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fgdata/Aircraft/c172p/Models/Effects/exterior/bumpspec.eff
Stuart Buchanan 8b21d297c8 Updated c172p for 2017.1 release.
From https://github.com/c172p-team/c172p-detailed.git
Commit 7c4261ae6bc4f299e07f9f3bdf0c5de21b643826
2017-02-17 09:04:00 +00:00

88 lines
2.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Aircraft/c172p/Models/Effects/exterior/bumpspec</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<rain-enabled type="int">2</rain-enabled>
<normalmap-enabled type="int"> 1 </normalmap-enabled>
<normalmap-dds type="int"> 0 </normalmap-dds>
<normalmap-tiling type="float"> 1.0 </normalmap-tiling>
<lightmap-enabled type="int"> 0 </lightmap-enabled>
<reflection-enabled type="int"> 1 </reflection-enabled>
<reflection-correction type="float">-0.75</reflection-correction>
<reflection-fresnel-factor type="float">0.6</reflection-fresnel-factor>
<reflection-type type="int">1</reflection-type>
<reflection-dynamic type="int"> 1 </reflection-dynamic>
<reflection-fresnel type="float"> 0.0 </reflection-fresnel>
<reflection-rainbow type="float"> 0.0 </reflection-rainbow>
<reflection-noise type="float"> 0.0 </reflection-noise>
<texture n= "5" >
<type>cubemap</type>
<images>
<positive-x>Aircraft/Generic/Effects/CubeMaps/buildings/N.png</positive-x>
<negative-x>Aircraft/Generic/Effects/CubeMaps/buildings/S.png</negative-x>
<positive-y>Aircraft/Generic/Effects/CubeMaps/buildings/W.png</positive-y>
<negative-y>Aircraft/Generic/Effects/CubeMaps/buildings/E.png</negative-y>
<positive-z>Aircraft/Generic/Effects/CubeMaps/buildings/U.png</positive-z>
<negative-z>Aircraft/Generic/Effects/CubeMaps/buildings/D.png</negative-z>
</images>
</texture>
<ambient-correction type="float"> 0.1 </ambient-correction>
</parameters>
<!--WARNING: Do not edit below this line -->
<!-- ####################
### NORMALMAP INCLUDE ###
######################### -->
<generate>
<tangent type="int">6</tangent>
<binormal type="int">7</binormal>
</generate>
<technique n="4">
<pass>
<program>
<attribute>
<name>tangent</name>
<index>6</index>
</attribute>
<attribute>
<name>binormal</name>
<index>7</index>
</attribute>
</program>
</pass>
</technique>
<technique n="7">
<pass>
<program>
<attribute>
<name>tangent</name>
<index>6</index>
</attribute>
<attribute>
<name>binormal</name>
<index>7</index>
</attribute>
</program>
</pass>
</technique>
<technique n="9">
<pass>
<program>
<attribute>
<name>tangent</name>
<index>6</index>
</attribute>
<attribute>
<name>binormal</name>
<index>7</index>
</attribute>
</program>
</pass>
</technique>
<!-- ########################
### END NORMALMAP INCLUDE ###
############################# -->
</PropertyList>