97d54bf17f
Now based on /sim/rendering/static-lod/rough. This commit removes a large number of range settings that should in general be set by the user.
54 lines
1.6 KiB
XML
54 lines
1.6 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<name>Global Summer DDS Urban Shader</name>
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<condition>
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<and>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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<property>sim/rendering/shaders/urban</property>
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</and>
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</condition>
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<material>
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<name>BuiltUpCover</name>
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<name>Urban</name>
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<effect>Effects/urban</effect>
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<texture-set>
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<texture>Terrain/city1.png</texture>
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<texture n="2">Terrain/city1-relief-light.png</texture>
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</texture-set>
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<texture-set>
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<texture>Terrain/city2.png</texture>
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<texture n="2">Terrain/city2-relief-light.png</texture>
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</texture-set>
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<object-mask>Terrain/city1.mask.png</object-mask>
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<object-mask>Terrain/city2.mask.png</object-mask>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/urban-buildings.xml"/>
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<building-coverage>2500.0</building-coverage>
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<building-small-ratio>0.4</building-small-ratio>
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<building-small-min-floors>3</building-small-min-floors>
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<building-small-max-width-m>30.0</building-small-max-width-m>
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<building-small-min-depth-m>10.0</building-small-min-depth-m>
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<building-small-max-depth-m>30.0</building-small-max-depth-m>
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<building-medium-ratio>0.6</building-medium-ratio>
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<building-large-ratio>0.2</building-large-ratio>
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<wood-coverage>10000.0</wood-coverage>
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<tree-texture>Trees/mixed.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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</material>
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</PropertyList>
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