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3dcloud.frag
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3dcloud.vert
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Fix bottom/middle/top shading, and update global clouds.
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2011-10-13 22:39:27 +01:00 |
bowwave.frag
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Add new water effect
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2011-12-01 21:08:43 +00:00 |
bumpspec.frag
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bumpspec.vert
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clouds-box.frag
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clouds-box.vert
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clouds-layered.frag
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clouds-layered.vert
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clouds-test.frag
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clouds-test.vert
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clouds-thick.frag
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clouds-thick.vert
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clouds-thin.frag
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clouds-thin.vert
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clouds-thinlayer.frag
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clouds-thinlayer.vert
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contrail.frag
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contrail.vert
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crop.frag
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crop.vert
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default.frag
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Standardize fog
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2011-12-01 21:03:40 +00:00 |
default.vert
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Standardize fog
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2011-12-01 21:03:40 +00:00 |
flutter.vert
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Standardize fog
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2011-12-01 21:03:40 +00:00 |
forest.frag
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Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
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2011-07-16 11:51:45 +02:00 |
forest.vert
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Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
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2011-07-16 11:51:45 +02:00 |
include_fog.frag
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Amend fog function
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2011-12-01 21:07:48 +00:00 |
include_fog.vert
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Amend fog function
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2011-12-01 21:07:48 +00:00 |
landmass-g.vert
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Standardize fog
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2011-12-01 21:03:40 +00:00 |
landmass.frag
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Standardize fog
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2011-12-01 21:05:05 +00:00 |
landmass.geom
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landmass.vert
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Standardize fog
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2011-12-01 21:05:05 +00:00 |
light-cone.frag
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light-cone.vert
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lightmap.frag
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lightmap.vert
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mat-anim.frag
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mat-anim.vert
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mode-diffuse.vert
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mode-off.vert
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model-default.frag
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model-default.vert
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rain-layer.frag
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rain-layer.vert
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reflect-bump-spec.frag
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Add support for transparent materials and .dds normal maps.
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2011-08-23 22:51:14 +01:00 |
reflect-bump-spec.vert
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standardized fog
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2011-12-01 20:57:20 +00:00 |
reflect.frag
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Add light map to reflect effect. Based on work by Emilian Huminuc.
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2011-09-26 09:42:44 +01:00 |
reflect.vert
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revert the reflection shader patch, it didn't work out the way I hoped it would
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2011-07-16 15:11:52 +02:00 |
road.frag
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Local Weather 1.36 by Thorsten Renk
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2011-09-23 23:25:15 +02:00 |
road.geom
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Local Weather 1.36 by Thorsten Renk
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2011-09-23 23:25:15 +02:00 |
road.vert
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Local Weather 1.36 by Thorsten Renk
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2011-09-23 23:25:15 +02:00 |
runway-reflect-bump-spec.frag
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standardized fog
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2011-12-01 20:57:20 +00:00 |
skydome.frag
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Local Weather 1.36 by Thorsten Renk
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2011-09-23 23:25:15 +02:00 |
skydome.vert
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Local Weather 1.36 by Thorsten Renk
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2011-09-23 23:25:15 +02:00 |
terrain-default.frag
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terrain-nocolor.frag
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Tidy up
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2011-12-02 14:33:34 +00:00 |
test.frag
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test.vert
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transition.frag
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Standardized fog
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2011-12-01 20:58:14 +00:00 |
transition.vert
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Standardized fog
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2011-12-01 20:58:14 +00:00 |
tree.frag
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Standardized fog
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2011-12-01 20:52:59 +00:00 |
tree.vert
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Standardized fog
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2011-12-01 20:52:59 +00:00 |
ubershader.frag
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Unified lightmap, bumpmap, and reflect shader
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2011-12-01 20:52:05 +00:00 |
ubershader.vert
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Unified lightmap, bumpmap, and reflect shader
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2011-12-01 20:52:05 +00:00 |
urban.frag
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Restore correct attribution
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2011-12-03 09:07:57 +01:00 |
urban.vert
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Standardize fog
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2011-12-01 21:04:27 +00:00 |
wake.vert
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Enhanced water and standardized fog
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2011-12-01 20:56:04 +00:00 |
water-inland.frag
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Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy.
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2011-10-29 10:57:04 +01:00 |
water-orig.frag
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water-orig.vert
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water.frag
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bugfix
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2011-12-01 23:19:38 +00:00 |
water.vert
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Enhanced water and standardized fog
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2011-12-01 20:56:04 +00:00 |
water_sine.frag
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Enhanced water and standardized fog
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2011-12-01 20:56:04 +00:00 |