4eea1f6dfd
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
24 lines
436 B
C++
24 lines
436 B
C++
// -*-C++-*-
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uniform sampler2D texture;
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////fog "include" /////
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uniform int fogType;
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vec3 fog_Func(vec3 color, int type);
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//////////////////////
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void main()
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{
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vec4 color = vec4(1.0, 1.0, 1.0, 1.0);
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vec4 texel;
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vec4 fragColor;
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vec4 finalColor;
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texel = texture2D(texture, gl_TexCoord[0].st);
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fragColor = color * texel;
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finalColor.rgb = fog_Func(fragColor.rgb, fogType);
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gl_FragColor = finalColor;
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}
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