.. |
ambient.eff
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Rembrandt: Put the ambient pass effect in fgdata
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2012-04-04 22:31:40 +02:00 |
bowwave.eff
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Change default effects attached to terrain and models
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2012-03-25 19:03:52 +02:00 |
building.eff
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Switch building.eff to the ubershader.
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2012-05-07 02:05:02 +03:00 |
bumpspec.eff
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Change default effects attached to terrain and models
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2012-03-25 19:03:52 +02:00 |
chrome.eff
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Provide some reasonable default textures
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2009-11-17 06:23:12 +00:00 |
cloud-models.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
cloud-static.eff
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Terrain Haze v1.3
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2012-04-26 17:22:58 +03:00 |
cloud.eff
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Terrain Haze v1.3
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2012-04-26 17:22:58 +03:00 |
clouds-box.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-layered.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-thick.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-thin.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-thinlayer.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
crop.eff
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
cropgrass.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
display.eff
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Add an effect for the final display stage of the Rembrandt renderer
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2012-03-25 18:51:41 +02:00 |
flutter.eff
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
fog.eff
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Change normal encoding method to get rid of RG16 textures and buffers
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2012-04-13 00:01:12 +02:00 |
forest.eff
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
glacier.eff
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
herbtundra.eff
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
landmass-nowood.eff
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Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
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2010-04-11 08:36:36 +00:00 |
landmass-scrub.eff
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Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
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2010-04-11 08:36:36 +00:00 |
landmass.eff
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Remove useless include_fog.vert from some of the effects.
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2012-05-03 00:01:59 +03:00 |
lfeat.eff
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Fix linear fetures effect.
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2012-04-11 14:36:24 +03:00 |
light-cone.eff
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Issue #203: fix white light cones. Still no fix for night-lighting though.
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2011-09-22 16:53:47 +02:00 |
light-point.eff
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Revert "Remove ambient component of additional lights"
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2012-04-18 20:19:47 +02:00 |
light-spot.eff
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Revert "Remove ambient component of additional lights"
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2012-04-18 20:19:47 +02:00 |
lightmap.eff
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Correct lightmap condition property
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2012-03-21 23:04:06 +01:00 |
material-diffuse.eff
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Issue 209: fix up inheritance of color mode uniform in material animation effect
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2010-12-20 09:39:06 +01:00 |
material-off.eff
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Issue 209: fix up inheritance of color mode uniform in material animation effect
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2010-12-20 09:39:06 +01:00 |
model-combined-deferred.eff
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Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
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2012-05-04 09:34:00 +02:00 |
model-combined.eff
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fix ubershader lighting in Rembrandt
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2012-04-01 20:24:49 +03:00 |
model-default.eff
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Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
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2012-05-04 09:34:00 +02:00 |
model-transparent.eff
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Effect for registering transparent surfaces
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2012-03-30 22:12:27 +02:00 |
rain-layer.eff
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Terrain Haze v1.3
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2012-04-26 17:22:58 +03:00 |
reflect-bump-spec.eff
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect.eff
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
runway-dds.eff
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Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
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2012-02-23 23:56:28 +02:00 |
runway.eff
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Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
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2012-02-23 23:56:28 +02:00 |
skydome.eff
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Terrain Haze v1.3
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2012-04-26 17:22:58 +03:00 |
sunlight.eff
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Fix bug #750: allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows
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2012-04-29 13:35:30 +02:00 |
terrain-default.eff
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Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
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2012-05-04 09:34:00 +02:00 |
test.eff
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
transition-base-dirt.eff
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Add new effects in support of .dds textures
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2011-09-05 16:05:59 +01:00 |
transition-base-grass-inverse.eff
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Add new effects in support of .dds textures
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2011-09-05 16:05:59 +01:00 |
transition-base-grass-rock.eff
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Add new effects in support of .dds textures
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2011-09-05 16:05:59 +01:00 |
transition-base-rock.eff
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Add new effects in support of .dds textures
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2011-09-05 16:05:59 +01:00 |
transition.eff
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
tree.eff
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Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
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2012-05-04 09:34:00 +02:00 |
urban.eff
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Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
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2012-05-04 09:34:00 +02:00 |
water-inland.eff
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
water.eff
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Optimise water shaders after ideas and suggestions by Thorsten Renk
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2012-05-05 19:59:22 +01:00 |