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos12_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos12_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos13_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos13_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos14_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos14_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos15_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos15_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos16_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos16_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos17_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos17_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos18_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos18_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos19_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos19_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos20_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos20_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_shadow_flag</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>cloud_shadow_flag</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>quality_level</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>quality_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>tquality_level</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>tquality_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_searchlight</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_searchlight</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_alt_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_alt_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_xsize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_ysize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>num_lightspots</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>num_lightspots</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overlay_flag</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>overlay_flag</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>raise_vertex</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>raise_vertex</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>NormalTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value>2</value>
|
|
<!-- AMBIENT_AND_DIFFUSE -->
|
|
</uniform>
|
|
<!-- BEGIN shadows include -->
|
|
<uniform>
|
|
<name>shadow_tex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">10</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>shadows_enabled</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>shadows_enabled</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>sun_atlas_size</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>sun_atlas_size</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- END shadows include -->
|
|
<!--<depth>
|
|
<function>lequal</function>
|
|
<write-mask type="bool">false</write-mask>
|
|
</depth>-->
|
|
<alpha-test>
|
|
<comparison>greater</comparison>
|
|
<reference type="float">0.4</reference>
|
|
</alpha-test>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|