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fgdata/Input/Joysticks/Saitek/Aviator.xml
mfranz f0cd9efc9f Hans FUGAL: different axis numbers for mac/unix
mf: add windows entries with same numbers as mac for now
2007-12-13 18:30:55 +00:00

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<?xml version="1.0" ?>
<!-- $Id$ -->
<!-- Saitek AV8R/Aviator
Copyright (C) 2007 Anders Gidenstam (anders(at)gidenstam.org)
This file is released under the GPL license.
-->
<PropertyList>
<name>Saitek AV8R Joystick</name>
<data>
<modifier type="bool">false</modifier>
<quick-view-active type="int">0</quick-view-active>
</data>
<nasal>
<script>
<![CDATA[
var self = cmdarg().getParent();
var data = self.getNode("data");
var modifier = data.getNode("modifier");
var quick_view_active = data.getNode("quick-view-active");
var old_view = view.point.save();
var pressed = [0,0,0,0,0,0,0,0,0,0,0,0];
var goal_heading_offset =
props.globals.getNode("/sim/current-view/goal-heading-offset-deg", 1);
var goal_pitch_offset =
props.globals.getNode("/sim/current-view/goal-pitch-offset-deg", 1);
var kbdshift = props.globals.getNode("/devices/status/keyboard/shift", 1);
var kbdctrl = props.globals.getNode("/devices/status/keyboard/ctrl", 1);
var kbdalt = props.globals.getNode("/devices/status/keyboard/alt", 1);
var quick_view = func {
dir = arg[0];
if (dir == 0) {
quick_view_active.setIntValue(0);
view.point.move(old_view, 0.1);
} else {
if (quick_view_active.getValue() == 0) {
quick_view_active.setIntValue(1);
old_view = view.point.save();
if (dir == 1) {
goal_heading_offset.setDoubleValue
(getprop("/sim/view/config/left-direction-deg"));
goal_pitch_offset.setDoubleValue
(getprop("/sim/view/config/pitch-offset-deg"));
view.fovProp.setDoubleValue
(getprop("/sim/view/config/default-field-of-view-deg"));
} if (dir == 2) {
goal_heading_offset.setDoubleValue
(getprop("/sim/view/config/right-direction-deg"));
goal_pitch_offset.setDoubleValue
(getprop("/sim/view/config/pitch-offset-deg"));
view.fovProp.setDoubleValue
(getprop("/sim/view/config/default-field-of-view-deg"));
} if (dir == 3) {
goal_heading_offset.setDoubleValue
(getprop("/sim/view/config/front-direction-deg"));
goal_pitch_offset.setDoubleValue
(getprop("/sim/view/config/pitch-offset-deg"));
view.fovProp.setDoubleValue
(getprop("/sim/view/config/default-field-of-view-deg"));
} if (dir == 4) {
goal_heading_offset.setDoubleValue
(getprop("/sim/view/config/back-direction-deg"));
goal_pitch_offset.setDoubleValue
(getprop("/sim/view/config/pitch-offset-deg"));
view.fovProp.setDoubleValue
(getprop("/sim/view/config/default-field-of-view-deg"));
}
}
}
}
var trace = func(str) {
# Uncomment the line below to trace button presses.
#print("AV8R.xml: " ~ str);
}
]]>
</script>
</nasal>
<!-- Analog axis 0. Aileron -->
<axis n="0">
<desc>aileron</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
<dead-band type="double">0.01</dead-band>
<offset type="double">0.0</offset>
<squared type="bool">true</squared>
</binding>
</axis>
<!-- Analog axis 1. Elevator -->
<axis n="1">
<desc>elevator</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<dead-band type="double">0.01</dead-band>
<offset type="double">0.0</offset>
<factor type="double">-1.0</factor>
<squared type="bool">true</squared>
</binding>
</axis>
<!-- Analog axis 3. Rudder -->
<axis>
<number>
<unix>3</unix>
<mac>2</mac>
<windows>2</windows>
</number>
<desc>rudder</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<dead-band type="double">0.01</dead-band>
<offset type="double">0.0</offset>
<factor type="double">1.0</factor>
</binding>
</axis>
<!-- Analog axis 2. Throttle 1 -->
<axis>
<number>
<unix>2</unix>
<mac>3</mac>
<windows>3</windows>
</number>
<desc>throttle</desc>
<binding>
<command>nasal</command>
<script>controls.throttleAxis()</script>
</binding>
</axis>
<!-- Analog axis 4. Throttle 2 -->
<axis n="4">
<desc>mixture, +mod: propeller pitch</desc>
<binding>
<command>nasal</command>
<script>
if (!modifier.getValue()) {
controls.mixtureAxis();
} else {
controls.propellerAxis();
}
</script>
</binding>
</axis>
<!-- Axis 5. Hat left/right -->
<axis n="5">
<desc>quick view left/right, +mod: horizontal view pan</desc>
<low>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
trace("Axis 5, Hat: low!");
if (modifier.getValue()) {
view.panViewDir(0.5);
} else {
quick_view(1);
}
]]>
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
if (!modifier.getValue()) {
quick_view(0);
}
</script>
</binding>
</mod-up>
</low>
<high>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
trace("Axis 5, Hat: high!");
if (modifier.getValue()) {
view.panViewDir(-0.5);
} else {
quick_view(2);
}
]]>
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
trace("Axis 5, Hat: low released!");
if (!modifier.getValue()) {
quick_view(0);
}
</script>
</binding>
</mod-up>
</high>
</axis>
<!-- Axis 6. Hat up/down -->
<axis n="6">
<desc>view reset/quick view front, +mod: vertical view pan</desc>
<low>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
trace("Axis 6, Hat: low!");
if (modifier.getValue()) {
view.panViewPitch(0.5);
} else {
view.resetView();
}
]]>
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
if (!modifier.getValue()) {
#quick_view(0);
}
</script>
</binding>
</mod-up>
</low>
<high>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
trace("Axis 6, Hat: high!");
if (modifier.getValue()) {
view.panViewPitch(-0.5);
} else {
quick_view(3);
}
]]>
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
if (!modifier.getValue()) {
quick_view(0);
}
</script>
</binding>
</mod-up>
</high>
</axis>
<!-- Trigger Button -->
<button n="0">
<name>Trigger</name>
<desc>function modifier, +Shift: trigger</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 0 pressed!");
if (kbdshift.getBoolValue()) {
controls.trigger(1);
} else {
modifier.setIntValue(1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
modifier.setIntValue(0);
controls.trigger(0);
</script>
</binding>
</mod-up>
</button>
<!-- Center Button -->
<button n="2">
<name>Center button</name>
<desc>brakes, +mod: Toggle parking brake</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 2 pressed!");
if (modifier.getBoolValue()) {
controls.applyParkingBrake(1);
} else {
controls.applyBrakes(1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
controls.applyBrakes(0);
</script>
</binding>
</mod-up>
</button>
<!-- Left Button -->
<button n="1">
<name>Left button</name>
<desc>left brake</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 2 pressed!");
controls.applyBrakes(1, -1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
controls.applyBrakes(0, -1);
</script>
</binding>
</mod-up>
</button>
<!-- Right Button -->
<button n="3">
<name>Right button</name>
<desc>right brake</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 3 pressed!");
controls.applyBrakes(1, 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
controls.applyBrakes(0, 1);
</script>
</binding>
</mod-up>
</button>
<!-- Button: T1 -->
<button n="4">
<name>T1</name>
<desc>next view, +mod: zoom in +Shift: next weapon</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
trace("Button 4 pressed!");
if (modifier.getBoolValue()) {
view.decrease();
} else {
if (!pressed[4]) {
pressed[4] = 1;
if (kbdshift.getBoolValue()) {
controls.weaponSelect(1);
} else {
view.stepView(1);
}
}
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
pressed[4] = 0;
</script>
</binding>
</mod-up>
</button>
<!-- Button: T2 -->
<button n="5">
<name>T2</name>
<desc>previous view, +mod: zoom out, +Shift: previous weapon</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
trace("Button 5 pressed!");
if (modifier.getBoolValue()) {
view.increase();
} else {
if (!pressed[5]) {
pressed[5] = 1;
if (kbdshift.getBoolValue()) {
controls.weaponSelect(-1);
} else {
view.stepView(-1);
}
}
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
pressed[5] = 0;
</script>
</binding>
</mod-up>
</button>
<!-- Button: T3 -->
<button n="6">
<name>T3</name>
<desc>trim nose up, +mod: disarm speed brakes</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
trace("Button 6 pressed!");
if (modifier.getValue()) {
setprop("/controls/flight/speedbrake", 0.0);
} else {
controls.elevatorTrim(1);
}
</script>
</binding>
</button>
<!-- Button: T4 -->
<button n="7">
<name>T4</name>
<desc>trim nose down, +mod: deploy speed brakes</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
trace("Button 7 pressed!");
if (modifier.getValue()) {
setprop("/controls/flight/speedbrake", 1.0);
} else {
controls.elevatorTrim(-1);
}
</script>
</binding>
</button>
<!-- Button: T5 -->
<button n="8">
<name>T5</name>
<desc>retract flaps one step, +mod: gear up</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 8 pressed!");
if (!modifier.getValue()) {
controls.flapsDown(-1);
} else {
controls.gearDown(-1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
controls.flapsDown(0);
controls.gearDown(0);
</script>
</binding>
</mod-up>
</button>
<!-- Button: T6 -->
<button n="9">
<name>T6</name>
<desc>deploy flaps one step, +mod: gear down</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 9 pressed!");
if (!modifier.getValue()) {
controls.flapsDown(1);
} else {
controls.gearDown(1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
controls.flapsDown(0);
controls.gearDown(0);
</script>
</binding>
</mod-up>
</button>
<!-- Button: T7 -->
<button n="10">
<name>T7</name>
<desc>Increase magnetos</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 10 pressed!");
controls.stepMagnetos(1);
</script>
</binding>
</button>
<!-- Button: T8 -->
<button n="11">
<name>T8</name>
<desc>Decrease magnetos</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 11 pressed!");
controls.stepMagnetos(-1);
</script>
</binding>
</button>
</PropertyList>
<!--
* Overrides tab width for this buffer in Emacs so the tab width is reasonable.
* This must remain at the end of the file.
* ===========================================================================
* Local variables:
* tab-width: 1
* indent-tabs-mode: nil
* End:
-->