a9576e8c8d
- get rid of global variables and use instance variables - identified all important drawing routines and move them into *.draw files - changed to dynamic loading of *.draw *.model and *.layer files - implemented poor-man's controller hash to move use-case specific conditionals out of the draw files, and back into the instantiation, i.e. Gijs' EFIS class - started identifying stuff that is not specific to drawing, but to what is to be drawn, i.e. Model stuff - such as positioned queries, moved those out into *.model files - some more work on supporting more than a single ND MFD instance per aircraft - renamed a handful of SVG identifiers to avoid naming conflicts and to simplify usage of SVG IDs as member fields - moved all of the setlistener setup out of the fdm-initialized stub right into the ctor of the Efis class (actually that's controller stuff...) - initial MapStructure framework - aircraft-agnostic NavDisplay class - preparations for deprecating map.nas - additions to canvas.map - preparations for making NDStyles configurable via XML
26 lines
1,000 B
Text
26 lines
1,000 B
Text
var AirportModel = {};
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AirportModel.new = func make(AirportModel, LayerModel);
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# FIXME: Just testing for now: This really shouldn't be part of the core LayerModel, needs to go to "AirportModel" instead
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# FIXME: This will get called ONCE for EACH layer that uses the AirportModel, so VERY inefficient ATM! => should be shared among layers
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AirportModel.init = func {
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me._view.reset();
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var id = getprop(me._input_property); # HACK: this needs to be handled via the controller - introduce "input_property"
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#print("ID is:", id);
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(id == "") and return;
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var apt=airportinfo(id); # FIXME: replace with controller call to update the model
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foreach(var a; [ apt ]) #FIXME: move to separate method: "populate"
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# print("storing:", a.id) and
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me.push(a);
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#print("Work items in Model:", me.hasData() );
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#print("Model updated!!");
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# set RefPos and hdg to apt !!
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me._map.setRefPos(apt.lat, apt.lon);
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#TODO: Notify view on update - use proper NOTIFICATIONS (INIT; UPDATE etc)
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me.notifyView();
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}
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