1
0
Fork 0
fgdata/Nasal/joystick.nas
Stuart Buchanan 221235063b Add button bindings for engine to joystick config
At the suggestion of Gilberto AGOSTINHO, add
button bindings for throttle, mixture and prop
to the joystick configuration dialog.

Specific use-case is users of game-pads, but also
useful to users with a single throttle axis on their
joystick.
2016-02-10 22:21:18 +00:00

736 lines
24 KiB
Text

# Joystick configuration library.
var DIALOGROOT = "/sim/gui/dialogs/joystick-config";
var MAX_AXES = 8;
var MAX_NASALS = 8;
var MAX_BUTTONS = 24;
# Hash of the custom axis/buttons
var custom_bindings = {};
# Class for an individual joystick axis binding
var Axis = {
new: func(name, prop, invertable) {
var m = { parents: [Axis] };
m.name = name;
m.prop = prop;
m.invertable = invertable;
m.inverted = 0;
return m;
},
clone: func() {
var m = { parents: [Axis] };
m.name = me.name;
m.prop = me.prop;
m.invertable = me.invertable;
m.inverted = me.inverted;
return m;
},
match: func(prop) {
return 0;
},
parse: func(prop) { },
readProps: func(props) {},
getName: func() { return me.name; },
getBinding: func(axis) { return props.Node.new(); },
isInvertable: func() { return me.invertable; },
isInverted: func() { return me.inverted; },
setInverted: func(b) {
if (me.invertable) me.inverted = b;
},
};
var CustomAxis = {
new: func() {
var m = { parents: [CustomAxis, Axis.new("Custom", "", 0) ] };
me.custom_binding = nil;
return m;
},
clone: func() {
var m = { parents: [CustomAxis, Axis.new("Custom", "", 0) ] };
m.custom_binding = me.custom_binding;
return m;
},
match: func(prop) {
var p = props.Node.new();
if (prop.getNode("binding") != nil) {
props.copy(prop.getNode("binding"), p);
me.custom_binding = p;
return 1;
} else {
return 0;
}
},
getBinding: func(axis) {
var p = props.Node.new().getNode("axis[" ~ axis ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
props.copy(me.custom_binding, p.getNode("binding", 1));
return p;
},
};
var UnboundAxis = {
new: func() {
var m = { parents: [UnboundAxis, Axis.new("None", "", 0) ] };
return m;
},
clone: func() {
var m = { parents: [UnboundAxis, Axis.new("None", "", 0) ] };
return m;
},
match: func(prop) {
return 1;
},
getBinding: func(axis) {
return nil;
},
};
var PropertyScaleAxis = {
new: func(name, prop, factor=1, offset=0) {
var m = { parents: [PropertyScaleAxis, Axis.new(name, prop, 1) ] };
m.prop=prop;
m.factor = factor;
m.offset = offset;
return m;
},
clone: func() {
var m = { parents: [PropertyScaleAxis, Axis.new(me.name, me.prop, 1) ] };
m.inverted = me.inverted;
m.prop= me.prop;
m.factor = me.factor;
m.offset = me.offset;
return m;
},
match: func(prop) {
var cmd = prop.getNode("binding", 1).getNode("command", 1).getValue();
var p = prop.getNode("binding", 1).getNode("property", 1).getValue();
return ((cmd == "property-scale") and (p == me.prop));
},
parse: func(p) {
bindingNode = p.getNode("binding", 1);
me.prop = bindingNode.getNode("property", 1).getValue();
# Don't create an empty 'factor' node if it doesn't exist!
# (value 0 wouldn't be appropriate for a default factor)
factorNode = bindingNode.getNode("factor", 0);
me.factor = (factorNode != nil) ? factorNode.getValue() : 1.0;
me.inverted = (me.factor < 0);
me.offset = bindingNode.getNode("offset", 1).getValue();
},
getBinding: func(axis) {
var p = props.Node.new();
p = p.getNode("axis[" ~ axis ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("binding", 1).getNode("command", 1).setValue("property-scale");
p.getNode("binding", 1).getNode("property", 1).setValue(me.prop);
if (me.inverted) {
p.getNode("binding", 1).getNode("factor", 1).setValue(0 - me.factor);
} else {
p.getNode("binding", 1).getNode("factor", 1).setValue(me.factor);
}
p.getNode("binding", 1).getNode("offset", 1).setValue(me.offset);
return p;
},
};
var NasalScaleAxis = {
new: func(name, script, prop) {
var m = { parents: [NasalScaleAxis, Axis.new(name, prop, 0) ] };
m.script = script;
m.prop = prop;
return m;
},
clone: func() {
var m = { parents: [NasalScaleAxis, Axis.new(me.name, me.prop, 0) ] };
m.script = me.script;
m.prop = me.prop;
return m;
},
match: func(prop) {
var cmd = prop.getNode("binding", 1).getNode("command", 1).getValue();
var p = prop.getNode("binding", 1).getNode("script", 1).getValue();
if ((p != nil) and (cmd == "nasal")) {
p = string.trim(p);
p = string.replace(p, ";", "");
p = p ~ ";";
return (p == me.script);
} else {
return 0;
}
},
getBinding: func(axis) {
var p = props.Node.new().getNode("axis[" ~ axis ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("binding", 1).getNode("command", 1).setValue("nasal");
p.getNode("binding", 1).getNode("script", 1).setValue(me.script);
return p;
},
};
var NasalLowHighAxis = {
new: func(name, lowscript, highscript, prop) {
var m = { parents: [NasalLowHighAxis, Axis.new(name, prop, 1) ] };
m.lowscript = lowscript;
m.highscript = highscript;
return m;
},
clone: func() {
var m = { parents: [NasalLowHighAxis, Axis.new(me.name, me.prop, 1) ] };
m.inverted = me.inverted;
m.lowscript = me.lowscript;
m.highscript = me.highscript;
return m;
},
match: func(prop) {
var cmd = prop.getNode("low", 1).getNode("binding", 1).getNode("command", 1).getValue();
var p = prop.getNode("low", 1).getNode("binding", 1).getNode("script", 1).getValue();
if ((p == nil) or (cmd != "nasal")) return 0;
p = string.trim(p);
p = string.replace(p, ";", "");
p = p ~ ";";
if (p == me.lowscript) {
return 1;
}
if (p == me.highscript) {
me.inverted = 1;
return 1;
}
return 0;
},
getBinding: func(axis) {
var p = props.Node.new().getNode("axis[" ~ axis ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("low", 1).getNode("binding", 1).getNode("command", 1).setValue("nasal");
p.getNode("high", 1).getNode("binding", 1).getNode("command", 1).setValue("nasal");
if (me.inverted) {
p.getNode("low", 1).getNode("binding", 1).getNode("script", 1).setValue(me.highscript);
p.getNode("high", 1).getNode("binding", 1).getNode("script", 1).setValue(me.lowscript);
} else {
p.getNode("low", 1).getNode("binding", 1).getNode("script", 1).setValue(me.lowscript);
p.getNode("high", 1).getNode("binding", 1).getNode("script", 1).setValue(me.highscript);
}
return p;
},
};
var axisBindings = [
PropertyScaleAxis.new("Aileron", "/controls/flight/aileron"),
PropertyScaleAxis.new("Elevator", "/controls/flight/elevator"),
PropertyScaleAxis.new("Rudder", "/controls/flight/rudder"),
NasalScaleAxis.new("Throttle", "controls.throttleAxis();", "/controls/engines/engine[0]/throttle") ,
NasalScaleAxis.new("Mixture", "controls.mixtureAxis();", "/controls/engines/engine[0]/mixture") ,
NasalScaleAxis.new("Propeller", "controls.propellerAxis();", "/controls/engines/engine[0]/propeller-pitch") ,
NasalLowHighAxis.new("View (horizontal)",
"setprop(\"/sim/current-view/goal-heading-offset-deg\", getprop(\"/sim/current-view/goal-heading-offset-deg\") + 30);",
"setprop(\"/sim/current-view/goal-heading-offset-deg\", getprop(\"/sim/current-view/goal-heading-offset-deg\") - 30);",
"/sim/current-view/goal-heading-offset-deg"),
NasalLowHighAxis.new("View (vertical)",
"setprop(\"/sim/current-view/goal-pitch-offset-deg\", getprop(\"/sim/current-view/goal-pitch-offset-deg\") - 20);",
"setprop(\"/sim/current-view/goal-pitch-offset-deg\", getprop(\"/sim/current-view/goal-pitch-offset-deg\") + 20);",
"/sim/current-view/goal-heading-offset-deg"),
# PropertyScaleAxis.new("Aileron Trim", "/controls/flight/aileron-trim"),
# PropertyScaleAxis.new("Elevator Trim", "/controls/flight/elevator-trim"),
# PropertyScaleAxis.new("Rudder Trim", "/controls/flight/rudder-trim"),
PropertyScaleAxis.new("Brake Left", "/controls/gear/brake-left", 0.5, 1.0),
PropertyScaleAxis.new("Brake Right", "/controls/gear/brake-right", 0.5, 1.0),
NasalLowHighAxis.new("Aileron Trim", "controls.aileronTrim(-1);", "controls.aileronTrim(1);", "/controls/flight/aileron-trim"),
NasalLowHighAxis.new("Elevator Trim", "controls.elevatorTrim(-1);", "controls.elevatorTrim(1);", "/controls/flight/elevator-trim"),
NasalLowHighAxis.new("Rudder Trim", "controls.rudderTrim(-1);", "controls.rudderTrim(1);", "/controls/flight/rudder-trim"),
CustomAxis.new(),
UnboundAxis.new(),
];
# Button bindings
var ButtonBinding = {
new: func(name, binding, repeatable) {
var m = { parents: [ButtonBinding] };
m.name = name;
m.binding = binding;
m.repeatable = repeatable;
return m;
},
clone: func() {
var m = { parents: [ButtonBinding] };
m.name = me.name;
m.binding= me.binding;
m.repeatable = me.repeatable;
return m;
},
match: func(prop) {
return 0;
},
getName: func() { return me.name; },
getBinding: func(button) { return nil; },
isRepeatable: func() { return me.repeatable; }
};
var CustomButton = {
new: func() {
var m = { parents: [CustomButton, ButtonBinding.new("Custom", "", 0) ] };
m.custom_binding = nil;
return m;
},
clone: func() {
var m = { parents: [CustomButton, ButtonBinding.new("Custom", "", 0) ] };
m.custom_binding = me.custom_binding;
return m;
},
match: func(prop) {
if (prop.getNode("binding") != nil) {
var p = props.Node.new();
props.copy(prop.getNode("binding"), p);
me.custom_binding = p;
return 1;
} else {
return 0;
}
},
getBinding: func(button) {
var p = props.Node.new().getNode("button[" ~ button ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
props.copy(me.custom_binding, p.getNode("binding", 1));
return p;
},
};
var UnboundButton = {
new: func() {
var m = { parents: [UnboundButton, ButtonBinding.new("None", "", 0) ] };
return m;
},
clone: func() {
var m = { parents: [UnboundButton, ButtonBinding.new("None", "", 0) ] };
return m;
},
match: func(prop) {
return (prop.getNode("binding") != nil);
},
getBinding: func(button) {
var p = props.Node.new().getNode("button[" ~ button ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
return p;
},
};
var PropertyToggleButton = {
new: func(name, prop) {
var m = { parents: [PropertyToggleButton, ButtonBinding.new(name, prop, 0) ] };
return m;
},
clone: func() {
var m = { parents: [PropertyToggleButton, ButtonBinding.new(me.name, me.binding, 0) ] };
return m;
},
match: func(prop) {
var c = prop.getNode("binding", 1).getNode("command", 1).getValue();
var p = prop.getNode("binding", 1).getNode("property", 1).getValue();
return ((c == "property-toggle") and (p == me.prop));
},
getBinding: func(button) {
var p = props.Node.new().getNode("button[" ~ button ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("binding", 1).getNode("command", 1).setValue("property-toggle");
p.getNode("binding", 1).getNode("property", 1).setValue(me.binding);
return p;
},
};
var PropertyAdjustButton = {
new: func(name, prop, step) {
var m = { parents: [PropertyAdjustButton, ButtonBinding.new(name, prop, 0) ] };
m.step = step;
return m;
},
clone: func() {
var m = { parents: [PropertyAdjustButton, ButtonBinding.new(me.name, me.binding, 0) ] };
m.step = me.step;
return m;
},
match: func(prop) {
var c = prop.getNode("binding", 1).getNode("command", 1).getValue();
var p = prop.getNode("binding", 1).getNode("property", 1).getValue();
var s = prop.getNode("binding", 1).getNode("step", 1).getValue();
return ((c == "property-adjust") and (p == me.binding) and (s == me.step));
},
getBinding: func(button) {
var p = props.Node.new().getNode("button[" ~ button ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("binding", 1).getNode("command", 1).setValue("property-adjust");
p.getNode("binding", 1).getNode("property", 1).setValue(me.binding);
p.getNode("binding", 1).getNode("step", 1).setValue(me.step);
return p;
},
};
var NasalButton = {
new: func(name, script, repeatable) {
var m = { parents: [NasalButton, ButtonBinding.new(name, script, repeatable) ] };
return m;
},
clone: func() {
var m = { parents: [NasalButton, ButtonBinding.new(me.name, me.binding, me.repeatable) ] };
return m;
},
match: func(prop) {
var c = prop.getNode("binding", 1).getNode("command", 1).getValue();
var p = prop.getNode("binding", 1).getNode("script", 1).getValue();
if (p == nil) { return 0; }
p = string.trim(p);
p = string.replace(p, ";", "");
p = p ~ ";";
return ((c == "nasal") and (p == me.binding));
},
getBinding: func(button) {
var p = props.Node.new().getNode("button[" ~ button ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("binding", 1).getNode("command", 1).setValue("nasal");
p.getNode("binding", 1).getNode("script", 1).setValue(me.binding);
p.getNode("repeatable", 1).setValue(me.repeatable);
return p;
},
};
var NasalHoldButton = {
new: func(name, script, scriptUp) {
var m = { parents: [NasalHoldButton, ButtonBinding.new(name, script, 0) ] };
m.scriptUp = scriptUp;
return m;
},
clone: func() {
var m = { parents: [NasalHoldButton, ButtonBinding.new(me.name, me.binding, 0) ] };
m.scriptUp = me.scriptUp;
return m;
},
match: func(prop) {
var c = prop.getNode("mod-up", 1).getNode("binding", 1).getNode("command", 1).getValue();
var p1 = prop.getNode("binding", 1).getNode("script", 1).getValue();
var p2 = prop.getNode("mod-up", 1).getNode("binding", 1).getNode("script", 1).getValue();
if (p2 == nil) { return 0; }
p1 = string.trim(p1);
p1 = string.replace(p1, ";", "");
p1 = p1 ~ ";";
return ((c == "nasal") and (p1 == me.binding));
},
getBinding: func(button) {
var p = props.Node.new().getNode("button[" ~ button ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("repeatable", 1).setValue("false");
p.getNode("binding", 1).getNode("command", 1).setValue("nasal");
p.getNode("binding", 1).getNode("script", 1).setValue(me.binding);
p.getNode("mod-up", 1).getNode("binding", 1).getNode("command", 1).setValue("nasal");
p.getNode("mod-up", 1).getNode("binding", 1).getNode("script", 1).setValue(me.scriptUp);
return p;
},
};
var buttonBindings = [
NasalButton.new("Throttle Up", "controls.incThrottle(0.01, 1.0);", 1),
NasalButton.new("Throttle Down", "controls.incThrottle(-0.01, -1.0);", 1),
NasalButton.new("Mixture Rich", "controls.adjMixture(1);", 1),
NasalButton.new("Mixture Lean", "controls.adjMixture(-1);", 1),
NasalButton.new("Propeller Fine", "controls.adjPropeller(1);", 1),
NasalButton.new("Propeller Coarse", "controls.adjPropeller(-1);", 1),
NasalButton.new("Elevator Trim Up", "controls.elevatorTrim(-1);", 1),
NasalButton.new("Elevator Trim Down", "controls.elevatorTrim(1);", 1),
NasalButton.new("Rudder Trim Left", "controls.rudderTrim(-1);", 1),
NasalButton.new("Rudder Trim Right", "controls.rudderTrim(1);", 1),
NasalButton.new("Aileron Trim Left", "controls.aileronTrim(-1);", 1),
NasalButton.new("Aileron Trim Right", "controls.aileronTrim(1);", 1),
NasalHoldButton.new("FGCom PTT", "controls.ptt(1);", "controls.ptt(0);"),
NasalHoldButton.new("Trigger", "controls.trigger(1);", "controls.trigger(0);"),
NasalHoldButton.new("Flaps Up", "controls.flapsDown(-1);", "controls.flapsDown(0);"),
NasalHoldButton.new("Flaps Down", "controls.flapsDown(1);", "controls.flapsDown(0);"),
NasalHoldButton.new("Gear Up", "controls.gearDown(-1);", "controls.gearDown(0);"),
NasalHoldButton.new("Gear Down", "controls.gearDown(1);", "controls.gearDown(0);"),
NasalHoldButton.new("Spoilers Retract", "controls.stepSpoilers(-1);", "controls.stepSpoilers(0);"),
NasalHoldButton.new("Spoilers Deploy", "controls.stepSpoilers(1);", "controls.stepSpoilers(0);"),
NasalHoldButton.new("Brakes", "controls.applyBrakes(1);", "controls.applyBrakes(0);"),
NasalButton.new("View Decrease", "view.decrease(0.75);", 1),
NasalButton.new("View Increase", "view.increase(0.75);", 1),
NasalButton.new("View Cycle Forwards", "view.stepView(1);", 0),
NasalButton.new("View Cycle Backwards", "view.stepView(-1);", 0),
PropertyAdjustButton.new("View Left", "/sim/current-view/goal-heading-offset-deg", "30.0"),
PropertyAdjustButton.new("View Right", "/sim/current-view/goal-heading-offset-deg", "-30.0"),
PropertyAdjustButton.new("View Up", "/sim/current-view/goal-pitch-offset-deg", "20.0"),
PropertyAdjustButton.new("View Down", "/sim/current-view/goal-pitch-offset-deg", "-20.0"),
CustomButton.new(),
];
# Parse config from the /input tree and write it to the
# dialog_root.
var readConfig = func(dialog_root="/sim/gui/dialogs/joystick-config") {
var js_name = getprop(dialog_root ~ "/selected-joystick");
var joysticks = props.globals.getNode("/input/joysticks").getChildren("js");
if (size(joysticks) == 0) { return 0; }
if (js_name == nil) {
js_name = joysticks[0].getNode("id").getValue();
}
var js = nil;
forindex (var i; joysticks) {
if ((joysticks[i].getNode("id") != nil) and
(joysticks[i].getNode("id").getValue() == js_name))
{
js = joysticks[i];
setprop(dialog_root ~ "/selected-joystick", js_name);
setprop(dialog_root ~ "/selected-joystick-index", i);
setprop(dialog_root ~ "/selected-joystick-config", joysticks[i].getNode("source").getValue());
}
}
if (js == nil) {
# We didn't find the joystick we expected - default to the first
setprop(dialog_root ~ "/selected-joystick", joysticks[0].getNode("id").getValue());
setprop(dialog_root ~ "/selected-joystick-index", 0);
setprop(dialog_root ~ "/selected-joystick-config", joysticks[0].getNode("source").getValue());
}
# Set up the axes assignments
var axes = js.getChildren("axis");
for (var axis = 0; axis < MAX_AXES; axis = axis +1) {
var p = props.globals.getNode(dialog_root ~ "/axis[" ~ axis ~ "]", 1);
p.remove();
p = props.globals.getNode(dialog_root ~ "/axis[" ~ axis ~ "]", 1);
# Note that we can't simply use an index into the axes array
# as that doesn't work for a sparsley populated set of axes.
# E.g. one with n="3"
var a = js.getNode("axis[" ~ axis ~ "]");
if (a != nil) {
# Read properties from bindings
props.copy(a, p.getNode("original_binding", 1));
var binding = nil;
foreach (var b; joystick.axisBindings) {
if ((binding == nil) and (a != nil) and b.match(a)) {
binding = b.clone();
binding.parse(a);
p.getNode("binding", 1).setValue(binding.getName());
p.getNode("invertable", 1).setValue(binding.isInvertable());
p.getNode("inverted", 1).setValue(binding.isInverted());
}
}
if (binding == nil) {
# No binding for this axis
p.getNode("binding", 1).setValue("None");
p.getNode("invertable", 1).setValue(0);
p.getNode("inverted", 1).setValue(0);
p.removeChild("original_binding");
}
} else {
p.getNode("binding", 1).setValue("None");
p.getNode("invertable", 1).setValue(0);
p.getNode("inverted", 1).setValue(0);
p.removeChild("original_binding");
}
}
# Set up button assignment.
var buttons = js.getChildren("button");
for (var button = 0; button < MAX_BUTTONS; button = button + 1) {
var btn = props.globals.getNode(dialog_root ~ "/button[" ~ button ~ "]", 1);
btn.remove();
btn = props.globals.getNode(dialog_root ~ "/button[" ~ button ~ "]", 1);
# Note that we can't simply use an index into the buttons array
# as that doesn't work for a sparsley populated set of buttons.
# E.g. one with n="3"
var a = js.getNode("button[" ~ button ~ "]");
if (a != nil) {
# Read properties from bindings
props.copy(a, btn.getNode("original_binding", 1));
var binding = nil;
foreach (var b; joystick.buttonBindings) {
if ((binding == nil) and (a != nil) and b.match(a)) {
binding = b.clone();
btn.getNode("binding", 1).setValue(binding.getName());
props.copy(b.getBinding(button), btn.getNode("original_binding", 1));
}
}
if (b == nil) {
btn.getNode("binding", 1).setValue("None");
btn.removeChild("original_binding");
}
} else {
btn.getNode("binding", 1).setValue("None");
btn.removeChild("original_binding");
}
}
# Set up Nasal code.
var nasals = js.getChildren("nasal");
for (var nasal = 0; nasal < MAX_NASALS; nasal = nasal + 1) {
var nas = props.globals.getNode(dialog_root ~ "/nasal[" ~ nasal ~ "]", 1);
nas.remove();
nas = props.globals.getNode(dialog_root ~ "/nasal[" ~ nasal ~ "]", 1);
# Note that we can't simply use an index into the buttons array
# as that doesn't work for a sparsley populated set of buttons.
# E.g. one with n="3"
var a = js.getNode("nasal[" ~ nasal ~ "]");
if (a != nil) {
props.copy(a, nas.getNode("original_script", 1));
}
}
}
var writeConfig = func(dialog_root="/sim/gui/dialogs/joystick-config", reset=0) {
# Write out the joystick file.
var config = props.Node.new();
var id = getprop(dialog_root ~ "/selected-joystick");
if (reset == 1) {
# We've been asked to reset the joystick config to the default. As we can't
# delete the configuration file, we achieve this by setting an invalid name
# tag that won't match.
config.getNode("name", 1).setValue("UNUSED INVALID CONFIG");
} else {
config.getNode("name", 1).setValue(id);
}
var nasals = props.globals.getNode(dialog_root).getChildren("nasal");
forindex (var nas; nasals) {
var nasalscript = config.getNode("nasal[" ~ nas ~ "]", 1);
props.copy(props.globals.getNode(dialog_root ~ "/nasal[" ~ nas ~ "]/original_script", 1), nasalscript);
}
var axes = props.globals.getNode(dialog_root).getChildren("axis");
forindex (var axis; axes) {
var name = getprop(dialog_root ~ "/axis[" ~ axis ~ "]/binding");
if (name != "None") {
foreach (var binding; axisBindings) {
if (binding.getName() == name) {
var b = binding.clone();
b.setInverted(getprop(dialog_root ~ "/axis[" ~ axis ~ "]/inverted"));
# Generate the axis and binding
var axisnode = config.getNode("axis[" ~ axis ~ "]", 1);
if (name == "Custom") {
props.copy(props.globals.getNode(dialog_root ~ "/axis[" ~ axis ~ "]/original_binding", 1), axisnode);
} else {
props.copy(b.getBinding(axis), axisnode);
}
}
}
}
}
var buttons = props.globals.getNode(dialog_root).getChildren("button");
forindex (var btn; buttons) {
var name = getprop(dialog_root ~ "/button[" ~ btn ~ "]/binding");
if (name != "None") {
foreach (var binding; buttonBindings) {
if (binding.getName() == name) {
var b = binding.clone();
# Generate the axis and binding
var buttonprop = config.getNode("button[" ~ btn ~ "]", 1);
if (name == "Custom") {
props.copy(props.globals.getNode(dialog_root ~ "/button[" ~ btn ~ "]/original_binding", 1), buttonprop);
} else {
props.copy(b.getBinding(btn), buttonprop);
}
}
}
}
}
var filename = id;
filename = string.replace(filename, " ", "-");
filename = string.replace(filename, ".", "");
filename = string.replace(filename, "/", "");
# Write out the file
io.write_properties(getprop("/sim/fg-home") ~ "/Input/Joysticks/" ~ filename ~ ".xml", config);
}
var resetConfig = func(dialog_root="/sim/gui/dialogs/joystick-config") {
writeConfig(dialog_root, 1);
}