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fgdata/Nasal/globals.nas

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##
# Constants.
#
var D2R = math.pi / 180; # degree to radian
var R2D = 180 / math.pi; # radian to degree
var FT2M = 0.3048; # feet to meter
var M2FT = 1 / FT2M;
var IN2M = FT2M / 12;
var M2IN = 1 / IN2M;
var NM2M = 1852; # nautical miles to meter
var M2NM = 1 / NM2M;
var KT2MPS = 0.5144444444; # knots to m/s
var MPS2KT = 1 / KT2MPS;
var FPS2KT = 0.5924838012958964; # fps to knots
var KT2FPS = 1 / FPS2KT;
var LB2KG = 0.45359237; # pounds to kg
var KG2LB = 1 / LB2KG;
var GAL2L = 3.785411784; # US gallons to liter
var L2GAL = 1 / GAL2L;
# container for local variables, so as not to clutter the global namespace
var __ = {};
##
# Aborts execution if <condition> evaluates to false.
# Prints an optional message if present, or just "assertion failed!"
#
var assert = func (condition, message=nil) {
message != nil or (message = "assertion failed!");
condition or die(message);
}
##
# Returns true if the first object is an instance of the second
# (class) object. Example: isa(someObject, props.Node)
#
var isa = func(obj, class) {
if (ishash(obj) and obj["parents"] != nil) {
foreach(var c; obj.parents) {
if (c == class or isa(c, class)) return 1;
}
}
return 0;
}
##
# Invokes a FlightGear command specified by the first argument. The
# second argument specifies the property tree to be passed to the
# command as its argument. It may be either a props.Node object or a
# string, in which case it specifies a path in the global property
# tree.
#
var fgcommand = func(cmd, node=nil) {
if (isa(node, props.Node)) node = node._g;
elsif (ishash(node)) node = props.Node.new(node)._g;
_fgcommand(cmd, node);
}
##
# Returns the SGPropertyNode argument to the currently executing
# function. Wrapper for the internal _cmdarg function that retrieves
# the ghost handle to the argument and wraps it in a
# props.Node object.
#
var cmdarg = func { props.wrapNode(_cmdarg()) }
##
# Utility. Does what you think it does.
#
var abs = func(v) { return v < 0 ? -v : v }
##
# Convenience wrapper for the _interpolate function. Takes a
# single string or props.Node object in arg[0] indicating a target
# property, and a variable-length list of time/value pairs. Example:
#
# interpolate("/animations/radar/angle",
# 180, 1, 360, 1, 0, 0,
# 180, 1, 360, 1, 0, 0,
# 180, 1, 360, 1, 0, 0,
# 180, 1, 360, 1, 0, 0,
# 180, 1, 360, 1, 0, 0,
# 180, 1, 360, 1, 0, 0,
# 180, 1, 360, 1, 0, 0,
# 180, 1, 360, 1, 0, 0);
#
# This will swing the "radar dish" smoothly through 8 revolutions over
# 16 seconds. Note the use of zero-time interpolation between 360 and
# 0 to wrap the interpolated value properly.
#
var interpolate = func(node, val...) {
if (isa(node, props.Node))
node = node._g;
elsif (!isscalar(node) and !isghost(node))
die("bad argument to interpolate()");
_interpolate(node, val);
}
##
# Wrapper for the _setlistener function. Takes a property path string
# or props.Node object in arg[0] indicating the listened to property,
# a function in arg[1], an optional bool in arg[2], which triggers the
# function initially if true, and an optional integer in arg[3], which
# sets the listener's runtime behavior to "only trigger on change" (0),
# "always trigger on write" (1), and "trigger even when children are
# written to" (2).
#
var setlistener = func(node, fn, init = 0, runtime = 1) {
if (isa(node, props.Node)) node = node._g;
elsif (!isscalar(node) and !isghost(node))
die("bad argument to setlistener()");
var id = _setlistener(node, func(chg, lst, mode, is_child) {
fn(props.wrapNode(chg), props.wrapNode(lst), mode, is_child);
}, init, runtime);
var c = caller();
if (c != nil) {
logprint(LOG_DEBUG, "setting listener #",id," in ",c[2],":",c[3]);
}
return id;
}
##
# Returns true if the symbol name is defined in the caller, or the
# caller's lexical namespace. (i.e. defined("varname") tells you if
# you can use varname in an expression without a undefined symbol
# error.
#
var defined = func(sym) {
if (contains(caller(1)[0], sym)) return 1;
var fn = caller(1)[1];
for (var l=0; (var frame = closure(fn, l)) != nil; l+=1)
if (contains(frame, sym)) return 1;
return 0;
}
##
# Returns reference to calling function. This allows a function to
# reliably call itself from a closure, rather than the global function
# with the same name.
#
var thisfunc = func caller(1)[1];
##
# Just what it says it is.
#
var printf = func print(call(sprintf, arg));
##
# Returns vector of hash values.
#
var values = func(hash) {
var vec = [];
foreach(var key; keys(hash)) append(vec, hash[key]);
return vec;
}
# printlog is depricated, use logprint instead
__.dbg_types = { none:0, bulk:1, debug:2, info:3, warn:4, alert:5 };
var printlog = func(level, msg...) {
var c = caller();
logprint(LOG_ALERT, "Deprecated printlog() call from ",c[2]~":"~c[3]~
", please use logprint instead.");
logprint([__.dbg_types[level]]~msg);
}
##
# Load and execute ~/.fgfs/Nasal/*.nas files in alphabetic order
# after all $FG_ROOT/Nasal/*.nas files were loaded.
#
settimer(func {
var path = getprop("/sim/fg-home") ~ "/Nasal";
if((var dir = directory(path)) == nil) return;
foreach(var file; sort(dir, cmp))
if(size(file) > 4 and substr(file, -4) == ".nas")
io.load_nasal(path ~ "/" ~ file, substr(file, 0, size(file) - 4));
}, 0);
# simple hash class for developers, allows to add callback on write
Hash = {
class_name: "Hash",
new: func(name) {
var obj = {
parents: [me],
name: name,
_h: {},
_callback: func,
};
return obj;
},
set: func (key, value) {
me._h[key] = value;
me._callback(key, value);
return me;
},
get: func (key) {
return me._h[key];
},
getName: func (key) {
return me.name;
},
getKeys: func () {
return keys(me._h);
},
keys2props: func (p) {
if (!isa(p, props.Node)) {
p = props.getNode(p,1);
}
p = p.getNode(me.name,1);
foreach (var key; keys(me._h)) {
p.getNode(key,1);
}
return;
},
# callback for set()
addCallback: func (f) {
if (isfunc(f)) {
me._callback = f;
}
return me;
},
};