f6f433529f
Talking with Emilian about this commit, we came to the conclusion we don't want share uniform between .eff file This reverts commit 91a6a27f32ee5f79e1d7e0d4570e879a902de58f.
394 lines
11 KiB
XML
394 lines
11 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/display</name>
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<parameters>
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<show-buffers type="bool"><use>/sim/rendering/rembrandt/show-buffers</use></show-buffers>
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<bloom type="bool"><use>/sim/rendering/rembrandt/bloom</use></bloom>
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<bloom-strength type="float"><use>/sim/rendering/rembrandt/bloom-strength</use></bloom-strength>
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<bloom-buffers type="bool"><use>/sim/rendering/rembrandt/bloom-buffers</use></bloom-buffers>
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<texture n="0">
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<image>Textures\noise_tex.jpg</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="1">
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<image>Textures\film-dirt.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<cinema>
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<vignette><use>/sim/rendering/rembrandt/cinema/vignette</use></vignette>
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<inner-circle><use>/sim/rendering/rembrandt/cinema/inner-circle</use></inner-circle>
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<outer-circle><use>/sim/rendering/rembrandt/cinema/outer-circle</use></outer-circle>
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<color-shift><use>/sim/rendering/rembrandt/cinema/color-shift</use></color-shift>
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<red-shift><use>/sim/rendering/rembrandt/cinema/red-shift</use></red-shift>
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<green-shift><use>/sim/rendering/rembrandt/cinema/green-shift</use></green-shift>
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<blue-shift><use>/sim/rendering/rembrandt/cinema/blue-shift</use></blue-shift>
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<distortion><use>/sim/rendering/rembrandt/cinema/distortion</use></distortion>
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<distortion-factor><use>/sim/rendering/rembrandt/cinema/distortion-factor</use></distortion-factor>
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<color-fringe><use>/sim/rendering/rembrandt/cinema/color-fringe</use></color-fringe>
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<color-fringe-factor><use>/sim/rendering/rembrandt/cinema/color-fringe-factor</use></color-fringe-factor>
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<film-wear><use>/sim/rendering/rembrandt/cinema/film-wear</use></film-wear>
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</cinema>
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<buffer-nw-enabled><use>/sim/rendering/rembrandt/debug-buffer[0]/enabled</use></buffer-nw-enabled>
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<buffer-nw-name><use>/sim/rendering/rembrandt/debug-buffer[0]/name</use></buffer-nw-name>
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<buffer-ne-enabled><use>/sim/rendering/rembrandt/debug-buffer[1]/enabled</use></buffer-ne-enabled>
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<buffer-ne-name><use>/sim/rendering/rembrandt/debug-buffer[1]/name</use></buffer-ne-name>
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<buffer-sw-enabled><use>/sim/rendering/rembrandt/debug-buffer[2]/enabled</use></buffer-sw-enabled>
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<buffer-sw-name><use>/sim/rendering/rembrandt/debug-buffer[2]/name</use></buffer-sw-name>
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<buffer-se-enabled><use>/sim/rendering/rembrandt/debug-buffer[3]/enabled</use></buffer-se-enabled>
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<buffer-se-name><use>/sim/rendering/rembrandt/debug-buffer[3]/name</use></buffer-se-name>
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</parameters>
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<technique n="9">
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<predicate>
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<and>
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<property>/sim/rendering/rembrandt/night-vision</property>
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<equal>
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<value type="float">0.0</value>
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<float-property>/sim/rendering/rembrandt/show-buffers</float-property>
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</equal>
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</and>
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</predicate>
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<pass>
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<render-bin>
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<bin-number>99999</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<type>buffer</type>
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<name>lighting</name>
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</texture-unit>
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<texture-unit>
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<unit>1</unit>
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<type>buffer</type>
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<name>bloom-3</name>
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</texture-unit>
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<texture-unit>
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<unit>2</unit>
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<type>buffer</type>
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<name>spec-emis</name>
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</texture-unit>
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<texture-unit>
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<unit>3</unit>
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<type>buffer</type>
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<name>diffuse</name>
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</texture-unit>
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<texture-unit>
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<unit>4</unit>
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<image><use>texture[0]/image</use></image>
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<filter><use>texture[0]/filter</use></filter>
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<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
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<internal-format><use>texture[0]/internal-format</use></internal-format>
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</texture-unit>
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<program>
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<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
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<fragment-shader>Shaders/night-vision.frag</fragment-shader>
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</program>
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<uniform>
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<name>lighting_tex</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>bloom_tex</name>
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<type>sampler-2d</type>
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<value type="int">1</value>
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</uniform>
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<uniform>
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<name>spec_emis_tex</name>
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<type>sampler-2d</type>
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<value type="int">2</value>
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</uniform>
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<uniform>
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<name>color_tex</name>
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<type>sampler-2d</type>
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<value type="int">3</value>
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</uniform>
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<uniform>
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<name>noise_tex</name>
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<type>sampler-2d</type>
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<value type="int">4</value>
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</uniform>
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<uniform>
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<name>bloomEnabled</name>
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<type>bool</type>
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<value type="bool"><use>bloom</use></value>
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</uniform>
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<uniform>
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<name>bloomStrength</name>
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<type>float</type>
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<value><use>bloom-strength</use></value>
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</uniform>
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<uniform>
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<name>bloomBuffers</name>
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<type>bool</type>
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<value><use>bloom-buffers</use></value>
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</uniform>
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</pass>
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</technique>
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<technique n="10">
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<predicate>
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<and>
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<or>
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<property>/sim/rendering/rembrandt/cinema/vignette</property>
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<property>/sim/rendering/rembrandt/cinema/color-shift</property>
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<property>/sim/rendering/rembrandt/cinema/distortion</property>
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</or>
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<equal>
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<value type="float">0.0</value>
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<float-property>/sim/rendering/rembrandt/show-buffers</float-property>
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</equal>
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</and>
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</predicate>
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<pass>
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<render-bin>
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<bin-number>99999</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<type>buffer</type>
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<name>lighting</name>
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</texture-unit>
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<texture-unit>
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<unit>1</unit>
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<type>buffer</type>
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<name>bloom-3</name>
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</texture-unit>
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<texture-unit>
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<unit>2</unit>
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<image><use>texture[1]/image</use></image>
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<filter><use>texture[1]/filter</use></filter>
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<wrap-s><use>texture[1]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[1]/wrap-t</use></wrap-t>
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<internal-format><use>texture[1]/internal-format</use></internal-format>
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</texture-unit>
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<program>
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<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
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<fragment-shader>Shaders/cinema.frag</fragment-shader>
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</program>
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<uniform>
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<name>lighting_tex</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>bloom_tex</name>
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<type>sampler-2d</type>
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<value type="int">1</value>
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</uniform>
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<uniform>
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<name>film_tex</name>
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<type>sampler-2d</type>
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<value type="int">2</value>
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</uniform>
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<uniform>
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<name>bloomEnabled</name>
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<type>bool</type>
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<value type="bool"><use>bloom</use></value>
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</uniform>
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<uniform>
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<name>bloomStrength</name>
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<type>float</type>
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<value><use>bloom-strength</use></value>
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</uniform>
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<uniform>
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<name>bloomBuffers</name>
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<type>bool</type>
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<value><use>bloom-buffers</use></value>
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</uniform>
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<uniform>
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<name>vignette</name>
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<type>bool</type>
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<value><use>cinema/vignette</use></value>
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</uniform>
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<uniform>
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<name>innerCircle</name>
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<type>float</type>
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<value><use>cinema/inner-circle</use></value>
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</uniform>
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<uniform>
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<name>outerCircle</name>
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<type>float</type>
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<value><use>cinema/outer-circle</use></value>
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</uniform>
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<uniform>
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<name>colorShift</name>
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<type>bool</type>
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<value><use>cinema/color-shift</use></value>
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</uniform>
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<uniform>
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<name>redShift</name>
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<type>float-vec3</type>
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<value><use>cinema/red-shift</use></value>
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</uniform>
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<uniform>
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<name>greenShift</name>
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<type>float-vec3</type>
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<value><use>cinema/green-shift</use></value>
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</uniform>
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<uniform>
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<name>blueShift</name>
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<type>float-vec3</type>
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<value><use>cinema/blue-shift</use></value>
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</uniform>
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<uniform>
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<name>distortion</name>
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<type>bool</type>
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<value><use>cinema/distortion</use></value>
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</uniform>
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<uniform>
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<name>distortionFactor</name>
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<type>float-vec3</type>
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<value><use>cinema/distortion-factor</use></value>
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</uniform>
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<uniform>
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<name>colorFringe</name>
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<type>bool</type>
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<value><use>cinema/color-fringe</use></value>
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</uniform>
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<uniform>
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<name>colorFringeFactor</name>
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<type>float</type>
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<value><use>cinema/color-fringe-factor</use></value>
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</uniform>
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<uniform>
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<name>filmWear</name>
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<type>bool</type>
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<value><use>cinema/film-wear</use></value>
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</uniform>
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</pass>
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</technique>
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<technique n="11">
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<pass>
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<render-bin>
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<bin-number>99999</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<type>buffer</type>
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<name>lighting</name>
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</texture-unit>
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<texture-unit>
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<unit>1</unit>
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<type>buffer</type>
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<name>bloom-3</name>
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</texture-unit>
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<texture-unit>
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<unit>2</unit>
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<type>buffer</type>
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<name><use>buffer-nw-name</use></name>
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</texture-unit>
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<texture-unit>
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<unit>3</unit>
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<type>buffer</type>
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<name><use>buffer-ne-name</use></name>
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</texture-unit>
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<texture-unit>
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<unit>4</unit>
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<type>buffer</type>
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<name><use>buffer-sw-name</use></name>
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</texture-unit>
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<texture-unit>
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<unit>5</unit>
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<type>buffer</type>
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<name><use>buffer-se-name</use></name>
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</texture-unit>
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<program>
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<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
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<fragment-shader>Shaders/display.frag</fragment-shader>
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</program>
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<uniform>
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<name>lighting_tex</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>bloom_tex</name>
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<type>sampler-2d</type>
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<value type="int">1</value>
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</uniform>
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<uniform>
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<name>bufferNW_tex</name>
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<type>sampler-2d</type>
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<value type="int">2</value>
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</uniform>
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<uniform>
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<name>bufferNE_tex</name>
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<type>sampler-2d</type>
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<value type="int">3</value>
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</uniform>
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<uniform>
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<name>bufferSW_tex</name>
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<type>sampler-2d</type>
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<value type="int">4</value>
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</uniform>
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<uniform>
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<name>bufferSE_tex</name>
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<type>sampler-2d</type>
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<value type="int">5</value>
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</uniform>
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<uniform>
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<name>showBuffers</name>
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<type>bool</type>
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<value type="bool"><use>show-buffers</use></value>
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</uniform>
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<uniform>
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<name>bufferNW_enabled</name>
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<type>bool</type>
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<value type="bool"><use>buffer-nw-enabled</use></value>
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</uniform>
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<uniform>
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<name>bufferNE_enabled</name>
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<type>bool</type>
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<value type="bool"><use>buffer-ne-enabled</use></value>
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</uniform>
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<uniform>
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<name>bufferSW_enabled</name>
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<type>bool</type>
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<value type="bool"><use>buffer-sw-enabled</use></value>
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</uniform>
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<uniform>
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<name>bufferSE_enabled</name>
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<type>bool</type>
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<value type="bool"><use>buffer-se-enabled</use></value>
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</uniform>
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<uniform>
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<name>bloomEnabled</name>
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<type>bool</type>
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<value type="bool"><use>bloom</use></value>
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</uniform>
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<uniform>
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<name>bloomStrength</name>
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<type>float</type>
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<value><use>bloom-strength</use></value>
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</uniform>
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<uniform>
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<name>bloomBuffers</name>
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<type>bool</type>
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<value><use>bloom-buffers</use></value>
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</uniform>
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</pass>
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</technique>
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</PropertyList>
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