4df2af2cef
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
9 lines
177 B
GLSL
9 lines
177 B
GLSL
// varying float fogCoord;
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void main()
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{
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// vec3 ecPosition = vec3(gl_ModelViewMatrix * gl_Vertex);
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gl_Position = ftransform();
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// fogCoord = abs(ecPosition.z);
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}
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