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Thorsten Renk
69e8d90247
ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set
2018-02-11 09:46:21 +02:00
..
3dcloud-ALS.frag
3dcloud-ALS.vert
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
3dcloud.frag
3dcloud.vert
agriculture-ALS.frag
airfield-ALS.frag
ambient.frag
birds-ALS.frag
birds-ALS.vert
bloom-combine.frag
blur.frag
bowwave-ALS.frag
bowwave.frag
building-ALS.vert
building-default.frag
building-default.vert
building-deferred-gbuffer.vert
building-model-ALS-ultra.vert
building-ubershader.vert
bumpspec.frag
bumpspec.vert
chute-ALS.vert
cinema.frag
cloud-impostor-ALS.vert
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
cloud-noctilucent-ALS.vert
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
cloud-shadowfunc.frag
cloud-static-ALS.frag
cloud-static-ALS.vert
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
cloud-static.frag
cloud-static.vert
clouds-box.frag
clouds-box.vert
clouds-layered.frag
clouds-layered.vert
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
clouds-thin.frag
clouds-thin.vert
clouds-thinlayer.frag
clouds-thinlayer.vert
color_temperature.frag
contrail.frag
contrail.vert
crop.frag
crop.vert
default.frag
default.vert
deferred-gbuffer.frag
deferred-gbuffer.vert
deferred-tree.frag
deferred-tree.vert
display.frag
drunway-ALS.frag
filters-ALS.frag
filters-ALS.vert
flutter-ALS.vert
flutter.vert
fog.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
fog.vert
forest.frag
forest.vert
fullscreen.vert
gbuffer-encode.frag
gbuffer-functions.frag
generic-ALS-base.vert
glass-ALS.frag
glass-ALS.vert
grass-ALS.frag
grass-ALS.geom
grass-ALS.vert
hazes.frag
hud-ALS.frag
hud-ALS.vert
include_fog.frag
include_fog.vert
landmass-g.vert
landmass.frag
landmass.geom
landmass.vert
light-ALS.frag
light-ALS.vert
light-cone.frag
light-cone.vert
light-point.frag
light-spot.frag
light-spot.vert
lightmap.frag
lightmap.vert
lightspot-ALS.frag
mat-anim.frag
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-ALS-base.frag
model-ALS-ultra.frag
ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set
2018-02-11 09:46:21 +02:00
model-ALS-ultra.vert
model-ALS-wingflex-organic.vert
model-default.frag
model-default.vert
model-interior-ALS-base.frag
model-interior-ALS-detailed.frag
model-interior-ALS-detailed.vert
night-vision.frag
noise.frag
planet-aurora.frag
planet-aurora.vert
planet-cloudlayer.frag
Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
2018-01-29 09:25:38 +02:00
planet-high.frag
Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
2018-01-29 09:25:38 +02:00
planet.frag
planet.vert
rain-layer-ALS.frag
rain-layer-ALS.vert
rain-layer.frag
rain-layer.vert
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag
reflect.vert
road-ALS-ultra.frag
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
rock-ALS.frag
runway-ALS.frag
runway-gbuffer.frag
runway-gbuffer.vert
runway.frag
secondary_lights.frag
shadow-ALS.frag
shadow-ALS.vert
shadow-vol-ALS.vert
skydome-ALS.frag
skydome-ALS.vert
space-ALS-base.frag
space-ALS-base.vert
space-ALS-ultra.frag
space-ALS-ultra.vert
ssao.frag
ssao.vert
sunlight-nofiltering.frag
sunlight-noshadow.frag
sunlight.frag
sunlight.vert
surface-light-ALS.frag
surface-light-ALS.vert
terrain-ALS-base.frag
terrain-ALS-detailed.frag
terrain-ALS-detailed.vert
terrain-ALS-ultra.frag
terrain-ALS-ultra.vert
terrain-default.frag
terrain-nocolor.frag
terrain-overlay-ALS.frag
terrain-overlay-ALS.geom
test.frag
test.vert
thrustflame-ALS-detailed.frag
thrustflame-ALS.frag
thrustflame-ALS.vert
transition-gbuffer.frag
transition-gbuffer.vert
transition.frag
transition.vert
tree-ALS-shadow.frag
ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
2018-02-09 14:08:01 +02:00
tree-ALS-shadow.vert
tree-ALS.frag
ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
2018-02-09 14:08:01 +02:00
tree-ALS.vert
tree.frag
tree.vert
trivial.frag
trivial.vert
trivial_transparent.frag
ubershader-gbuffer.frag
ubershader.frag
ubershader.vert
urban-ALS.frag
urban-ALS.vert
urban-gbuffer.frag
urban-gbuffer.vert
urban.frag
urban.vert
wake-ALS.vert
wake.vert
water-ALS-base.frag
water-ALS-high.frag
water-ALS.vert
water-gbuffer.frag
water-gbuffer.vert
water-inland.frag
water-orig.frag
water-orig.vert
water.frag
water.vert
water_sine-gbuffer.frag
water_sine.frag