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fgdata/Video/low-quality-preset.xml
Fernando García Liñán 69387f09f4 Reduce shader complexity and implement graphics presets
- All non-ALS Effects have been removed (except generic ones from model-default and terrain-default).
- The rendering dialog has been reworked to accomodate the changes.
- All necessary properties have been added to graphics-properties.xml
- Five graphics presets have been added: Minimal, Low, Medium, High and Ultra.
- Some unused properties have been removed from defaults.xml
2021-03-31 04:05:34 +02:00

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XML

<?xml version="1.0"?>
<PropertyList>
<id>low-quality</id>
<name>Low</name>
<description>Prioritize performance over eye candy.</description>
<settings>
<sim>
<rendering>
<shaders>
<skydome type="bool">true</skydome>
<use-shaders type="bool">true</use-shaders>
<landmass type="float">3</landmass>
<transition type="float">2</transition>
<model type="float">0</model>
<water type="float">4</water>
<clouds type="float">0</clouds>
<wind-effects type="float">0</wind-effects>
<vegetation-effects type="float">0</vegetation-effects>
</shaders>
<shadows>
<enabled type="bool">true</enabled>
<sun-atlas-size type="int">1024</sun-atlas-size>
</shadows>
<dynamic-lighting>
<enabled type="bool">true</enabled>
<limit-lights type="bool">true</limit-lights>
<max-lights type="int">8</max-lights>
</dynamic-lighting>
<scenery-path-suffix n="0"><enabled type="bool">false</enabled></scenery-path-suffix>
<scenery-path-suffix n="1"><enabled type="bool">false</enabled></scenery-path-suffix>
<scenery-path-suffix n="2"><enabled type="bool">false</enabled></scenery-path-suffix>
<scenery-path-suffix n="3"><enabled type="bool">true</enabled></scenery-path-suffix>
<scenery-path-suffix n="4"><enabled type="bool">false</enabled></scenery-path-suffix>
<scenery-path-suffix n="5"><enabled type="bool">false</enabled></scenery-path-suffix>
<osm-buildings type="bool">false</osm-buildings>
<random-objects type="bool">true</random-objects>
<random-buildings type="bool">false</random-buildings>
<random-vegetation type="bool">true</random-vegetation>
<random-vegetation-shadows type="bool">false</random-vegetation-shadows>
<vegetation-density type="float">0.5</vegetation-density>
<particles type="bool">true</particles>
<precipitation-enable type="bool">true</precipitation-enable>
<clouds3d-enable type="bool">true</clouds3d-enable>
</rendering>
</sim>
</settings>
</PropertyList>