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fgdata/Materials/regions/global-summer.xml
2023-01-15 17:06:55 +00:00

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XML

<?xml version="1.0"?>
<PropertyList>
<name>Global Summer</name>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/grass</effect>
<texture-set>
<texture>Terrain/airport-grass-summer.png</texture>
<texture n="13">Terrain/airport-grass-summer.png</texture>
<texture n="14">Terrain/airport_grass_structure_overlay2.png</texture>
<texture n="20">Terrain/airport-grass-summer.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<base_layer_magnification>1.0</base_layer_magnification>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<overlay_layer_magnification>60.0</overlay_layer_magnification>
<!-- overlay_alpha is greater than one here.
Reason: structure texture alpha was multiplied by 0.7 to
work for lowest cases when that texture is used in
the grain slot which doesn't have alpha as of Oct 2020.
Target alpha multiplier is ~0.85. 0.85/0.7 = 1.21
-->
<overlay_alpha>1.21</overlay_alpha>
<use_grain>0</use_grain>
<grain_layer_magnification>4.0</grain_layer_magnification>
<max_grass_height>0.3</max_grass_height>
<grass_density>1.0</grass_density>
<grass_groups>2</grass_groups>
<grass_modulate_by_overlay>0</grass_modulate_by_overlay>
<grass_modulate_height_min>0.0</grass_modulate_height_min>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
<!-- uncomment this to get volumetric grass on airport keep-->
<!--
<wood-coverage>10.0</wood-coverage>
<tree-texture>Trees/grass_blades.png</tree-texture>
<tree-varieties>1</tree-varieties>
<tree-range-m>200.0</tree-range-m>
<tree-height-m>0.3</tree-height-m>
<tree-width-m>1.0</tree-width-m>
<tree-effect>Effects/tree-grass</tree-effect>
-->
</material>
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<effect>Effects/landmass-nowood</effect>
<texture>Terrain/forest1a.png</texture>
<texture>Terrain/forest1b.png</texture>
<texture>Terrain/forest1c.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
<parameters>
<edge-hardness>0.8</edge-hardness>
</parameters>
</material>
<material>
<effect>Effects/forest</effect>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture>Terrain/deciduous-hires-autumn.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
<parameters>
<edge-hardness>0.8</edge-hardness>
</parameters>
</material>
<material>
<effect>Effects/forest</effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<texture>Terrain/mixedforest-hires-autumn.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
<parameters>
<edge-hardness>0.8</edge-hardness>
</parameters>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/forest</effect>
<texture>Terrain/forest1a.png</texture>
<texture>Terrain/forest1b.png</texture>
<texture>Terrain/forest1c.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
<parameters>
<edge-hardness>0.9</edge-hardness>
</parameters>
</material>
<material>
<effect>Effects/forest</effect>
<name>EvergreenNeedleCover</name>
<name>WoodedTundraCover</name>
<texture>Terrain/dec_evergreen-hires.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
<parameters>
<edge-hardness>0.9</edge-hardness>
</parameters>
</material>
<material>
<effect>Effects/forest</effect>
<name>DeciduousNeedleCover</name>
<texture>Terrain/dec_evergreen-hires.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
<parameters>
<edge-hardness>0.8</edge-hardness>
</parameters>
</material>
<material>
<name>Sand</name>
<texture-set>
<texture>Terrain/sand4.png</texture>
<texture n="11">Terrain/sand_hires.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/sand5.png</texture>
<texture n="11">Terrain/sand_hires.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/sand6.png</texture>
<texture n="11">Terrain/sand_hires.png</texture>
</texture-set>
<!--<texture>Terrain/sand4.png</texture>
<texture>Terrain/sand5.png</texture>
<texture>Terrain/sand6.png</texture>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<effect>Effects/landmass-scrub</effect>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<!-- default US style city -->
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="2">Terrain/city1-relief-light.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<wood-coverage>250000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<parameters>
<edge-hardness>0.8</edge-hardness>
</parameters>
</material>
<material>
<name>Construction</name>
<name>Industrial</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/industrial.png</texture>
<texture n="2">Terrain/industrial-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/industrial-mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
<parameters>
<edge-hardness>0.8</edge-hardness>
</parameters>
</material>
<material>
<name>Railroad</name>
<texture>Terrain/dark_gravel.png</texture>
<xsize>200</xsize>
<ysize>200</ysize>
</material>
<material>
<name>Transport</name>
<name>Port</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/transport.png</texture>
<texture n="2">Terrain/transport-relief-light.png</texture>
</texture-set>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>1000000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
<parameters>
<edge-hardness>0.9</edge-hardness>
</parameters>
</material>
<!-- default town US style -->
<material>
<name>Town</name>
<name>SubUrban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/california-town2.png</texture>
<texture n="2">Terrain/california-town2-relief-light.png</texture>
</texture-set>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<wood-coverage>25000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>12.0</tree-height-m>
<tree-width-m>7.0</tree-width-m>
<parameters>
<edge-hardness>0.7</edge-hardness>
</parameters>
</material>
<material>
<name>Gravel</name>
<texture>Terrain/gravel_gray.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<light-coverage>1000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.5</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.5</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material include="Materials/base/water.xml">
<name>Ocean</name>
<effect>Effects/water</effect>
<texture-set>
<texture n="0">Terrain/water.png</texture>
<texture n="15">Terrain/sand1.png</texture>
</texture-set>
<parameters>
<edge-hardness>0.8</edge-hardness>
<waterline-start>0.99</waterline-start>
<waterline-end>0.995</waterline-end>
</parameters>
</material>
<material>
<effect>Effects/water-inland</effect>
<name>Stream</name>
<name>Canal</name>
<texture>Terrain/water-lake.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.5</r>
<g>0.5</g>
<b>0.5</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.3</r>
<g>0.3</g>
<b>0.3</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>0</solid>
<rolling-friction>1.5</rolling-friction>
<bumpiness>0.6</bumpiness>
<parameters>
<edge-hardness>0.8</edge-hardness>
</parameters>
</material>
<material>
<effect>Effects/water-inland</effect>
<name>Lake</name>
<name>Pond</name>
<name>Reservoir</name>
<name>Lagoon</name>
<name>Estuary</name>
<name>Watercourse</name>
<name>Saline</name>
<texture-set>
<texture>Terrain/water-lake.png</texture>
<texture n="10">Terrain/frozen_lake.png</texture>
</texture-set>
<parameters>
<ice_cover><use>/environment/surface/ice-cover</use></ice_cover>
<edge-hardness>0.8</edge-hardness>
</parameters>
<xsize>400</xsize>
<ysize>400</ysize>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.5</r>
<g>0.5</g>
<b>0.5</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.3</r>
<g>0.3</g>
<b>0.3</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid><property>/environment/surface/ice-cover</property></solid>
<rolling-friction>1.5</rolling-friction>
<bumpiness>0.6</bumpiness>
</material>
<material>
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture-set>
<texture>Terrain/sand1.png</texture>
<texture n="11">Terrain/sand3.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/sand2.png</texture>
<texture n="11">Terrain/sand1.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/sand3.png</texture>
<texture n="11">Terrain/sand2.png</texture>
</texture-set>
<!--<texture>Terrain/sand1.png</texture>
<texture>Terrain/sand2.png</texture>
<texture>Terrain/sand3.png</texture>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>IntermittentStream</name>
<texture>Terrain/wash.png</texture>
<xsize>200</xsize>
<ysize>200</ysize>
<shininess>1.5</shininess>
<solid>0</solid>
<rolling-friction>2.5</rolling-friction>
<bumpiness>0.6</bumpiness>
</material>
<material>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<texture>Terrain/marsh2.png</texture>
<texture>Terrain/marsh3.png</texture>
<texture>Terrain/marsh4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Littoral</name>
<effect>Effects/water</effect>
<texture-set>
<texture>Terrain/tidal.png</texture>
<texture n="10">Terrain/mud.png</texture>
<texture n="14">Terrain/sand_overlay.png</texture>
<texture n="15">Terrain/sand1.png</texture>
<texture n="20">Terrain/sand6_hires.png</texture>
</texture-set>
<parameters>
<ice_cover><use>/environment/sea/surface/delta-T-tide</use></ice_cover>
<grit_alpha>0.4</grit_alpha>
<base_layer_magnification>1.0</base_layer_magnification>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<overlay_layer_magnification>60.0</overlay_layer_magnification>
<overlay_alpha>1.21</overlay_alpha>
<use_grain>0</use_grain>
<grain_layer_magnification>4.0</grain_layer_magnification>
<waterline-start>0.99</waterline-start>
<waterline-end>0.995</waterline-end>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>40000000.0</light-coverage>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.4</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra2-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<effect>Effects/herbtundra</effect>
<texture-set>
<texture>Terrain/herbtundra.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<parameters>
<grain_strength>1.0</grain_strength>
<dot_density>0.2</dot_density>
</parameters>
<!--<texture-set>
<texture>Terrain/herbtundra2.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/herbtundra3.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
</texture-set>-->
<!--<texture>Terrain/herbtundra.png</texture>
<texture>Terrain/herbtundra2.png</texture>
<texture>Terrain/herbtundra3.png</texture>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>SavannaCover</name>
<texture>Terrain/savanna.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>4000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<!-- default mixed crop -->
<material>
<effect>Effects/crop</effect>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain/mixedcrop1.png</texture>
<texture>Terrain/mixedcrop4.png</texture>
<texture>Terrain/mixedcrop3.png</texture>
<object-mask>Terrain/mixedcrop1.mask.png</object-mask>
<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
<object-mask>Terrain/mixedcrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/us-farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
<parameters>
<edge-hardness>0.7</edge-hardness>
</parameters>
</material>
<!-- default US style irrigated crops -->
<material>
<effect>Effects/crop</effect>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture>Terrain/irrcrop1.png</texture>
<texture>Terrain/irrcrop2.png</texture>
<texture>Terrain/irrcrop3.png</texture>
<object-mask>Terrain/irrcrop1.mask.png</object-mask>
<object-mask>Terrain/irrcrop2.mask.png</object-mask>
<object-mask>Terrain/irrcrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/us-farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
<parameters>
<edge-hardness>0.8</edge-hardness>
</parameters>
</material>
<material>
<effect>Effects/crop</effect>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<name>Greenspace</name>
<texture>Terrain/drycrop1-autumn.png</texture>
<!--<texture>Terrain/drycrop2.png</texture>
<texture>Terrain/drycrop3.png</texture>
<texture>Terrain/drycrop4.png</texture>-->
<object-mask>Terrain/drycrop1.mask.png</object-mask>
<object-mask>Terrain/drycrop2.mask.png</object-mask>
<object-mask>Terrain/drycrop3.mask.png</object-mask>
<!--<object-mask>Terrain/drycrop4.mask.png</object-mask>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/us-farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
<parameters>
<edge-hardness>0.8</edge-hardness>
</parameters>
</material>
<material>
<name>NaturalCrop</name>
<texture>Terrain/naturalcrop1-autumn.png</texture>
<object-mask>Terrain/naturalcrop1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/us-farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<!-- default US style cropgrass -->
<material>
<effect>Effects/cropgrass</effect>
<name>CropGrassCover</name>
<name>CropGrass</name>
<texture>Terrain/cropgrass1.png</texture>
<texture>Terrain/cropgrass2.png</texture>
<texture>Terrain/cropgrass3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>150000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/cropgrass</effect>
<name>Grassland</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/tundra-hawaii-green.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>150000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>GolfCourse</name>
<texture>Terrain/golfcourse1-autumn.png</texture>
<object-mask>Terrain/golfcourse1.mask.png</object-mask>
<xsize>800</xsize>
<ysize>800</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
<parameters>
<edge-hardness>0.7</edge-hardness>
</parameters>
</material>
<material>
<name>CropWoodCover</name>
<name>CropWood</name>
<name>AgroForest</name>
<effect>Effects/landmass-nowood</effect>
<texture>Terrain/cropwood-autumn.png</texture>
<object-mask>Terrain/cropwood.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.4</friction-factor>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>10</load-resistance>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
<parameters>
<edge-hardness>0.8</edge-hardness>
</parameters>
</material>
<!-- Significant trees are typically trees planted on purpose
e.g. along an ally, a country road, a river or in a park.
In osm2city this material is used for specifically mapped
trees as well as for a portion of trees "planted" based on
heuristics in parks.
The height of these trees is typically lower than for the same
trees in woods, because they often are maintained and/or
cannot grow freely in built-up areas.
-->
<material>
<name>SignificantTrees</name>
<texture>Terrain/deciduous1.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<!-- Garden vegetation are trees and shrub typically found
in gardens in rural and urban areas. In osm2city this
material is used for vegetation "planted" based on heuristics
in gardens as well as for a portion of vegetation "planted"
based on heuristics in parks (aside significant trees).
In order to regionalize both the type of vegetation as well
as the distribution between trees and shrubs you have to
create a variant of texture garden-vegetation.png, e.g.
garden-vegetation-mediterranean.png and refer it in a regionalized
material definition.
-->
<material>
<name>GardenVegetation</name>
<texture>Terrain/deciduous1.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/garden-vegetation.png</tree-texture>
<tree-varieties>16</tree-varieties>
<tree-height-m>10.0</tree-height-m>
<tree-width-m>5.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
</PropertyList>