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fgdata/Aircraft/Generic/limits.nas

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# $Id$
#
# Nasal script to print errors to the screen when aircraft exceed design limits:
# - extending flaps above maximum flap extension speed(s)
# - extending gear above maximum gear extension speed
# - exceeding Vna
# - exceeding structural G limits
#
# To use, include this .nas file and define one or more of
# limits/max-flap-extension-speed/speed
# limits/max-flap-extension-speed/flaps
# limits/vne
# limits/max-gear-extension-speed
# limits/max-positive-g
# limits/max-negative-g (must be defined in max-positive-g defined)
#
# You can define multiple max-flap-extension-speed entries for max extension
# speeds for different flap settings.
var checkFlaps = func(n) {
var flapsetting = n.getValue();
if (flapsetting == 0)
return;
var airspeed = getprop("velocities/airspeed-kt");
var ltext = "";
var limits = props.globals.getNode("limits");
if ((limits != nil) and (limits.getChildren("max-flap-extension-speed") != nil))
{
var children = limits.getChildren("max-flap-extension-speed");
foreach(var c; children)
{
if ((c.getChild("flaps") != nil) and
(c.getChild("speed") != nil) )
{
var flaps = c.getChild("flaps").getValue();
var speed = c.getChild("speed").getValue();
if ((flaps != nil) and
(speed != nil) and
(flapsetting > flaps) and
(airspeed > speed) )
{
ltext = "Flaps extended above maximum flap extension speed!";
}
}
}
if (ltext != "")
{
screen.log.write(ltext);
}
}
}
var checkGear = func(n) {
if (!n.getValue())
return;
var airspeed = getprop("velocities/airspeed-kt");
var max_gear = getprop("limits/max-gear-extension-speed");
if ((max_gear != nil) and (airspeed > max_gear))
{
screen.log.write("Gear extended above maximum extension speed!");
}
}
# Set the listeners
setlistener("controls/flight/flaps", checkFlaps);
setlistener("controls/gear/gear-down", checkGear);
# =============================== Pilot G stuff (taken from hurricane.nas) =================================
var pilot_g = props.globals.getNode("fdm/jsbsim/accelerations/a-pilot-z-ft_sec2", 1);
pilot_g.setDoubleValue(0);
var g_damp = 0;
var updatePilotG = func {
var g = pilot_g.getValue() ;
#if (g == nil) { g = 0; }
g_damp = ( g * 0.2) + (g_damp * 0.8);
settimer(updatePilotG, 0.2);
}
updatePilotG();
var checkGandVNE = func {
if (getprop("/sim/freeze/replay-state"))
return;
var max_positive = getprop("limits/max-positive-g");
var max_negative = getprop("limits/max-negative-g");
var msg = "";
# Convert the ft/sec^2 into Gs - allowing for gravity.
var g = (- g_damp) / 32;
if ((max_positive != nil) and (g > max_positive))
{
msg = "Airframe structural positive-g load limit exceeded!";
}
if ((max_negative != nil) and (g < max_negative))
{
msg = "Airframe structural negative-g load limit exceeded!";
}
# Now check VNE
var airspeed = getprop("velocities/airspeed-kt");
var vne = getprop("limits/vne");
if ((airspeed != nil) and (vne != nil) and (airspeed > vne))
{
msg = "Airspeed exceeds Vne!";
}
if (msg != "")
{
# If we have a message, display it, but don't bother checking for
# any other errors for 10 seconds. Otherwise we're likely to get
# repeated messages.
screen.log.write(msg);
settimer(checkGandVNE, 10);
}
else
{
settimer(checkGandVNE, 1);
}
}
checkGandVNE();