1765 lines
48 KiB
XML
1765 lines
48 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<PropertyList>
|
|
<name>Effects/model-wingflex-organic</name>
|
|
<inherits-from>Effects/model-default</inherits-from>
|
|
|
|
<parameters>
|
|
<!-- Diffuse Texture -->
|
|
<!-- <texture n ="0">
|
|
<type>white</type>
|
|
</texture>-->
|
|
<!-- Normal Map -->
|
|
<normalmap-enabled type="int">0</normalmap-enabled>
|
|
<normalmap-dds type="int">0</normalmap-dds>
|
|
<normalmap-tiling type="float">1.0</normalmap-tiling>
|
|
<texture n="2">
|
|
<image>Aircraft/Generic/Effects/null_bumpspec.png</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<!-- Light Map -->
|
|
<lightmap-enabled type="int">0</lightmap-enabled>
|
|
<lightmap-multi type="int">0</lightmap-multi>
|
|
<lightmap-factor type="float" n="0">1.0</lightmap-factor>
|
|
<lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color>
|
|
<lightmap-factor type="float" n="1">1.0</lightmap-factor>
|
|
<lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color>
|
|
<lightmap-factor type="float" n="2">1.0</lightmap-factor>
|
|
<lightmap-color type="vec3d" n="2"> 1.0 1.0 1.0 </lightmap-color>
|
|
<lightmap-factor type="float" n="3">1.0</lightmap-factor>
|
|
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
|
|
<darkmap-enabled type="int">0</darkmap-enabled>
|
|
<darkmap-factor type="float">0.0</darkmap-factor>
|
|
<texture n="3">
|
|
<image>Aircraft/Generic/Effects/greymap.png</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<!-- Reflection -->
|
|
<reflection-enabled type="int">0</reflection-enabled>
|
|
<reflection-correction type="float">0.0</reflection-correction>
|
|
<reflect-map-enabled type="int">0</reflect-map-enabled>
|
|
<reflection-dynamic type="int">0</reflection-dynamic>
|
|
<texture n="4">
|
|
<image>Aircraft/Generic/Effects/ReflectMaps/reflectmap.png</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<!-- Reflection environment -->
|
|
<texture n="5">
|
|
<type>cubemap</type>
|
|
<!-- use this form for a cube cross -->
|
|
<!--<image>Aircraft/Generic/Effects/CubeCrosses/blue_sky_big.jpg</image>-->
|
|
<!-- END CubeCross -->
|
|
<!-- use this form for a 6 image cube map -->
|
|
<images>
|
|
<positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
|
|
<negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
|
|
<positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
|
|
<negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
|
|
<positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
|
|
<negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
|
|
</images>
|
|
<!-- END 6 image cube map -->
|
|
</texture>
|
|
<!-- Reflection fresnel -->
|
|
<reflection-fresnel type="float">0.1</reflection-fresnel>
|
|
<texture n="6">
|
|
<image>Aircraft/Generic/Effects/Gradients.png</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<!-- Reflection rainbow -->
|
|
<reflection-rainbow type="float">0.01</reflection-rainbow>
|
|
<reflection-noise type="float">0.25</reflection-noise>
|
|
<!-- END Reflection -->
|
|
<!-- grain texture -->
|
|
<grain-texture-enabled type="int">0</grain-texture-enabled>
|
|
<grain-magnification type="float">10</grain-magnification>
|
|
<texture n="7">
|
|
<image>Textures/Terrain/void.png</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<!-- END Grain texture -->
|
|
<!-- simulate rain effects -->
|
|
<rain-enabled type="int">0</rain-enabled>
|
|
<!-- Dirt -->
|
|
<dirt-enabled type="int">0</dirt-enabled>
|
|
<dirt-multi type="int">0</dirt-multi>
|
|
<dirt-color type="vec3d" n="0">0.0 0.0 0.0</dirt-color>
|
|
<dirt-factor type="float" n="0">0.0</dirt-factor>
|
|
<dirt-color type="vec3d" n="1">0.0 0.0 0.0</dirt-color>
|
|
<dirt-factor type="float" n="1">0.0</dirt-factor>
|
|
<dirt-color type="vec3d" n="2">0.0 0.0 0.0</dirt-color>
|
|
<dirt-factor type="float" n="2">0.0</dirt-factor>
|
|
<!-- ambient correction -->
|
|
<ambient-correction type="float">0.05</ambient-correction>
|
|
<rendering-hint>opaque</rendering-hint>
|
|
<transparent>false</transparent>
|
|
<render-bin>
|
|
<bin-number>1</bin-number>
|
|
<bin-name>RenderBin</bin-name>
|
|
</render-bin>
|
|
<!-- INTERNAL USE -->
|
|
<shade-model>smooth</shade-model>
|
|
<model-hdg>
|
|
<use>orientation/model/heading-deg</use>
|
|
</model-hdg>
|
|
<model-pitch>
|
|
<use>orientation/model/pitch-deg</use>
|
|
</model-pitch>
|
|
<model-roll>
|
|
<use>orientation/model/roll-deg</use>
|
|
</model-roll>
|
|
<pos-lon>
|
|
<use>position/model/longitude-deg</use>
|
|
</pos-lon>
|
|
<pos-lat>
|
|
<use>position/model/latitude-deg</use>
|
|
</pos-lat>
|
|
<!-- fog include -->
|
|
<visibility><use>/environment/ground-visibility-m</use></visibility>
|
|
<avisibility><use>/environment/visibility-m</use></avisibility>
|
|
<lthickness><use>/environment/ground-haze-thickness-m</use></lthickness>
|
|
<scattering><use>/rendering/scene/scattering</use></scattering>
|
|
<terminator><use>/environment/terminator-relative-position-m</use></terminator>
|
|
<fogtype><use>/sim/rendering/shaders/skydome</use></fogtype>
|
|
<wetness><use>/environment/surface/wetness</use></wetness>
|
|
<rnorm><use>/environment/rain-norm</use></rnorm>
|
|
<wingflex-alpha>0.0</wingflex-alpha>
|
|
<wingflex-trailing-alpha>0.0</wingflex-trailing-alpha>
|
|
<wingsweep-factor>0.0</wingsweep-factor>
|
|
<cloudpos1_x><use>/local-weather/cloud-shadows/cloudpos-x[0]</use></cloudpos1_x>
|
|
<cloudpos1_y><use>/local-weather/cloud-shadows/cloudpos-y[0]</use></cloudpos1_y>
|
|
<cloudpos2_x><use>/local-weather/cloud-shadows/cloudpos-x[1]</use></cloudpos2_x>
|
|
<cloudpos2_y><use>/local-weather/cloud-shadows/cloudpos-y[1]</use></cloudpos2_y>
|
|
<cloudpos3_x><use>/local-weather/cloud-shadows/cloudpos-x[2]</use></cloudpos3_x>
|
|
<cloudpos3_y><use>/local-weather/cloud-shadows/cloudpos-y[2]</use></cloudpos3_y>
|
|
<cloudpos4_x><use>/local-weather/cloud-shadows/cloudpos-x[3]</use></cloudpos4_x>
|
|
<cloudpos4_y><use>/local-weather/cloud-shadows/cloudpos-y[3]</use></cloudpos4_y>
|
|
<cloudpos5_x><use>/local-weather/cloud-shadows/cloudpos-x[4]</use></cloudpos5_x>
|
|
<cloudpos5_y><use>/local-weather/cloud-shadows/cloudpos-y[4]</use></cloudpos5_y>
|
|
<cloudpos6_x><use>/local-weather/cloud-shadows/cloudpos-x[5]</use></cloudpos6_x>
|
|
<cloudpos6_y><use>/local-weather/cloud-shadows/cloudpos-y[5]</use></cloudpos6_y>
|
|
<cloudpos7_x><use>/local-weather/cloud-shadows/cloudpos-x[6]</use></cloudpos7_x>
|
|
<cloudpos7_y><use>/local-weather/cloud-shadows/cloudpos-y[6]</use></cloudpos7_y>
|
|
<cloudpos8_x><use>/local-weather/cloud-shadows/cloudpos-x[7]</use></cloudpos8_x>
|
|
<cloudpos8_y><use>/local-weather/cloud-shadows/cloudpos-y[7]</use></cloudpos8_y>
|
|
<cloudpos9_x><use>/local-weather/cloud-shadows/cloudpos-x[8]</use></cloudpos9_x>
|
|
<cloudpos9_y><use>/local-weather/cloud-shadows/cloudpos-y[8]</use></cloudpos9_y>
|
|
<cloudpos10_x><use>/local-weather/cloud-shadows/cloudpos-x[9]</use></cloudpos10_x>
|
|
<cloudpos10_y><use>/local-weather/cloud-shadows/cloudpos-y[9]</use></cloudpos10_y>
|
|
<cloudpos11_x><use>/local-weather/cloud-shadows/cloudpos-x[10]</use></cloudpos11_x>
|
|
<cloudpos11_y><use>/local-weather/cloud-shadows/cloudpos-y[10]</use></cloudpos11_y>
|
|
<cloudpos12_x><use>/local-weather/cloud-shadows/cloudpos-x[11]</use></cloudpos12_x>
|
|
<cloudpos12_y><use>/local-weather/cloud-shadows/cloudpos-y[11]</use></cloudpos12_y>
|
|
<cloudpos13_x><use>/local-weather/cloud-shadows/cloudpos-x[12]</use></cloudpos13_x>
|
|
<cloudpos13_y><use>/local-weather/cloud-shadows/cloudpos-y[12]</use></cloudpos13_y>
|
|
<cloudpos14_x><use>/local-weather/cloud-shadows/cloudpos-x[13]</use></cloudpos14_x>
|
|
<cloudpos14_y><use>/local-weather/cloud-shadows/cloudpos-y[13]</use></cloudpos14_y>
|
|
<cloudpos15_x><use>/local-weather/cloud-shadows/cloudpos-x[14]</use></cloudpos15_x>
|
|
<cloudpos15_y><use>/local-weather/cloud-shadows/cloudpos-y[14]</use></cloudpos15_y>
|
|
<cloudpos16_x><use>/local-weather/cloud-shadows/cloudpos-x[15]</use></cloudpos16_x>
|
|
<cloudpos16_y><use>/local-weather/cloud-shadows/cloudpos-y[15]</use></cloudpos16_y>
|
|
<cloudpos17_x><use>/local-weather/cloud-shadows/cloudpos-x[16]</use></cloudpos17_x>
|
|
<cloudpos17_y><use>/local-weather/cloud-shadows/cloudpos-y[16]</use></cloudpos17_y>
|
|
<cloudpos18_x><use>/local-weather/cloud-shadows/cloudpos-x[17]</use></cloudpos18_x>
|
|
<cloudpos18_y><use>/local-weather/cloud-shadows/cloudpos-y[17]</use></cloudpos18_y>
|
|
<cloudpos19_x><use>/local-weather/cloud-shadows/cloudpos-x[18]</use></cloudpos19_x>
|
|
<cloudpos19_y><use>/local-weather/cloud-shadows/cloudpos-y[18]</use></cloudpos19_y>
|
|
<cloudpos20_x><use>/local-weather/cloud-shadows/cloudpos-x[19]</use></cloudpos20_x>
|
|
<cloudpos20_y><use>/local-weather/cloud-shadows/cloudpos-y[19]</use></cloudpos20_y>
|
|
<cloud_shadow_flag><use>/local-weather/cloud-shadows/cloud-shadow-flag</use></cloud_shadow_flag>
|
|
<rembrandt><use>/sim/rendering/rembrandt/enabled</use></rembrandt>
|
|
<!-- END fog include -->
|
|
</parameters>
|
|
|
|
<!--<generate>
|
|
<tangent type="int">6</tangent>
|
|
<binormal type="int">7</binormal>
|
|
</generate>-->
|
|
|
|
<technique n="4">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shaders/skydome</property>
|
|
<property>/sim/rendering/shaders/quality-level</property>
|
|
<property>/sim/rendering/shaders/model</property>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<active>
|
|
<use>material/active</use>
|
|
</active>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<emissive>
|
|
<use>material/emissive</use>
|
|
</emissive>
|
|
<shininess>
|
|
<use>material/shininess</use>
|
|
</shininess>
|
|
<color-mode>
|
|
<use>material/color-mode</use>
|
|
</color-mode>
|
|
</material>
|
|
<blend>
|
|
<active>
|
|
<use>blend/active</use>
|
|
</active>
|
|
<source>
|
|
<use>blend/source</use>
|
|
</source>
|
|
<destination>
|
|
<use>blend/destination</use>
|
|
</destination>
|
|
</blend>
|
|
<shade-model>
|
|
<use>shade-model</use>
|
|
</shade-model>
|
|
<cull-face>
|
|
<use>cull-face</use>
|
|
</cull-face>
|
|
<rendering-hint>
|
|
<use>rendering-hint</use>
|
|
</rendering-hint>
|
|
<blend>
|
|
<use>transparent</use>
|
|
</blend>
|
|
<alpha-test>
|
|
<use>transparent</use>
|
|
</alpha-test>
|
|
<render-bin>
|
|
<bin-number>
|
|
<use>render-bin/bin-number</use>
|
|
</bin-number>
|
|
<bin-name>
|
|
<use>render-bin/bin-name</use>
|
|
</bin-name>
|
|
</render-bin>
|
|
<!-- Diffuse texture unit-->
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<!-- Reflection Noise texture unit-->
|
|
<texture-unit>
|
|
<unit>1</unit>
|
|
<type>noise</type>
|
|
</texture-unit>
|
|
<!-- NormalMap texture unit-->
|
|
<texture-unit>
|
|
<unit>2</unit>
|
|
<image>
|
|
<use>texture[2]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[2]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[2]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[2]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[2]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[2]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<!-- LightMap texture unit-->
|
|
<texture-unit>
|
|
<unit>3</unit>
|
|
<image>
|
|
<use>texture[3]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[3]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[3]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[3]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[3]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[3]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<!-- ReflectMap texture unit-->
|
|
<texture-unit>
|
|
<unit>4</unit>
|
|
<image>
|
|
<use>texture[4]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[4]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[4]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[4]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[4]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[4]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<!-- Reflection CubeMap texture unit-->
|
|
<texture-unit>
|
|
<unit>5</unit>
|
|
<type>
|
|
<use>texture[5]/type</use>
|
|
</type>
|
|
<!-- use this form for a cube cross -->
|
|
<!--<image>
|
|
<use>texture[5]/image</use>
|
|
</image>-->
|
|
<!-- END CubeCross -->
|
|
<!-- use this form for a 6 image cube map -->
|
|
<images>
|
|
<use>texture[5]/images</use>
|
|
</images>
|
|
<!-- END 6 image cube map -->
|
|
</texture-unit>
|
|
<!-- Reflection gradients texture unit-->
|
|
<texture-unit>
|
|
<unit>6</unit>
|
|
<image>
|
|
<use>texture[6]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[6]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[6]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[6]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[6]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[6]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<!-- Grain texture -->
|
|
<texture-unit>
|
|
<unit>7</unit>
|
|
<image>
|
|
<use>texture[7]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[7]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[7]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[7]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[7]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[7]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<vertex-program-two-side>
|
|
<use>vertex-program-two-side</use>
|
|
</vertex-program-two-side>
|
|
|
|
<program>
|
|
<vertex-shader n="0">Shaders/model-ALS-wingflex-organic.vert</vertex-shader>
|
|
<fragment-shader n="1">Shaders/model-ALS-ultra.frag</fragment-shader>
|
|
<fragment-shader n="2">Shaders/cloud-shadowfunc.frag</fragment-shader>
|
|
<fragment-shader n="3">Shaders/hazes.frag</fragment-shader>
|
|
<fragment-shader n="4">Shaders/secondary_lights.frag</fragment-shader>
|
|
<fragment-shader n="5">Shaders/noise.frag</fragment-shader>
|
|
</program>
|
|
|
|
<uniform>
|
|
<name>BaseTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>ReflNoiseTex</name>
|
|
<type>sampler-3d</type>
|
|
<value type="int">1</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>NormalTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">2</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>LightMapTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">3</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>ReflMapTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>Environment</name>
|
|
<type>sampler-cube</type>
|
|
<value type="int">5</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>ReflGradientsTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">6</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>GrainTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">7</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>wingflex_alpha</name>
|
|
<type>float</type>
|
|
<value><use>wingflex-alpha</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>wingflex_trailing_alpha</name>
|
|
<type>float</type>
|
|
<value><use>wingflex-trailing-alpha</use></value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>wingsweep_factor</name>
|
|
<type>float</type>
|
|
<value><use>wingsweep-factor</use></value>
|
|
</uniform>
|
|
|
|
<!-- NORMAL MAP -->
|
|
<!-- normalmap is used-->
|
|
<uniform>
|
|
<name>nmap_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>normalmap-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- normalmap is .dds-->
|
|
<uniform>
|
|
<name>nmap_dds</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>normalmap-dds</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>nmap_tile</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>normalmap-tiling</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- LIGHTMAP -->
|
|
<!-- lightmap is used -->
|
|
<uniform>
|
|
<name>lightmap_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>lightmap-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- lightmap is multichannel -->
|
|
<uniform>
|
|
<name>lightmap_multi</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>lightmap-multi</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_r_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightmap-factor[0]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_r_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>lightmap-color[0]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_g_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightmap-factor[1]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_g_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>lightmap-color[1]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_b_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightmap-factor[2]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_b_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>lightmap-color[2]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_a_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightmap-factor[3]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_a_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>lightmap-color[3]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>darkmap_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>darkmap-factor</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- reflection is used -->
|
|
<uniform>
|
|
<name>refl_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>reflection-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- reflection correction -->
|
|
<uniform>
|
|
<name>refl_correction</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflection-correction</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- use a reflection map-->
|
|
<uniform>
|
|
<name>refl_map</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>reflect-map-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- reflection is dynamic -->
|
|
<uniform>
|
|
<name>refl_dynamic</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>reflection-dynamic</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of fringing colour 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>refl_rainbow</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflection-rainbow</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of fresnel effect colour 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>refl_fresnel</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflection-fresnel</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of noisiness 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>refl_noise</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflection-noise</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- dirt -->
|
|
<uniform>
|
|
<name>dirt_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>dirt-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_multi</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>dirt-multi</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_r_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>dirt-color[0]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_r_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dirt-factor[0]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_g_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>dirt-color[1]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_g_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dirt-factor[1]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_b_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>dirt-color[2]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_b_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dirt-factor[2]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
|
|
<!-- use a grain texture map-->
|
|
<uniform>
|
|
<name>grain_texture_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>grain-texture-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>grain_magnification</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>grain-magnification</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- simulate wetness and rain-->
|
|
<uniform>
|
|
<name>rain_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>rain-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of ambient light correction 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>amb_correction</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ambient-correction</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>hdg</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>model-hdg</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>pitch</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>model-pitch</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>roll</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>model-roll</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- BEGIN fog include -->
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ground_scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terrain_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value><use>cloud_self_shading</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>moonlight</name>
|
|
<type>float</type>
|
|
<value><use>moonlight</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>air_pollution</name>
|
|
<type>float</type>
|
|
<value><use>air_pollution</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>rain_norm</name>
|
|
<type>float</type>
|
|
<value><use>rnorm</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>wetness</name>
|
|
<type>float</type>
|
|
<value><use>wetness</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_pitch_offset</name>
|
|
<type>float</type>
|
|
<value><use>view_pitch_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_heading_offset</name>
|
|
<type>float</type>
|
|
<value><use>view_heading_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>field_of_view</name>
|
|
<type>float</type>
|
|
<value><use>view_fov</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light1_offset</name>
|
|
<type>float</type>
|
|
<value><use>landing_light1_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light2_offset</name>
|
|
<type>float</type>
|
|
<value><use>landing_light2_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light3_offset</name>
|
|
<type>float</type>
|
|
<value><use>landing_light3_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos1_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos1_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos2_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos2_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos3_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos3_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos4_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos4_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos5_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos5_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos6_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos6_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos7_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos7_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos8_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos8_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos9_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos9_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos10_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos10_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos11_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos11_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos12_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos12_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos13_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos13_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos14_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos14_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos15_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos15_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos16_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos16_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos17_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos17_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos18_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos18_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos19_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos19_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos20_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos20_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_shadow_flag</name>
|
|
<type>int</type>
|
|
<value><use>cloud_shadow_flag</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_searchlight</name>
|
|
<type>int</type>
|
|
<value><use>use_searchlight</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_landing_light</name>
|
|
<type>int</type>
|
|
<value><use>use_landing_light</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_alt_landing_light</name>
|
|
<type>int</type>
|
|
<value><use>use_alt_landing_light</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value><use>display_xsize</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value><use>display_ysize</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>darkmap_enabled</name>
|
|
<type>int</type>
|
|
<value><use>darkmap-enabled</use></value>
|
|
</uniform>
|
|
|
|
<!-- END fog include -->
|
|
<uniform>
|
|
<name>rembrandt_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>rembrandt</use>
|
|
</value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
|
|
<!-- Default rendering -->
|
|
<technique n="9">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shaders/quality-level</property>
|
|
<property>/sim/rendering/shaders/model</property>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<pass n="0">
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<active>
|
|
<use>material/active</use>
|
|
</active>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<emissive>
|
|
<use>material/emissive</use>
|
|
</emissive>
|
|
<shininess>
|
|
<use>material/shininess</use>
|
|
</shininess>
|
|
<color-mode>
|
|
<use>material/color-mode</use>
|
|
</color-mode>
|
|
</material>
|
|
<blend>
|
|
<active>
|
|
<use>blend/active</use>
|
|
</active>
|
|
<source>
|
|
<use>blend/source</use>
|
|
</source>
|
|
<destination>
|
|
<use>blend/destination</use>
|
|
</destination>
|
|
</blend>
|
|
<shade-model>
|
|
<use>shade-model</use>
|
|
</shade-model>
|
|
<cull-face>
|
|
<use>cull-face</use>
|
|
</cull-face>
|
|
<rendering-hint>
|
|
<use>rendering-hint</use>
|
|
</rendering-hint>
|
|
<blend>
|
|
<use>transparent</use>
|
|
</blend>
|
|
<alpha-test>
|
|
<use>transparent</use>
|
|
</alpha-test>
|
|
<render-bin>
|
|
<bin-number>
|
|
<use>render-bin/bin-number</use>
|
|
</bin-number>
|
|
<bin-name>
|
|
<use>render-bin/bin-name</use>
|
|
</bin-name>
|
|
</render-bin>
|
|
<!-- Diffuse texture unit-->
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<!-- Reflection Noise texture unit-->
|
|
<texture-unit>
|
|
<unit>1</unit>
|
|
<type>noise</type>
|
|
</texture-unit>
|
|
<!-- NormalMap texture unit-->
|
|
<texture-unit>
|
|
<unit>2</unit>
|
|
<image>
|
|
<use>texture[2]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[2]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[2]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[2]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[2]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[2]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<!-- LightMap texture unit-->
|
|
<texture-unit>
|
|
<unit>3</unit>
|
|
<image>
|
|
<use>texture[3]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[3]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[3]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[3]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[3]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[3]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<!-- ReflectMap texture unit-->
|
|
<texture-unit>
|
|
<unit>4</unit>
|
|
<image>
|
|
<use>texture[4]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[4]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[4]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[4]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[4]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[4]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<!-- Reflection CubeMap texture unit-->
|
|
<texture-unit>
|
|
<unit>5</unit>
|
|
<type>
|
|
<use>texture[5]/type</use>
|
|
</type>
|
|
<!-- use this form for a cube cross -->
|
|
<!--<image>
|
|
<use>texture[5]/image</use>
|
|
</image>-->
|
|
<!-- END CubeCross -->
|
|
<!-- use this form for a 6 image cube map -->
|
|
<images>
|
|
<use>texture[5]/images</use>
|
|
</images>
|
|
<!-- END 6 image cube map -->
|
|
</texture-unit>
|
|
<!-- Reflection gradients texture unit-->
|
|
<texture-unit>
|
|
<unit>6</unit>
|
|
<image>
|
|
<use>texture[6]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[6]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[6]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[6]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[6]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[6]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<vertex-program-two-side>
|
|
<use>vertex-program-two-side</use>
|
|
</vertex-program-two-side>
|
|
|
|
<program n="0">
|
|
<vertex-shader n="0">Shaders/ubershader.vert</vertex-shader>
|
|
<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
|
|
<fragment-shader n="1">Shaders/ubershader.frag</fragment-shader>
|
|
</program>
|
|
|
|
<uniform>
|
|
<name>BaseTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>ReflNoiseTex</name>
|
|
<type>sampler-3d</type>
|
|
<value type="int">1</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>NormalTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">2</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>LightMapTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">3</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>ReflMapTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>Environment</name>
|
|
<type>sampler-cube</type>
|
|
<value type="int">5</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>ReflGradientsTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">6</value>
|
|
</uniform>
|
|
|
|
<!-- NORMAL MAP -->
|
|
<!-- normalmap is used-->
|
|
<uniform>
|
|
<name>nmap_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>normalmap-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- normalmap is .dds-->
|
|
<uniform>
|
|
<name>nmap_dds</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>normalmap-dds</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>nmap_tile</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>normalmap-tiling</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- LIGHTMAP -->
|
|
<!-- lightmap is used -->
|
|
<uniform>
|
|
<name>lightmap_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>lightmap-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- lightmap is multichannel -->
|
|
<uniform>
|
|
<name>lightmap_multi</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>lightmap-multi</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_r_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightmap-factor[0]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_r_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>lightmap-color[0]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_g_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightmap-factor[1]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_g_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>lightmap-color[1]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_b_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightmap-factor[2]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_b_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>lightmap-color[2]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_a_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lightmap-factor[3]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>lightmap_a_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>lightmap-color[3]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- reflection is used -->
|
|
<uniform>
|
|
<name>refl_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>reflection-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- reflection correction -->
|
|
<uniform>
|
|
<name>refl_correction</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflection-correction</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- use a reflection map-->
|
|
<uniform>
|
|
<name>refl_map</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>reflect-map-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- reflection is dynamic -->
|
|
<uniform>
|
|
<name>refl_dynamic</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>reflection-dynamic</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of fringing colour 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>refl_rainbow</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflection-rainbow</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of fresnel effect colour 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>refl_fresnel</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflection-fresnel</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of noisiness 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>refl_noise</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>reflection-noise</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- dirt -->
|
|
<uniform>
|
|
<name>dirt_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>dirt-enabled</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_multi</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>dirt-multi</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_r_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>dirt-color[0]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_r_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dirt-factor[0]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_g_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>dirt-color[1]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_g_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dirt-factor[1]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_b_color</name>
|
|
<type>float-vec3</type>
|
|
<value>
|
|
<use>dirt-color[2]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>dirt_b_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dirt-factor[2]</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- set the amount of ambient light correction 0.0 - 1.0 -->
|
|
<uniform>
|
|
<name>amb_correction</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ambient-correction</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
|
|
<uniform>
|
|
<name>lonDeg</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>pos-lon</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>latDeg</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>pos-lat</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- BEGIN fog include -->
|
|
<!--<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>-->
|
|
<uniform>
|
|
<name>fogType</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>fogtype</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- END fog include -->
|
|
<uniform>
|
|
<name>rembrandt_enabled</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>rembrandt</use>
|
|
</value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|