![Curtis L. Olson](/assets/img/avatar_default.png)
doesn't need to do this on the fly. OpenGL requires that texture dimensions be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in something else, OSG will rescale it on the fly before registering it as an OpenGL texture.
29 KiB
256x256px
29 KiB
256x256px
![](/fly/fgdata/raw/commit/756d3ce4f9c96ad432d53b165280e5d6c25f9797/Aircraft/Generic/Effects/CubeMaps/carribean/2.png)