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fgdata/Shaders/light-cone.vert
Emilian Huminiuc 4df2af2cef SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00

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GLSL

// varying float fogCoord;
void main()
{
// vec3 ecPosition = vec3(gl_ModelViewMatrix * gl_Vertex);
gl_Position = ftransform();
// fogCoord = abs(ecPosition.z);
}