6afac31ea5
- Disable squared (if it has indeed ever been on).
746 lines
16 KiB
XML
746 lines
16 KiB
XML
<?xml version="1.0" ?>
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<?xml-stylesheet type="text/xsl" href="joystick.xsl"?>
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<!-- Saitek AV8R/Aviator
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Copyright (C) 2007 - 2010 Anders Gidenstam (anders(at)gidenstam.org)
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This file is released under the GPL license v2 or later.
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-->
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<PropertyList>
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<name>Saitek AV8R Joystick</name>
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<name>Saitek AV8R Classic Stick</name>
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<nasal>
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<script>
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<![CDATA[
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var self = cmdarg().getParent();
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var data = self.getNode("data");
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var modifier = 0;
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var engine_select_mode = 0;
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# TM0: All selected; TM1: #1 & #2; TM2: #3 & #4
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var engine_axis_mode = 0;
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# Valid only in TM1 and TM2.
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# EA0: throttle
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# EA1: mixture
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# EA2: propeller
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var quick_view_active = 0;
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var old_view = view.point.save();
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var pressed = [0,0,0,0,0,0,0,0,0,0,0,0];
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# Map engines to throttles for TM1 (0, 1) and TM2 (2, 3)
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var engine = [0, 1, 2, 3];
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# Do per-aircraft modifications
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if (contains({"Aircraft/Short_Empire/Models/Short_Empire-model.xml" : 0,
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"Aircraft/Lockheed1049/Models/Lockheed1049_twa.xml" : 0},
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getprop("/sim/model/path"))) {
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# TM1: the outer engines, TM2: the inner engines
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engine = [0, 3, 1, 2];
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}
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if (contains({"Aircraft/DO-X/Models/dox.xml" : 0},
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getprop("/sim/model/path"))) {
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engine = [[0, 1, 2, 3, 4, 5], [6, 7, 8, 9, 10, 11],
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[0, 1, 2, 3, 4, 5], [6, 7, 8, 9, 10, 11]];
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}
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var goal_heading_offset =
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props.globals.getNode("/sim/current-view/goal-heading-offset-deg", 1);
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var goal_pitch_offset =
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props.globals.getNode("/sim/current-view/goal-pitch-offset-deg", 1);
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var headtracking = props.globals.getNode("/sim/headtracking/enabled", 1);
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var kbdctrl = props.globals.getNode("/devices/status/keyboard/ctrl", 1);
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var kbdalt = props.globals.getNode("/devices/status/keyboard/alt", 1);
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var quick_view = func {
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var dir = arg[0];
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if (dir == 0) {
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quick_view_active = 0;
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view.point.move(old_view, 0.1);
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headtracking.setIntValue(1);
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} else {
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if (quick_view_active == 0) {
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quick_view_active = 1;
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old_view = view.point.save();
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headtracking.setIntValue(0);
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if (dir == 1) {
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goal_heading_offset.setDoubleValue
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(getprop("/sim/view/config/left-direction-deg"));
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goal_pitch_offset.setDoubleValue
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(getprop("/sim/view/config/pitch-offset-deg"));
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view.fovProp.setDoubleValue
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(getprop("/sim/view/config/default-field-of-view-deg"));
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} if (dir == 2) {
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goal_heading_offset.setDoubleValue
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(getprop("/sim/view/config/right-direction-deg"));
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goal_pitch_offset.setDoubleValue
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(getprop("/sim/view/config/pitch-offset-deg"));
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view.fovProp.setDoubleValue
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(getprop("/sim/view/config/default-field-of-view-deg"));
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} if (dir == 3) {
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goal_heading_offset.setDoubleValue
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(getprop("/sim/view/config/front-direction-deg"));
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goal_pitch_offset.setDoubleValue
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(getprop("/sim/view/config/pitch-offset-deg"));
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view.fovProp.setDoubleValue
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(getprop("/sim/view/config/default-field-of-view-deg"));
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} if (dir == 4) {
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goal_heading_offset.setDoubleValue
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(getprop("/sim/view/config/back-direction-deg"));
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goal_pitch_offset.setDoubleValue
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(getprop("/sim/view/config/pitch-offset-deg"));
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view.fovProp.setDoubleValue
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(getprop("/sim/view/config/default-field-of-view-deg"));
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}
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}
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}
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}
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var trace = func(str) {
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# Uncomment the line below to trace button presses.
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#print("Aviator.xml: " ~ str);
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}
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]]>
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</script>
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</nasal>
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<!-- Analog axis 0. Aileron -->
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<axis>
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<name>Stick left/right</name>
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<number>
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<unix>0</unix>
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<mac>0</mac>
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<windows>0</windows>
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</number>
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<desc>aileron</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/aileron</property>
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<dead-band type="double">0.01</dead-band>
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<offset type="double">0.0</offset>
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</binding>
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</axis>
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<!-- Analog axis 1. Elevator -->
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<axis>
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<name>Stick forward/back</name>
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<number>
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<unix>1</unix>
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<mac>1</mac>
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<windows>1</windows>
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</number>
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<desc>elevator</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/elevator</property>
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<dead-band type="double">0.01</dead-band>
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<offset type="double">0.0</offset>
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<factor type="double">-1.0</factor>
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</binding>
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</axis>
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<!-- Analog axis 3. Rudder -->
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<axis>
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<name>Stick twist</name>
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<number>
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<unix>3</unix>
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<mac>2</mac>
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<windows>3</windows>
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</number>
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<desc>rudder</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/rudder</property>
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<dead-band type="double">0.01</dead-band>
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<offset type="double">0.0</offset>
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<factor type="double">1.0</factor>
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</binding>
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<!-- binding>
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<command>nasal</command>
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<script>
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setprop("sim/current-view/goal-heading-offset-deg",
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-90.0*cmdarg().getNode("setting").getValue());
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</script>
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</binding -->
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</axis>
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<!-- Analog axis 2. Throttle 1 -->
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<axis>
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<name>Left throttle</name>
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<number>
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<unix>2</unix>
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<mac>3</mac>
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<windows>2</windows>
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</number>
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<desc>TM0: throttle, TM1: throttle/propeller 1, TM2: throttle/propeller 3</desc>
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<binding>
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<command>nasal</command>
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<script>
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if (engine_select_mode == 0) {
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controls.throttleAxis();
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} else {
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controls.perEngineSelectedAxisHandler(engine_axis_mode)
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((engine_select_mode == 1) ? engine[0] : engine[2]);
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}
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</script>
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</binding>
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</axis>
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<!-- Analog axis 4. Throttle 2 -->
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<axis>
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<name>Right throttle</name>
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<number>
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<unix>4</unix>
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<mac>4</mac>
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<windows>4</windows>
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</number>
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<desc>TM0: mixture, TM1: throttle/propeller 2, TM2: throttle/propeller 4</desc>
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<binding>
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<command>nasal</command>
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<script>
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if (engine_select_mode == 0) {
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controls.mixtureAxis();
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} else {
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controls.perEngineSelectedAxisHandler(engine_axis_mode)
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((engine_select_mode == 1) ? engine[1] : engine[3]);
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}
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</script>
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</binding>
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</axis>
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<!-- Axis 5. Hat left/right -->
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<axis>
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<name>Hat left/right</name>
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<number>
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<unix>5</unix>
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<mac>5</mac>
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<windows>5</windows>
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</number>
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<desc>quick view left/right, +mod: horizontal view pan</desc>
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<low>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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trace("Axis 5, Hat: low!");
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if (modifier) {
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view.panViewDir(0.5);
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} else {
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quick_view(1);
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}
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]]>
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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if (!modifier) {
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quick_view(0);
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}
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</script>
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</binding>
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</mod-up>
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</low>
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<high>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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trace("Axis 5, Hat: high!");
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if (modifier) {
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view.panViewDir(-0.5);
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} else {
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quick_view(2);
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}
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]]>
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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trace("Axis 5, Hat: low released!");
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if (!modifier) {
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quick_view(0);
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}
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]]>
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</script>
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</binding>
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</mod-up>
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</high>
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</axis>
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<!-- Axis 6. Hat up/down -->
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<axis>
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<name>Hat up/down</name>
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<number>
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<unix>6</unix>
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<mac>6</mac>
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<windows>6</windows>
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</number>
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<desc>view reset/quick view front, +mod: vertical view pan</desc>
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<low>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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trace("Axis 6, Hat: low!");
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if (modifier) {
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view.panViewPitch(0.5);
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} else {
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view.resetView();
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}
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]]>
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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if (!modifier) {
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#quick_view(0);
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}
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]]>
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</script>
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</binding>
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</mod-up>
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</low>
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<high>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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trace("Axis 6, Hat: high!");
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if (modifier) {
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view.panViewPitch(-0.5);
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} else {
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quick_view(3);
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}
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]]>
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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if (!modifier) {
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quick_view(0);
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}
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]]>
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</script>
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</binding>
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</mod-up>
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</high>
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</axis>
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<!-- Trigger Button -->
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<button>
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<name>Trigger</name>
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<number>
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<unix>0</unix>
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<mac>0</mac>
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<windows>0</windows>
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</number>
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<desc>function modifier (mod)</desc>
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<binding>
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<command>nasal</command>
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<script>
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trace("Button 0 pressed!");
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modifier = 1;
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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modifier = 0;
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</script>
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</binding>
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</mod-up>
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</button>
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<!-- Center Button -->
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<button>
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<name>Center button</name>
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<number>
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<unix>2</unix>
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<mac>2</mac>
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<windows>2</windows>
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</number>
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<desc>brakes, +mod: Toggle parking brake</desc>
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<binding>
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<command>nasal</command>
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<script>
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trace("Button 2 pressed!");
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if (modifier) {
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controls.applyParkingBrake(1);
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} else {
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controls.applyBrakes(1);
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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controls.applyBrakes(0);
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</script>
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</binding>
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</mod-up>
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</button>
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<!-- Left Button -->
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<button>
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<name>Left button</name>
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<number>
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<unix>1</unix>
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<mac>1</mac>
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<windows>1</windows>
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</number>
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<desc>left brake, +mod: PTT</desc>
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<binding>
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<command>nasal</command>
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<script>
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trace("Button 1 pressed!");
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if (modifier) {
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controls.ptt(1);
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} else {
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controls.applyBrakes(1, -1);
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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controls.applyBrakes(0, -1);
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controls.ptt(0);
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</script>
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</binding>
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</mod-up>
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</button>
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<!-- Right Button -->
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<button>
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<name>Right button</name>
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<number>
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<unix>3</unix>
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<mac>3</mac>
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<windows>3</windows>
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</number>
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<desc>right brake, +mod: trigger</desc>
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<binding>
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<command>nasal</command>
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<script>
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trace("Button 3 pressed!");
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if (modifier) {
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controls.trigger(1);
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} else {
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controls.applyBrakes(1, 1);
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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controls.applyBrakes(0, 1);
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controls.trigger(0);
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</script>
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</binding>
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</mod-up>
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</button>
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<!-- Button: T1 -->
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<button>
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<name>T1</name>
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<number>
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<unix>4</unix>
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<mac>4</mac>
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<windows>4</windows>
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</number>
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<desc>next view, +mod: zoom in +Shift: next weapon</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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trace("Button 4 pressed!");
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if (modifier) {
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view.decrease();
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} else {
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if (!pressed[4]) {
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pressed[4] = 1;
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view.stepView(1);
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}
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}
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</script>
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</binding>
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<mod-shift>
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<binding>
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<command>nasal</command>
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<script>
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trace("Button 4 + shift pressed!");
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controls.weaponSelect(1);
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</script>
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</binding>
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</mod-shift>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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pressed[4] = 0;
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</script>
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</binding>
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</mod-up>
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</button>
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<!-- Button: T2 -->
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<button>
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<name>T2</name>
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<number>
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<unix>5</unix>
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<mac>5</mac>
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<windows>5</windows>
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</number>
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<desc>previous view, +mod: zoom out, +Shift: previous weapon</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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trace("Button 5 pressed!");
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if (modifier) {
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view.increase();
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} else {
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if (!pressed[5]) {
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pressed[5] = 1;
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view.stepView(-1);
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}
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}
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</script>
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</binding>
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<mod-shift>
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<binding>
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<command>nasal</command>
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<script>
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trace("Button 5 + shift pressed!");
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controls.weaponSelect(-1);
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</script>
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</binding>
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</mod-shift>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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pressed[5] = 0;
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</script>
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</binding>
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</mod-up>
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</button>
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<!-- Button: T3 -->
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<button>
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<name>T3</name>
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<number>
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<unix>6</unix>
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<mac>6</mac>
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<windows>6</windows>
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</number>
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<desc>trim nose down, +mod: disarm speed brakes</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
|
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trace("Button 6 pressed!");
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if (modifier) {
|
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setprop("/controls/flight/speedbrake", 0.0);
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} else {
|
|
controls.elevatorTrim(1);
|
|
}
|
|
</script>
|
|
</binding>
|
|
</button>
|
|
|
|
<!-- Button: T4 -->
|
|
<button>
|
|
<name>T4</name>
|
|
<number>
|
|
<unix>7</unix>
|
|
<mac>7</mac>
|
|
<windows>7</windows>
|
|
</number>
|
|
<desc>trim nose up, +mod: deploy speed brakes</desc>
|
|
<repeatable type="bool">true</repeatable>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
trace("Button 7 pressed!");
|
|
if (modifier) {
|
|
setprop("/controls/flight/speedbrake", 1.0);
|
|
} else {
|
|
controls.elevatorTrim(-1);
|
|
}
|
|
</script>
|
|
</binding>
|
|
</button>
|
|
|
|
<!-- Button: T5 -->
|
|
<button>
|
|
<name>T5</name>
|
|
<number>
|
|
<unix>8</unix>
|
|
<mac>8</mac>
|
|
<windows>8</windows>
|
|
</number>
|
|
<desc>retract flaps one step, +mod: gear up</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
trace("Button 8 pressed!");
|
|
if (!modifier) {
|
|
controls.flapsDown(-1);
|
|
} else {
|
|
controls.gearDown(-1);
|
|
}
|
|
</script>
|
|
</binding>
|
|
<mod-up>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
controls.flapsDown(0);
|
|
controls.gearDown(0);
|
|
</script>
|
|
</binding>
|
|
</mod-up>
|
|
</button>
|
|
|
|
<!-- Button: T6 -->
|
|
<button>
|
|
<name>T6</name>
|
|
<number>
|
|
<unix>9</unix>
|
|
<mac>9</mac>
|
|
<windows>9</windows>
|
|
</number>
|
|
<desc>deploy flaps one step, +mod: gear down</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
trace("Button 9 pressed!");
|
|
if (!modifier) {
|
|
controls.flapsDown(1);
|
|
} else {
|
|
controls.gearDown(1);
|
|
}
|
|
</script>
|
|
</binding>
|
|
<mod-up>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
controls.flapsDown(0);
|
|
controls.gearDown(0);
|
|
</script>
|
|
</binding>
|
|
</mod-up>
|
|
</button>
|
|
|
|
<!-- Button: T7 -->
|
|
<button>
|
|
<name>T7</name>
|
|
<number>
|
|
<unix>10</unix>
|
|
<mac>10</mac>
|
|
<windows>10</windows>
|
|
</number>
|
|
<desc>Increase magnetos, +mod: Engine throttle/propeller axis swap</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
trace("Button 10 pressed!");
|
|
if (!modifier) {
|
|
controls.stepMagnetos(1);
|
|
} else {
|
|
engine_axis_mode = 2*!engine_axis_mode;
|
|
}
|
|
</script>
|
|
</binding>
|
|
</button>
|
|
|
|
<!-- Button: T8 -->
|
|
<button>
|
|
<number>
|
|
<unix>11</unix>
|
|
<mac>11</mac>
|
|
<windows>11</windows>
|
|
</number>
|
|
<name>T8</name>
|
|
<desc>Decrease magnetos, +mod: Engine throttle/propeller axis swap</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
trace("Button 11 pressed!");
|
|
if (!modifier) {
|
|
controls.stepMagnetos(-1);
|
|
} else {
|
|
engine_axis_mode = 2*!engine_axis_mode;
|
|
}
|
|
</script>
|
|
</binding>
|
|
</button>
|
|
|
|
<!-- Button: 3-way Mode switch -->
|
|
<button>
|
|
<name>Mode 1</name>
|
|
<number>
|
|
<unix>12</unix>
|
|
<mac>12</mac>
|
|
<windows>12</windows>
|
|
</number>
|
|
<desc>Engine 0/1 throttle mode</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
trace("Mode 1!");
|
|
engine_select_mode = 1;
|
|
</script>
|
|
</binding>
|
|
<mod-up>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
trace("Mode Off!");
|
|
engine_select_mode = 0;
|
|
</script>
|
|
</binding>
|
|
</mod-up>
|
|
</button>
|
|
<button>
|
|
<name>Mode 2</name>
|
|
<number>
|
|
<unix>13</unix>
|
|
<mac>13</mac>
|
|
<windows>13</windows>
|
|
</number>
|
|
<name>Mode 2</name>
|
|
<desc>Engine 2/3 throttle mode</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
trace("Mode 2!");
|
|
engine_select_mode = 2;
|
|
</script>
|
|
</binding>
|
|
</button>
|
|
|
|
</PropertyList>
|