9b9ae5cf38
Implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by Sébastien Hillaire (2020).
24 lines
794 B
XML
24 lines
794 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/HDR/atmos-aerial-perspective</name>
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<technique n="1">
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<pass>
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<program>
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<vertex-shader>Shaders/HDR/trivial.vert</vertex-shader>
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<fragment-shader>Shaders/HDR/atmos-aerial-perspective.frag</fragment-shader>
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<fragment-shader>Shaders/HDR/atmos-include.frag</fragment-shader>
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<fragment-shader>Shaders/HDR/gbuffer-include.frag</fragment-shader>
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</program>
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<uniform>
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<name>transmittance_lut</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>multiscattering_lut</name>
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<type>sampler-2d</type>
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<value type="int">1</value>
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</uniform>
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</pass>
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</technique>
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</PropertyList>
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