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fgdata/gui/dialogs/button-config.xml
Stuart Buchanan 221235063b Add button bindings for engine to joystick config
At the suggestion of Gilberto AGOSTINHO, add
button bindings for throttle, mixture and prop
to the joystick configuration dialog.

Specific use-case is users of game-pads, but also
useful to users with a single throttle axis on their
joystick.
2016-02-10 22:21:18 +00:00

521 lines
10 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<nasal>
<open><![CDATA[
var assignButton = func(cmd) {
var i = getprop("/sim/gui/dialogs/joystick-config/current-button");
setprop("/sim/gui/dialogs/joystick-config/button[" ~ i ~ "]/binding", cmd);
joystick.writeConfig();
fgcommand("reinit", props.Node.new({"subsystem": "input"}));
fgcommand("dialog-close", props.Node.new({"dialog-name": "button-config"}));
fgcommand("dialog-close", props.Node.new({"dialog-name": "joystick-config"}));
fgcommand("dialog-show", props.Node.new({"dialog-name": "joystick-config"}));
}
]]></open>
<close><![CDATA[
]]></close>
</nasal>
<name>button-config</name>
<layout>vbox</layout>
<resizable>true</resizable>
<modal>true</modal>
<default-padding>3</default-padding>
<group>
<layout>hbox</layout>
<default-padding>1</default-padding>
<empty><stretch>true</stretch></empty>
<text>
<label>Button Configuration</label>
</text>
<empty><stretch>true</stretch></empty>
<button>
<legend></legend>
<key>Esc</key>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<text>
<halign>left</halign>
<label>Select the command you wish to assign to this button.</label>
</text>
<hrule/>
<group>
<layout>table</layout>
<text>
<row>0</row>
<col>0</col>
<label>Flight Surface Trim</label>
</text>
<button>
<row>1</row>
<col>0</col>
<halign>fill</halign>
<legend>Elevator Trim Up</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Elevator Trim Up");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>0</col>
<halign>fill</halign>
<legend>Elevator Trim Down</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Elevator Trim Down");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>0</col>
<halign>fill</halign>
<legend>Rudder Trim Left</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Rudder Trim Left");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>0</col>
<halign>fill</halign>
<legend>Rudder Trim Right</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Rudder Trim Right");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>0</col>
<halign>fill</halign>
<legend>Aileron Trim Left</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Aileron Trim Left");
</script>
</binding>
</button>
<button>
<row>6</row>
<col>0</col>
<halign>fill</halign>
<legend>Aileron Trim Right</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Aileron Trim Right");
</script>
</binding>
</button>
<text>
<row>0</row>
<col>1</col>
<label>Control Surfaces</label>
</text>
<button>
<row>1</row>
<col>1</col>
<halign>fill</halign>
<legend>Flaps Up</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Flaps Up");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>1</col>
<halign>fill</halign>
<legend>Flaps Down</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Flaps Down");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>1</col>
<halign>fill</halign>
<legend>Gear Up</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Gear Up");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>1</col>
<halign>fill</halign>
<legend>Gear Down</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Gear Down");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>1</col>
<halign>fill</halign>
<legend>Spoilers Retract</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Spoilers Retract");
</script>
</binding>
</button>
<button>
<row>6</row>
<col>1</col>
<halign>fill</halign>
<legend>Spoilers Deploy</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Spoilers Deploy");
</script>
</binding>
</button>
<text>
<row>0</row>
<col>2</col>
<label>Powerplant Controls</label>
</text>
<button>
<row>1</row>
<col>2</col>
<halign>fill</halign>
<legend>Throttle Up</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Throttle Up");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>2</col>
<halign>fill</halign>
<legend>Throttle Down</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Throttle Down");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>2</col>
<halign>fill</halign>
<legend>Mixture Rich</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Mixture Rich");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>2</col>
<halign>fill</halign>
<legend>Mixture Lean</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Mixture Lean");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>2</col>
<halign>fill</halign>
<legend>Propeller Fine</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Propeller Fine");
</script>
</binding>
</button>
<button>
<row>6</row>
<col>2</col>
<halign>fill</halign>
<legend>Propeller Coarse</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Propeller Coarse");
</script>
</binding>
</button>
<text>
<row>0</row>
<col>3</col>
<label>Other Aircraft Controls</label>
</text>
<button>
<row>1</row>
<col>3</col>
<halign>fill</halign>
<legend>Brakes</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Brakes");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>3</col>
<halign>fill</halign>
<legend>FGCom PTT</legend>
<binding>
<command>nasal</command>
<script>
assignButton("FGCom PTT");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>3</col>
<halign>fill</halign>
<legend>Trigger</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Trigger");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>3</col>
<halign>fill</halign>
<legend>Custom</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Custom");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>3</col>
<halign>fill</halign>
<legend>None</legend>
<binding>
<command>nasal</command>
<script>
assignButton("None");
</script>
</binding>
</button>
<text>
<row>0</row>
<col>4</col>
<label>View</label>
</text>
<button>
<row>1</row>
<col>4</col>
<halign>fill</halign>
<legend>View Decrease</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Decrease");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>4</col>
<halign>fill</halign>
<legend>View Increase</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Increase");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>4</col>
<halign>fill</halign>
<legend>View Cycle Forwards</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Cycle Forwards");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>4</col>
<halign>fill</halign>
<legend>View Cycle Backwards</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Cycle Backwards");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>4</col>
<halign>fill</halign>
<legend>View Left</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Left");
</script>
</binding>
</button>
<button>
<row>6</row>
<col>4</col>
<halign>fill</halign>
<legend>View Right</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Right");
</script>
</binding>
</button>
<button>
<row>7</row>
<col>4</col>
<halign>fill</halign>
<legend>View Up</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Up");
</script>
</binding>
</button>
<button>
<row>8</row>
<col>4</col>
<halign>fill</halign>
<legend>View Down</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Down");
</script>
</binding>
</button>
</group>
<group>
<empty>
<stretch>true</stretch>
</empty>
<layout>hbox</layout>
<button>
<legend>Close</legend>
<default>true</default>
<key>Esc</key>
<binding>
<command>dialog-close</command>
</binding>
</button>
<empty>
<stretch>true</stretch>
</empty>
</group>
</PropertyList>