ba89f4c153
Add - texture size - shininess - diffuse - specular from material.xml into the fragment shader via sampler1D.
775 lines
22 KiB
XML
775 lines
22 KiB
XML
<?xml version='1.0' encoding='UTF-8'?>
|
|
<!-- World Scenery 3.0 Effect -->
|
|
<PropertyList>
|
|
<name>Effects/ws30</name>
|
|
<!-- <inherits-from>another-effect</inherits-from> -->
|
|
<parameters>
|
|
<material>
|
|
<ambient type="vec4d">
|
|
0.2 .2 0.2 1.0
|
|
</ambient>
|
|
<diffuse type="vec4d">
|
|
.8 .8 .8 1.0
|
|
</diffuse>
|
|
<specular type="vec4d">
|
|
0.0 0.0 0.0 1.0
|
|
</specular>
|
|
<emissive type="vec4d">
|
|
0.0 0.0 0.0 1.0
|
|
</emissive>
|
|
<shininess>1.2</shininess>
|
|
</material>
|
|
|
|
<texture n="10">
|
|
<image>Textures/Terrain/snow3.png</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<texture n="11">
|
|
<image>Textures/Terrain/void.png</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<texture n="12">
|
|
<image>Textures/Terrain/void.png</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<texture n="13">
|
|
<image>Textures/Terrain/rock_alt.png</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<texture n="14">
|
|
<image>Textures/Terrain/grain_texture.png</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<texture n="15">
|
|
<image>Textures/Terrain/void.png</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<transparent>false</transparent>
|
|
<render-bin>
|
|
<bin-number>0</bin-number>
|
|
<bin-name>RenderBin</bin-name>
|
|
</render-bin>
|
|
<material-id>0</material-id>
|
|
<grain_strength>0.5</grain_strength>
|
|
<intrinsic_wetness>0.0</intrinsic_wetness>
|
|
<transition_model>0.5</transition_model>
|
|
<hires_overlay_bias>0.0</hires_overlay_bias>
|
|
<dot_density>1.0</dot_density>
|
|
<dot_size>1.0</dot_size>
|
|
<dust_resistance>1.0</dust_resistance>
|
|
<rock_strata>0</rock_strata>
|
|
<raise_vertex type="bool">false</raise_vertex>
|
|
<visibility>
|
|
<use>/environment/ground-visibility-m</use>
|
|
</visibility>
|
|
<avisibility>
|
|
<use>/environment/visibility-m</use>
|
|
</avisibility>
|
|
<lthickness>
|
|
<use>/environment/ground-haze-thickness-m</use>
|
|
</lthickness>
|
|
<scattering>
|
|
<use>/rendering/scene/scattering</use>
|
|
</scattering>
|
|
<ground_scattering>
|
|
<use>/environment/surface/scattering</use>
|
|
</ground_scattering>
|
|
<terminator>
|
|
<use>/environment/terminator-relative-position-m</use>
|
|
</terminator>
|
|
<terrain_alt>
|
|
<use>/environment/mean-terrain-elevation-m</use>
|
|
</terrain_alt>
|
|
<overcast>
|
|
<use>/rendering/scene/overcast</use>
|
|
</overcast>
|
|
<eye_alt>
|
|
<use>/sim/rendering/eye-altitude-m</use>
|
|
</eye_alt>
|
|
<snow_level>
|
|
<use>/environment/snow-level-m</use>
|
|
</snow_level>
|
|
<snow_thickness_factor>
|
|
<use>/environment/surface/snow-thickness-factor</use>
|
|
</snow_thickness_factor>
|
|
<dust_cover_factor>
|
|
<use>/environment/surface/dust-cover-factor</use>
|
|
</dust_cover_factor>
|
|
<lichen_cover_factor>
|
|
<use>/environment/surface/lichen-cover-factor</use>
|
|
</lichen_cover_factor>
|
|
<wetness>
|
|
<use>/environment/surface/wetness</use>
|
|
</wetness>
|
|
<fogtype>
|
|
<use>/sim/rendering/shaders/skydome</use>
|
|
</fogtype>
|
|
<fogstructure>
|
|
<use>/environment/fog-structure</use>
|
|
</fogstructure>
|
|
<cloud_self_shading>
|
|
<use>/environment/cloud-self-shading</use>
|
|
</cloud_self_shading>
|
|
<moonlight>
|
|
<use>/environment/moonlight</use>
|
|
</moonlight>
|
|
<season>
|
|
<use>/environment/season</use>
|
|
</season>
|
|
<air_pollution>
|
|
<use>/environment/air-pollution-norm</use>
|
|
</air_pollution>
|
|
<delta_T>
|
|
<use>/environment/surface/delta-T-soil</use>
|
|
</delta_T>
|
|
<wind_effects>
|
|
<use>/sim/rendering/shaders/wind-effects</use>
|
|
</wind_effects>
|
|
<windE>
|
|
<use>/environment/sea/surface/wind-from-east-fps</use>
|
|
</windE>
|
|
<windN>
|
|
<use>/environment/sea/surface/wind-from-north-fps</use>
|
|
</windN>
|
|
<display_xsize>
|
|
<use>/sim/startup/xsize</use>
|
|
</display_xsize>
|
|
<display_ysize>
|
|
<use>/sim/startup/ysize</use>
|
|
</display_ysize>
|
|
<!--
|
|
<tile_width>
|
|
<use>/sim/rendering/texture-factor</use>
|
|
</tile_width>
|
|
-->
|
|
<view_pitch_offset>
|
|
<use>/sim/current-view/pitch-offset-deg</use>
|
|
</view_pitch_offset>
|
|
<view_heading_offset>
|
|
<use>/sim/current-view/heading-offset-deg</use>
|
|
</view_heading_offset>
|
|
<view_fov>
|
|
<use>/sim/current-view/field-of-view</use>
|
|
</view_fov>
|
|
<use_searchlight>
|
|
<use>/sim/rendering/als-secondary-lights/use-searchlight</use>
|
|
</use_searchlight>
|
|
<use_landing_light>
|
|
<use>/sim/rendering/als-secondary-lights/use-landing-light</use>
|
|
</use_landing_light>
|
|
<use_alt_landing_light>
|
|
<use>/sim/rendering/als-secondary-lights/use-alt-landing-light</use>
|
|
</use_alt_landing_light>
|
|
<landing_light1_offset>
|
|
<use>/sim/rendering/als-secondary-lights/landing-light1-offset-deg</use>
|
|
</landing_light1_offset>
|
|
<landing_light2_offset>
|
|
<use>/sim/rendering/als-secondary-lights/landing-light2-offset-deg</use>
|
|
</landing_light2_offset>
|
|
<landing_light3_offset>
|
|
<use>/sim/rendering/als-secondary-lights/landing-light3-offset-deg</use>
|
|
</landing_light3_offset>
|
|
<quality_level>
|
|
<use>/sim/rendering/shaders/landmass</use>
|
|
</quality_level>
|
|
<tquality_level>
|
|
<use>/sim/rendering/shaders/transition</use>
|
|
</tquality_level>
|
|
<use_filtering>
|
|
<use>/sim/rendering/als-filters/use-filtering</use>
|
|
</use_filtering>
|
|
<gamma>
|
|
<use>/sim/rendering/als-filters/gamma</use>
|
|
</gamma>
|
|
<brightness>
|
|
<use>/sim/rendering/als-filters/brightness</use>
|
|
</brightness>
|
|
<fact_grey>
|
|
<use>/sim/rendering/als-filters/grey-factor</use>
|
|
</fact_grey>
|
|
<fact_black>
|
|
<use>/sim/rendering/als-filters/black-factor</use>
|
|
</fact_black>
|
|
<use_night_vision>
|
|
<use>/sim/rendering/als-filters/use-night-vision</use>
|
|
</use_night_vision>
|
|
<use_IR_vision>
|
|
<use>/sim/rendering/als-filters/use-IR-vision</use>
|
|
</use_IR_vision>
|
|
<cloudpos1_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[0]</use>
|
|
</cloudpos1_x>
|
|
<cloudpos1_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[0]</use>
|
|
</cloudpos1_y>
|
|
<cloudpos2_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[1]</use>
|
|
</cloudpos2_x>
|
|
<cloudpos2_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[1]</use>
|
|
</cloudpos2_y>
|
|
<cloudpos3_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[2]</use>
|
|
</cloudpos3_x>
|
|
<cloudpos3_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[2]</use>
|
|
</cloudpos3_y>
|
|
<cloudpos4_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[3]</use>
|
|
</cloudpos4_x>
|
|
<cloudpos4_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[3]</use>
|
|
</cloudpos4_y>
|
|
<cloudpos5_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[4]</use>
|
|
</cloudpos5_x>
|
|
<cloudpos5_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[4]</use>
|
|
</cloudpos5_y>
|
|
<cloudpos6_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[5]</use>
|
|
</cloudpos6_x>
|
|
<cloudpos6_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[5]</use>
|
|
</cloudpos6_y>
|
|
<cloudpos7_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[6]</use>
|
|
</cloudpos7_x>
|
|
<cloudpos7_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[6]</use>
|
|
</cloudpos7_y>
|
|
<cloudpos8_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[7]</use>
|
|
</cloudpos8_x>
|
|
<cloudpos8_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[7]</use>
|
|
</cloudpos8_y>
|
|
<cloudpos9_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[8]</use>
|
|
</cloudpos9_x>
|
|
<cloudpos9_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[8]</use>
|
|
</cloudpos9_y>
|
|
<cloudpos10_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[9]</use>
|
|
</cloudpos10_x>
|
|
<cloudpos10_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[9]</use>
|
|
</cloudpos10_y>
|
|
<cloudpos11_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[10]</use>
|
|
</cloudpos11_x>
|
|
<cloudpos11_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[10]</use>
|
|
</cloudpos11_y>
|
|
<cloudpos12_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[11]</use>
|
|
</cloudpos12_x>
|
|
<cloudpos12_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[11]</use>
|
|
</cloudpos12_y>
|
|
<cloudpos13_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[12]</use>
|
|
</cloudpos13_x>
|
|
<cloudpos13_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[12]</use>
|
|
</cloudpos13_y>
|
|
<cloudpos14_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[13]</use>
|
|
</cloudpos14_x>
|
|
<cloudpos14_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[13]</use>
|
|
</cloudpos14_y>
|
|
<cloudpos15_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[14]</use>
|
|
</cloudpos15_x>
|
|
<cloudpos15_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[14]</use>
|
|
</cloudpos15_y>
|
|
<cloudpos16_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[15]</use>
|
|
</cloudpos16_x>
|
|
<cloudpos16_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[15]</use>
|
|
</cloudpos16_y>
|
|
<cloudpos17_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[16]</use>
|
|
</cloudpos17_x>
|
|
<cloudpos17_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[16]</use>
|
|
</cloudpos17_y>
|
|
<cloudpos18_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[17]</use>
|
|
</cloudpos18_x>
|
|
<cloudpos18_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[17]</use>
|
|
</cloudpos18_y>
|
|
<cloudpos19_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[18]</use>
|
|
</cloudpos19_x>
|
|
<cloudpos19_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[18]</use>
|
|
</cloudpos19_y>
|
|
<cloudpos20_x>
|
|
<use>/local-weather/cloud-shadows/cloudpos-x[19]</use>
|
|
</cloudpos20_x>
|
|
<cloudpos20_y>
|
|
<use>/local-weather/cloud-shadows/cloudpos-y[19]</use>
|
|
</cloudpos20_y>
|
|
<cloudpos_n_x>
|
|
<use>/local-weather/cloud-shadows/nearest-cloudpos-x</use>
|
|
</cloudpos_n_x>
|
|
<cloudpos_n_y>
|
|
<use>/local-weather/cloud-shadows/nearest-cloudpos-y</use>
|
|
</cloudpos_n_y>
|
|
<cloud_shadow_flag>
|
|
<use>/local-weather/cloud-shadows/cloud-shadow-flag</use>
|
|
</cloud_shadow_flag>
|
|
<!-- BEGIN shadows include -->
|
|
<shadows_enabled>
|
|
<use>/sim/rendering/als/shadows/enabled</use>
|
|
</shadows_enabled>
|
|
<sun_atlas_size>
|
|
<use>/sim/rendering/als/shadows/sun-atlas-size</use>
|
|
</sun_atlas_size>
|
|
<!-- END shadows include -->
|
|
</parameters>
|
|
<!-- put techniques at a "high" index to allow derived effects to
|
|
insert their own techniques first. -->
|
|
<technique n="5">
|
|
<predicate>
|
|
<and>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<!--
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient><use>material/ambient</use></ambient>
|
|
<diffuse><use>material/diffuse</use></diffuse>
|
|
<specular><use>material/specular</use></specular>
|
|
<emissive><use>material/emissive</use></emissive>
|
|
<shininess><use>material/shininess</use></shininess>
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
</material>
|
|
<alpha-test><use>transparent</use></alpha-test>
|
|
<shade-model>smooth</shade-model>
|
|
<cull-face>back</cull-face>
|
|
<render-bin>
|
|
<bin-number>-1</bin-number>
|
|
<bin-name>RenderBin</bin-name>
|
|
</render-bin>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type><use>texture[0]/type</use></type>
|
|
<image><use>texture[0]/image</use></image>
|
|
<filter><use>texture[0]/filter</use></filter>
|
|
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
|
|
<internal-format><use>texture[0]/internal-format</use></internal-format>
|
|
</texture-unit>
|
|
<program>
|
|
<vertex-shader n="0">Shaders/Default/include_fog.vert</vertex-shader>
|
|
<vertex-shader n="1">Shaders/Default/default.vert</vertex-shader>
|
|
<fragment-shader n="0">Shaders/Default/include_fog.frag</fragment-shader>
|
|
<fragment-shader n="1">Shaders/Default/terrain-nocolor.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<color-mask type="vec4d">0 0 0 0</color-mask>
|
|
</pass> -->
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<emissive>
|
|
<use>material/emissive</use>
|
|
</emissive>
|
|
<shininess>
|
|
<use>material/shininess</use>
|
|
</shininess>
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
</material>
|
|
<blend>
|
|
<use>transparent</use>
|
|
</blend>
|
|
<alpha-test>
|
|
<use>transparent</use>
|
|
</alpha-test>
|
|
<shade-model>smooth</shade-model>
|
|
<cull-face>back</cull-face>
|
|
<render-bin>
|
|
<bin-number>
|
|
<use>render-bin/bin-number</use>
|
|
</bin-number>
|
|
<bin-name>
|
|
<use>render-bin/bin-name</use>
|
|
</bin-name>
|
|
</render-bin>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<filter>nearest</filter>
|
|
<mag-filter>nearest</mag-filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
<mipmap-control>
|
|
<r>max</r>
|
|
<g>max</g>
|
|
<b>max</b>
|
|
</mipmap-control>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>1</unit>
|
|
<image>
|
|
<use>texture[1]/image</use>
|
|
</image>
|
|
<filter>nearest-mipmap-nearest</filter>
|
|
<mag-filter>nearest-mipmap-nearest</mag-filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>2</unit>
|
|
<image>
|
|
<use>texture[2]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[2]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[2]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[2]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[2]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>3</unit>
|
|
<image>
|
|
<use>texture[3]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[3]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[3]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[3]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[3]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>4</unit>
|
|
<image>
|
|
<use>texture[4]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[4]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[4]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[4]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[4]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<program>
|
|
<vertex-shader>Shaders/ws30.vert</vertex-shader>
|
|
<vertex-shader>Shaders/shadows-include.vert</vertex-shader>
|
|
<fragment-shader>Shaders/ws30.frag</fragment-shader>
|
|
<fragment-shader>Shaders/hazes.frag</fragment-shader>
|
|
<fragment-shader>Shaders/noise.frag</fragment-shader>
|
|
<fragment-shader>Shaders/filters-ALS.frag</fragment-shader>
|
|
<fragment-shader>Shaders/shadows-include.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ground_scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terrain_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud_self_shading</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>moonlight</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>moonlight</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>air_pollution</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>air_pollution</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- filtering -->
|
|
<uniform>
|
|
<name>gamma</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>gamma</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>brightness</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>brightness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_night_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_night_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_IR_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_IR_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_filtering</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_filtering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>delta_T</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>delta_T</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_grey</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_grey</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_black</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_black</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_xsize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_ysize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landclass</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>atlas</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">1</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>dimensionsArray</name>
|
|
<type>sampler-1d</type>
|
|
<value type="int">2</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>diffuseArray</name>
|
|
<type>sampler-1d</type>
|
|
<value type="int">3</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>specularArray</name>
|
|
<type>sampler-1d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value>2</value>
|
|
<!-- AMBIENT_AND_DIFFUSE -->
|
|
</uniform>
|
|
<!-- BEGIN shadows include -->
|
|
<uniform>
|
|
<name>shadow_tex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">10</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>shadows_enabled</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>shadows_enabled</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>sun_atlas_size</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>sun_atlas_size</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- END shadows include -->
|
|
<depth>
|
|
<function>lequal</function>
|
|
<!-- <write-mask type="bool">false</write-mask> -->
|
|
</depth>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|