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fgdata/materials.xml
2002-02-01 01:38:10 +00:00

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<?xml version="1.0"?>
<!--
************************************************************************
FlightGear Materials File
This property file configures the materials for FlightGear. Each
material describes a single visual appearance in the simulator, which
can be represented by a colour, a texture, or both. If a material has
more than one name, all of the names will be used as aliases for the
same material: this is often a good idea to save texture memory.
Currently, colours will not be used unless the user disables textures;
in the future, the program may use textures with an alpha component so
that it will combine with the colour underneath.
Properties currently used:
name: A name for the texture (you may provide more than one). The
FlightGear scenery files look up their textures by name.
texture: A relative path to an SGI RGB file containing a texture for
the material.
wrapu: true if the texture should repeat horizontally over a
surface, false if it should not repeat (default: true).
wrapv: true if the texture should repeat vertically over a
surface, false if it should not repeat (default: true).
mipmap: true if the texture should be mipmapped, false otherwise
(default: true).
xsize: the horizontal size of a single texture repetition, in meters
(0, the default, means use the natural size [??]).
ysize: the vertical size of a single texture repetition, in meters
(0, the default, means use the natural size [??]).
light-coverage: a seed number for generating random night lighting
over an area. A higher number means fewer lights, and 0 means
that lighting is disabled.
ambient: the ambient light colour for the material, specified as
separate red, green, blue, and alpha components (default: all
components 0.0).
diffuse: the diffuse light colour for the material, specified as
separate red, green, blue, and alpha components (default: all
components 0.0).
specular: the specular light colour for the material, specified as
separate red, green, blue, and alpha components (default: all
components 0.0).
emissive: the emissive light colour for the material, specified as
separate red, green, blue, and alpha components (default: all
components 0.0).
r: the red component of a colour, from 0.0 to 1.0 (default: 0.0).
g: the green component of a colour, from 0.0 to 1.0 (default: 0.0).
b: the blue component of a colour, from 0.0 to 1.0 (default: 0.0).
a: the alpha, or transparency component of a colour, from 0.0 to 1.0
(default: 0.0).
************************************************************************
-->
<!-- Uncomment the following line to use the DTD -->
<!--
<!DOCTYPE PropertyList SYSTEM "materials.dtd">
-->
<PropertyList>
<material>
<name>grass_rwy</name>
<texture>Runway/grass_rwy.rgb</texture>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>dirt_rwy</name>
<texture>Runway/dirt_rwy.rgb</texture>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>lakebed_taxiway</name>
<texture>Runway/lakebed_taxiway.rgb</texture>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_taxiway</name>
<texture>Runway/pa_taxiway.rgb</texture>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_threshold</name>
<texture>Runway/pa_threshold.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_L</name>
<texture>Runway/pa_L.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_R</name>
<texture>Runway/pa_R.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_C</name>
<texture>Runway/pa_C.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_0r</name>
<texture>Runway/pa_0r.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_1c</name>
<texture>Runway/pa_1c.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_1l</name>
<texture>Runway/pa_1l.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_1r</name>
<texture>Runway/pa_1r.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_11</name>
<texture>Runway/pa_11.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_2c</name>
<texture>Runway/pa_2c.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_2l</name>
<texture>Runway/pa_2l.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_2r</name>
<texture>Runway/pa_2r.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_3c</name>
<texture>Runway/pa_3c.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_3l</name>
<texture>Runway/pa_3l.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_3r</name>
<texture>Runway/pa_3r.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_4c</name>
<texture>Runway/pa_4c.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_4r</name>
<texture>Runway/pa_4r.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_5c</name>
<texture>Runway/pa_5c.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_5r</name>
<texture>Runway/pa_5r.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_6c</name>
<texture>Runway/pa_6c.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_6r</name>
<texture>Runway/pa_6r.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_7c</name>
<texture>Runway/pa_7c.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_7r</name>
<texture>Runway/pa_7r.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
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<name>pc_6c</name>
<texture>Runway/pc_6c.rgb</texture>
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<name>pc_6r</name>
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<name>pc_7c</name>
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<material>
<name>pc_8c</name>
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<name>pc_8r</name>
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<material>
<name>pc_9c</name>
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<name>pc_9r</name>
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<material>
<name>pc_tz_three</name>
<texture>Runway/pc_tz_three.rgb</texture>
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<wrapv>false</wrapv>
<ambient>
<r>0.2</r>
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<material>
<name>pc_aim</name>
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<ambient>
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<material>
<name>pc_tz_two_a</name>
<texture>Runway/pc_tz_two_a.rgb</texture>
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<wrapv>false</wrapv>
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<name>pc_tz_two_b</name>
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<material>
<name>pc_tz_one_a</name>
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<material>
<name>pc_tz_one_b</name>
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<material>
<name>pc_rest</name>
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<wrapv>false</wrapv>
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<material>
<name>EvergreenBroadCover</name>
<name>Default</name>
<name>Island</name>
<name>SomeSort</name>
<texture>Terrain/forest1.rgb</texture>
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<ysize>1000</ysize>
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<ysize>500</ysize>
<light-coverage>10000000.0</light-coverage>
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<material>
<name>MixedForestCover</name>
<texture>Terrain/mixedforest.rgb</texture>
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<ysize>1000</ysize>
<light-coverage>5000000.0</light-coverage>
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<material>
<name>EvergreenNeedleCover</name>
<name>WoodedTundraCover</name>
<texture>Terrain/evergreen.rgb</texture>
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<ysize>1000</ysize>
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<texture>Terrain/dec_evergreen.rgb</texture>
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<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
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<material>
<name>ShrubCover</name>
<name>BareTundraCover</name>
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<ysize>500</ysize>
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</material>
<material>
<name>Urban</name>
<name>BuiltUpCover</name>
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<ysize>1024</ysize>
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<material>
<name>Town</name>
<texture>Terrain/Town.rgb</texture>
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<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
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<name>Unknown</name>
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<name>SnowCover</name>
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<material>
<name>Ocean</name>
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<material>
<name>Lake</name>
<name>Pond</name>
<name>IntermittentLake</name>
<name>Reservoir</name>
<name>IntermittentReservoir</name>
<name>Stream</name>
<texture>Terrain/water-lake.rgb</texture>
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</material>
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<name>DryLake</name>
<texture>Terrain/desert.rgb</texture>
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<ysize>500</ysize>
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<r>0.60</r>
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<name>BarrenCover</name>
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<name>Marsh</name>
<name>ShrubGrassCover</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<texture>Terrain/marsh1.rgb</texture>
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<ysize>1000</ysize>
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<material>
<name>Grass</name>
<name>AirportKeep</name>
<name>GrassCover</name>
<name>HerbTundraCover</name>
<name>MixedTundraCover</name>
<name>SavannaCover</name>
<texture>Terrain/grass.rgb</texture>
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<ysize>200</ysize>
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<material>
<name>MixedCropPastureCover</name>
<texture>Terrain/mixedcrop.rgb</texture>
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<ysize>2000</ysize>
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</material>
<material>
<name>IrrCropPastureCover</name>
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<name>Freeway</name>
<name>Road</name>
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<name>Railroad</name>
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