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fgdata/Aircraft/Instruments/turn.xml
curt 3c779c032d Lee Elliott:
[ In support of the TSR2, SeaHawk and A-10 ]

I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 03:31:36 +00:00

173 lines
3.9 KiB
XML

<?xml version="1.0"?>
<!--
Default turn coordinator instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
-->
<PropertyList>
<name>Turn Coordinator</name>
<w-base>128</w-base>
<h-base>128</h-base>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-1.rgb</path>
<x1>0.51</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.49</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>tube-back</name>
<texture>
<path>Aircraft/Instruments/Textures/maintc.rgb</path>
<x1>0.01171875</x1>
<x2>0.9921875</x2>
<y1>0.7421875</y1>
<y2>1.0</y2>
</texture>
<w>60</w>
<h>20</h>
<transformations>
<transformation>
<type>y-shift</type>
<offset>-25</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>ball</name>
<texture>
<path>Aircraft/Instruments/Textures/maintc.rgb</path>
<x1>0.00390625</x1>
<x2>0.16796875</x2>
<y1>0.2890625</y1>
<y2>0.453125</y2>
</texture>
<w>10</w>
<h>11</h>
<transformations>
<transformation>
<type>rotation</type>
<property>/steam/slip-skid</property>
<min>-1.1</min>
<max>1.1</max>
<scale>50.0</scale>
</transformation>
<transformation>
<type>y-shift</type>
<property>/steam/slip-skid</property>
<min>-1.1</min>
<max>0.0</max>
<scale>5.0</scale>
</transformation>
<transformation>
<type>y-shift</type>
<property>/steam/slip-skid</property>
<min>0.0</min>
<max>1.1</max>
<scale>-5.0</scale>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-28</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>tube</name>
<texture>
<path>Aircraft/Instruments/Textures/maintc.rgb</path>
<x1>0.01171875</x1>
<x2>0.9921875</x2>
<y1>0.015625</y1>
<y2>0.2890625</y2>
</texture>
<w>60</w>
<h>20</h>
<transformations>
<transformation>
<type>y-shift</type>
<offset>-25</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>plane</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.0</x1>
<y1>0.375</y1>
<x2>0.375</x2>
<y2>0.5</y2>
</texture>
<w>88</w>
<h>32</h>
<transformations>
<transformation>
<type>rotation</type>
<property>/steam/turn-rate</property>
<min>-2.5</min>
<max>2.5</max>
<scale>20.0</scale>
</transformation>
<transformation>
<type>y-shift</type>
<offset>8</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>128</w>
<h>128</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>