82d415cbd4
Now the properties of the atmospheric medium can be changed through the property tree.
57 lines
1.8 KiB
XML
57 lines
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/HDR/atmos-aerial-perspective</name>
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<parameters>
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<!-- atmos.glsl -->
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<aerosol-type>
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<use>/sim/rendering/hdr/atmos/aerosol-type</use>
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</aerosol-type>
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<aerosol-turbidity>
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<use>/sim/rendering/hdr/atmos/aerosol-turbidity</use>
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</aerosol-turbidity>
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<ground-albedo>
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<use>/sim/rendering/hdr/atmos/ground-albedo</use>
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</ground-albedo>
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<month-of-the-year>
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<use>/sim/time/utc/month</use>
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</month-of-the-year>
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</parameters>
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<technique n="1">
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<pass>
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<program>
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<vertex-shader>Shaders/HDR/quad.vert</vertex-shader>
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<fragment-shader>Shaders/HDR/atmos_aerial_perspective.frag</fragment-shader>
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<fragment-shader>Shaders/HDR/math.glsl</fragment-shader>
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<fragment-shader>Shaders/HDR/pos_from_depth.glsl</fragment-shader>
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<fragment-shader>Shaders/HDR/atmos.glsl</fragment-shader>
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<fragment-shader>Shaders/HDR/atmos_spectral.glsl</fragment-shader>
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</program>
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<uniform>
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<name>transmittance_lut</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<!-- atmos.glsl -->
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<uniform>
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<name>aerosol_type</name>
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<type>int</type>
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<value><use>aerosol-type</use></value>
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</uniform>
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<uniform>
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<name>aerosol_turbidity</name>
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<type>float</type>
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<value><use>aerosol-turbidity</use></value>
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</uniform>
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<uniform>
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<name>ground_albedo</name>
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<type>float</type>
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<value><use>ground-albedo</use></value>
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</uniform>
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<uniform>
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<name>month_of_the_year</name>
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<type>int</type>
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<value><use>month-of-the-year</use></value>
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</uniform>
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</pass>
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</technique>
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</PropertyList>
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