1
0
Fork 0
fgdata/Shaders/HDR/model_chrome.frag
2024-01-31 01:17:50 +01:00

22 lines
577 B
GLSL

#version 330 core
in VS_OUT {
float flogz;
vec3 vertex_normal;
} fs_in;
const float CHROME_METALLIC = 1.0;
const float CHROME_ROUGHNESS = 0.1;
// gbuffer_pack.glsl
void gbuffer_pack(vec3 normal, vec3 base_color, float metallic, float roughness,
float occlusion, vec3 emissive, uint mat_id);
// logarithmic_depth.glsl
float logdepth_encode(float z);
void main()
{
vec3 N = normalize(fs_in.vertex_normal);
gbuffer_pack(N, vec3(1.0), CHROME_METALLIC, CHROME_ROUGHNESS, 1.0, vec3(0.0), 3u);
gl_FragDepth = logdepth_encode(fs_in.flogz);
}