12 lines
201 B
GLSL
12 lines
201 B
GLSL
#version 120
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uniform sampler2D baseTexture;
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void main(void)
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{
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vec4 base = texture2D( baseTexture, gl_TexCoord[0].st);
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if (base.a <= 0.01)
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discard;
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gl_FragColor = vec4 (1.0, 1.0, 1.0, 1.0);
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}
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