149 lines
4.5 KiB
Text
149 lines
4.5 KiB
Text
##
|
|
# Returns true if the first object is an instance of the second
|
|
# (class) object. Example: isa(someObject, props.Node)
|
|
#
|
|
var isa = func(obj, class) {
|
|
if(typeof(obj) == "hash" and obj["parents"] != nil)
|
|
foreach(c; obj.parents)
|
|
if(c == class or isa(c, class))
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
##
|
|
# Invokes a FlightGear command specified by the first argument. The
|
|
# second argument specifies the property tree to be passed to the
|
|
# command as its argument. It may be either a props.Node object or a
|
|
# string, in which case it specifies a path in the global property
|
|
# tree.
|
|
#
|
|
var fgcommand = func(cmd, node=nil) {
|
|
if(isa(node, props.Node)) node = node._g;
|
|
_fgcommand(cmd, node);
|
|
}
|
|
|
|
##
|
|
# Returns the SGPropertyNode argument to the currently executing
|
|
# function. Wrapper for the internal _cmdarg function that retrieves
|
|
# the ghost handle to the argument and wraps it in a
|
|
# props.Node object.
|
|
#
|
|
var cmdarg = func { props.wrapNode(_cmdarg()) }
|
|
|
|
##
|
|
# Utility. Does what you think it does.
|
|
#
|
|
var abs = func(v) { return v < 0 ? -v : v }
|
|
|
|
##
|
|
# Convenience wrapper for the _interpolate function. Takes a
|
|
# single string or props.Node object in arg[0] indicating a target
|
|
# property, and a variable-length list of time/value pairs. Example:
|
|
#
|
|
# interpolate("/animations/radar/angle",
|
|
# 180, 1, 360, 1, 0, 0,
|
|
# 180, 1, 360, 1, 0, 0,
|
|
# 180, 1, 360, 1, 0, 0,
|
|
# 180, 1, 360, 1, 0, 0,
|
|
# 180, 1, 360, 1, 0, 0,
|
|
# 180, 1, 360, 1, 0, 0,
|
|
# 180, 1, 360, 1, 0, 0,
|
|
# 180, 1, 360, 1, 0, 0);
|
|
#
|
|
# This will swing the "radar dish" smoothly through 8 revolutions over
|
|
# 16 seconds. Note the use of zero-time interpolation between 360 and
|
|
# 0 to wrap the interpolated value properly.
|
|
#
|
|
var interpolate = func(node, val...) {
|
|
if(isa(node, props.Node)) node = node._g;
|
|
elsif(typeof(node) != "scalar") return;
|
|
_interpolate(node, val);
|
|
}
|
|
|
|
|
|
##
|
|
# Wrapper for the _setlistener function. Takes a property path string
|
|
# or props.Node object in arg[0] indicating the listened to property,
|
|
# a function in arg[1], an optional bool in arg[2], which triggers the
|
|
# function initially if true, and an optional integer in arg[3], which
|
|
# sets the listener's runtime behavior to "only trigger on change" (0),
|
|
# "always trigger on write" (1), and "trigger even when children are
|
|
# written to" (2).
|
|
#
|
|
var setlistener = func(node, fn, init = 0, runtime = 1) {
|
|
if(isa(node, props.Node)) node = node._g;
|
|
var id = _setlistener(node, func(chg, lst, mode, is_child) {
|
|
fn(props.wrapNode(chg), props.wrapNode(lst), mode, is_child);
|
|
}, init, runtime);
|
|
if(__.log_level <= 2) {
|
|
var c = caller(1);
|
|
printf("setting listener #%d in %s, line %s", id, c[2], c[3]);
|
|
}
|
|
return id;
|
|
}
|
|
|
|
|
|
##
|
|
# Returns true if the symbol name is defined in the caller, or the
|
|
# caller's lexical namespace. (i.e. defined("varname") tells you if
|
|
# you can use varname in an expression without a undefined symbol
|
|
# error.
|
|
#
|
|
var defined = func(sym) {
|
|
var fn = 1;
|
|
while((var frame = caller(fn)) != nil) {
|
|
if(contains(frame[0], sym)) return 1;
|
|
fn += 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
##
|
|
# Returns reference to calling function. This allows a function to
|
|
# reliably call itself from a closure, rather than the global function
|
|
# with the same name.
|
|
#
|
|
var thisfunc = func caller(1)[1];
|
|
|
|
|
|
##
|
|
# Just what it says it is.
|
|
#
|
|
var printf = func print(call(sprintf, arg));
|
|
|
|
|
|
##
|
|
# Print log messages in appropriate --log-level.
|
|
# Usage: printlog("warn", "...");
|
|
# The underscore hash prevents helper functions/variables from
|
|
# needlessly polluting the global namespace.
|
|
#
|
|
__ = {};
|
|
__.dbg_types = { none:0, bulk:1, debug:2, info:3, warn:4, alert:5 };
|
|
__.log_level = __.dbg_types[getprop("/sim/logging/priority")];
|
|
var printlog = func(level, args...) {
|
|
if(__.dbg_types[level] >= __.log_level) call(print, args);
|
|
}
|
|
|
|
|
|
##
|
|
# Load and execute ~/.fgfs/Nasal/*.nas files in alphabetic order
|
|
# after all $FG_ROOT/Nasal/*.nas files were loaded.
|
|
#
|
|
settimer(func {
|
|
var path = getprop("/sim/fg-home") ~ "/Nasal";
|
|
if((var dir = directory(path)) == nil) return;
|
|
foreach(var file; sort(dir, cmp))
|
|
if(size(file) > 4 and substr(file, -4) == ".nas")
|
|
io.load_nasal(path ~ "/" ~ file, substr(file, 0, size(file) - 4));
|
|
}, 0);
|
|
|
|
|
|
##
|
|
# Constants.
|
|
#
|
|
var D2R = math.pi / 180; # degree to radian
|
|
var R2D = 180 / math.pi; # radian to degree
|
|
var FT2M = 0.3048; # feet to meter
|
|
var M2FT = 1 / FT2M; # meter to feet
|