1249 lines
37 KiB
XML
1249 lines
37 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<!-- Effects files for trees, which are placed by a shader. -->
|
|
|
|
<!-- Trees are drawn in two passes. The first draws the opaque parts
|
|
with z writes enabled. The second draws the the transparent bits
|
|
with z testing enabled and z writes disabled. The transparent
|
|
tree silhouettes will blend correctly against the opaque
|
|
geometry. They may cause artifacts when blending against other
|
|
edges, but the overall "forest" is supposed to be nice and
|
|
fuzzy. There might also be artifacts when blending over other
|
|
transparent objects, but that's mostly unavoidable.
|
|
|
|
Note: no sorting needed! -->
|
|
<PropertyList>
|
|
<name>Effects/tree</name>
|
|
<parameters>
|
|
<texture n ="0">
|
|
</texture>
|
|
<!-- fog include -->
|
|
<visibility><use>/environment/ground-visibility-m</use></visibility>
|
|
<avisibility><use>/environment/visibility-m</use></avisibility>
|
|
<lthickness><use>/environment/ground-haze-thickness-m</use></lthickness>
|
|
<scattering><use>/rendering/scene/scattering</use></scattering>
|
|
<ground_scattering><use>/environment/surface/scattering</use></ground_scattering>
|
|
<terminator><use>/environment/terminator-relative-position-m</use></terminator>
|
|
<fogtype><use>/sim/rendering/shaders/skydome</use></fogtype>
|
|
<terrain_alt><use>/environment/mean-terrain-elevation-m</use></terrain_alt>
|
|
<overcast><use>/rendering/scene/overcast</use></overcast>
|
|
<eye_alt><use>/sim/rendering/eye-altitude-m</use></eye_alt>
|
|
<snow_level><use>/environment/snow-level-m</use></snow_level>
|
|
<season><use>/environment/tree-season</use></season>
|
|
<dust_cover_factor><use>/environment/surface/dust-cover-factor</use></dust_cover_factor>
|
|
<fogtype><use>/sim/rendering/shaders/skydome</use></fogtype>
|
|
<fogstructure><use>/environment/fog-structure</use></fogstructure>
|
|
<cloud_self_shading><use>/environment/cloud-self-shading</use></cloud_self_shading>
|
|
<quality_level><use>/sim/rendering/shaders/landmass</use></quality_level>
|
|
<tquality_level><use>/sim/rendering/shaders/transition</use></tquality_level>
|
|
<wind_effects><use>/sim/rendering/shaders/wind-effects</use></wind_effects>
|
|
<forest_effects><use>/sim/rendering/shaders/forest</use></forest_effects>
|
|
<windE><use>/environment/sea/surface/wind-from-east-fps</use></windE>
|
|
<windN><use>/environment/sea/surface/wind-from-north-fps</use></windN>
|
|
<display_xsize><use>/sim/startup/xsize</use></display_xsize>
|
|
<display_ysize><use>/sim/startup/ysize</use></display_ysize>
|
|
<view_pitch_offset><use>/sim/current-view/pitch-offset-deg</use></view_pitch_offset>
|
|
<view_heading_offset><use>/sim/current-view/heading-offset-deg</use></view_heading_offset>
|
|
<view_fov><use>/sim/current-view/field-of-view</use></view_fov>
|
|
<use_searchlight><use>/sim/rendering/als-secondary-lights/use-searchlight</use></use_searchlight>
|
|
<use_landing_light><use>/sim/rendering/als-secondary-lights/use-landing-light</use></use_landing_light>
|
|
<use_alt_landing_light><use>/sim/rendering/als-secondary-lights/use-alt-landing-light</use></use_alt_landing_light>
|
|
<landing_light1_offset><use>/sim/rendering/als-secondary-lights/landing-light1-offset-deg</use></landing_light1_offset>
|
|
<landing_light2_offset><use>/sim/rendering/als-secondary-lights/landing-light2-offset-deg</use></landing_light2_offset>
|
|
<cloudpos1_x><use>/local-weather/cloud-shadows/cloudpos-x[0]</use></cloudpos1_x>
|
|
<cloudpos1_y><use>/local-weather/cloud-shadows/cloudpos-y[0]</use></cloudpos1_y>
|
|
<cloudpos2_x><use>/local-weather/cloud-shadows/cloudpos-x[1]</use></cloudpos2_x>
|
|
<cloudpos2_y><use>/local-weather/cloud-shadows/cloudpos-y[1]</use></cloudpos2_y>
|
|
<cloudpos3_x><use>/local-weather/cloud-shadows/cloudpos-x[2]</use></cloudpos3_x>
|
|
<cloudpos3_y><use>/local-weather/cloud-shadows/cloudpos-y[2]</use></cloudpos3_y>
|
|
<cloudpos4_x><use>/local-weather/cloud-shadows/cloudpos-x[3]</use></cloudpos4_x>
|
|
<cloudpos4_y><use>/local-weather/cloud-shadows/cloudpos-y[3]</use></cloudpos4_y>
|
|
<cloudpos5_x><use>/local-weather/cloud-shadows/cloudpos-x[4]</use></cloudpos5_x>
|
|
<cloudpos5_y><use>/local-weather/cloud-shadows/cloudpos-y[4]</use></cloudpos5_y>
|
|
<cloudpos6_x><use>/local-weather/cloud-shadows/cloudpos-x[5]</use></cloudpos6_x>
|
|
<cloudpos6_y><use>/local-weather/cloud-shadows/cloudpos-y[5]</use></cloudpos6_y>
|
|
<cloudpos7_x><use>/local-weather/cloud-shadows/cloudpos-x[6]</use></cloudpos7_x>
|
|
<cloudpos7_y><use>/local-weather/cloud-shadows/cloudpos-y[6]</use></cloudpos7_y>
|
|
<cloudpos8_x><use>/local-weather/cloud-shadows/cloudpos-x[7]</use></cloudpos8_x>
|
|
<cloudpos8_y><use>/local-weather/cloud-shadows/cloudpos-y[7]</use></cloudpos8_y>
|
|
<cloudpos9_x><use>/local-weather/cloud-shadows/cloudpos-x[8]</use></cloudpos9_x>
|
|
<cloudpos9_y><use>/local-weather/cloud-shadows/cloudpos-y[8]</use></cloudpos9_y>
|
|
<cloudpos10_x><use>/local-weather/cloud-shadows/cloudpos-x[9]</use></cloudpos10_x>
|
|
<cloudpos10_y><use>/local-weather/cloud-shadows/cloudpos-y[9]</use></cloudpos10_y>
|
|
<cloudpos11_x><use>/local-weather/cloud-shadows/cloudpos-x[10]</use></cloudpos11_x>
|
|
<cloudpos11_y><use>/local-weather/cloud-shadows/cloudpos-y[10]</use></cloudpos11_y>
|
|
<cloudpos12_x><use>/local-weather/cloud-shadows/cloudpos-x[11]</use></cloudpos12_x>
|
|
<cloudpos12_y><use>/local-weather/cloud-shadows/cloudpos-y[11]</use></cloudpos12_y>
|
|
<cloudpos13_x><use>/local-weather/cloud-shadows/cloudpos-x[12]</use></cloudpos13_x>
|
|
<cloudpos13_y><use>/local-weather/cloud-shadows/cloudpos-y[12]</use></cloudpos13_y>
|
|
<cloudpos14_x><use>/local-weather/cloud-shadows/cloudpos-x[13]</use></cloudpos14_x>
|
|
<cloudpos14_y><use>/local-weather/cloud-shadows/cloudpos-y[13]</use></cloudpos14_y>
|
|
<cloudpos15_x><use>/local-weather/cloud-shadows/cloudpos-x[14]</use></cloudpos15_x>
|
|
<cloudpos15_y><use>/local-weather/cloud-shadows/cloudpos-y[14]</use></cloudpos15_y>
|
|
<cloudpos16_x><use>/local-weather/cloud-shadows/cloudpos-x[15]</use></cloudpos16_x>
|
|
<cloudpos16_y><use>/local-weather/cloud-shadows/cloudpos-y[15]</use></cloudpos16_y>
|
|
<cloudpos17_x><use>/local-weather/cloud-shadows/cloudpos-x[16]</use></cloudpos17_x>
|
|
<cloudpos17_y><use>/local-weather/cloud-shadows/cloudpos-y[16]</use></cloudpos17_y>
|
|
<cloudpos18_x><use>/local-weather/cloud-shadows/cloudpos-x[17]</use></cloudpos18_x>
|
|
<cloudpos18_y><use>/local-weather/cloud-shadows/cloudpos-y[17]</use></cloudpos18_y>
|
|
<cloudpos19_x><use>/local-weather/cloud-shadows/cloudpos-x[18]</use></cloudpos19_x>
|
|
<cloudpos19_y><use>/local-weather/cloud-shadows/cloudpos-y[18]</use></cloudpos19_y>
|
|
<cloudpos20_x><use>/local-weather/cloud-shadows/cloudpos-x[19]</use></cloudpos20_x>
|
|
<cloudpos20_y><use>/local-weather/cloud-shadows/cloudpos-y[19]</use></cloudpos20_y>
|
|
<cloud_shadow_flag><use>/local-weather/cloud-shadows/cloud-shadow-flag</use></cloud_shadow_flag>
|
|
<!-- END fog include -->
|
|
</parameters>
|
|
|
|
<technique n="4">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shaders/skydome</property>
|
|
<property>/sim/rendering/random-vegetation</property>
|
|
<property>/sim/rendering/multi-sample-buffers</property>
|
|
<less-equal>
|
|
<value type="float">1.0</value>
|
|
<float-property>/sim/rendering/multi-samples</float-property>
|
|
</less-equal>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
<extension-supported>GL_ARB_multisample</extension-supported>
|
|
</and>
|
|
</predicate>
|
|
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient type="vec4d">1.0 1.0 1.0 1.0</ambient>
|
|
<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
|
|
<color-mode>off</color-mode>
|
|
</material>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>2d</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
</texture-unit>
|
|
<alpha-to-coverage>true</alpha-to-coverage>
|
|
<program>
|
|
<vertex-shader>Shaders/tree-ALS.vert</vertex-shader>
|
|
<vertex-shader>Shaders/noise.frag</vertex-shader>
|
|
<vertex-shader>Shaders/cloud-shadowfunc.frag</vertex-shader>
|
|
<fragment-shader>Shaders/tree-ALS.frag</fragment-shader>
|
|
<fragment-shader>Shaders/secondary_lights.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value><use>visibility</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value><use>avisibility</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value><use>lthickness</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value><use>scattering</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value><use>ground_scattering</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value><use>cloud_self_shading</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value><use>terminator</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value><use>terrain_alt</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value><use>overcast</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value><use>eye_alt</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>dust_cover_factor</name>
|
|
<type>float</type>
|
|
<value><use>dust_cover_factor</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>snow_level</name>
|
|
<type>float</type>
|
|
<value><use>snow_level</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>season</name>
|
|
<type>float</type>
|
|
<value><use>season</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindE</name>
|
|
<type>float</type>
|
|
<value><use>windE</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindN</name>
|
|
<type>float</type>
|
|
<value><use>windN</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>air_pollution</name>
|
|
<type>float</type>
|
|
<value><use>air_pollution</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_pitch_offset</name>
|
|
<type>float</type>
|
|
<value><use>view_pitch_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_heading_offset</name>
|
|
<type>float</type>
|
|
<value><use>view_heading_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>field_of_view</name>
|
|
<type>float</type>
|
|
<value><use>view_fov</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light1_offset</name>
|
|
<type>float</type>
|
|
<value><use>landing_light1_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light2_offset</name>
|
|
<type>float</type>
|
|
<value><use>landing_light2_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos1_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos1_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos2_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos2_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos3_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos3_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos4_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos4_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos5_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos5_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos6_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos6_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos7_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos7_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos8_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos8_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos9_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos9_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos10_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos10_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos11_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos11_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos12_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos12_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos13_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos13_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos14_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos14_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos15_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos15_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos16_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos16_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos17_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos17_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos18_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos18_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos19_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos19_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos20_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos20_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_shadow_flag</name>
|
|
<type>int</type>
|
|
<value><use>cloud_shadow_flag</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_searchlight</name>
|
|
<type>int</type>
|
|
<value> <use>use_searchlight</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_landing_light</name>
|
|
<type>int</type>
|
|
<value> <use>use_landing_light</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_alt_landing_light</name>
|
|
<type>int</type>
|
|
<value> <use>use_alt_landing_light</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value><use>display_xsize</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value><use>display_ysize</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value>2</value> <!-- AMBIENT_AND_DIFFUSE -->
|
|
</uniform>
|
|
<uniform>
|
|
<name>quality_level</name>
|
|
<type>int</type>
|
|
<value><use>quality_level</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>tquality_level</name>
|
|
<type>int</type>
|
|
<value><use>tquality_level</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>wind_effects</name>
|
|
<type>int</type>
|
|
<value><use>wind_effects</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>forest_effects</name>
|
|
<type>int</type>
|
|
<value><use>forest_effects</use></value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
|
|
<technique n="5">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shaders/skydome</property>
|
|
<property>/sim/rendering/random-vegetation</property>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient type="vec4d">1.0 1.0 1.0 1.0</ambient>
|
|
<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
|
|
<color-mode>off</color-mode>
|
|
</material>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>2d</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
</texture-unit>
|
|
<alpha-test>
|
|
<comparison>gequal</comparison>
|
|
<reference type="float">0.1</reference>
|
|
</alpha-test>
|
|
<program>
|
|
<vertex-shader>Shaders/tree-ALS.vert</vertex-shader>
|
|
<vertex-shader>Shaders/noise.frag</vertex-shader>
|
|
<vertex-shader>Shaders/cloud-shadowfunc.frag</vertex-shader>
|
|
<fragment-shader>Shaders/tree-ALS.frag</fragment-shader>
|
|
<fragment-shader>Shaders/secondary_lights.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value><use>visibility</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value><use>avisibility</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value><use>lthickness</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value><use>scattering</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value><use>ground_scattering</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value><use>cloud_self_shading</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value><use>terminator</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value><use>terrain_alt</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value><use>overcast</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value><use>eye_alt</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>dust_cover_factor</name>
|
|
<type>float</type>
|
|
<value><use>dust_cover_factor</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>snow_level</name>
|
|
<type>float</type>
|
|
<value><use>snow_level</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>season</name>
|
|
<type>float</type>
|
|
<value><use>season</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindE</name>
|
|
<type>float</type>
|
|
<value><use>windE</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindN</name>
|
|
<type>float</type>
|
|
<value><use>windN</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>air_pollution</name>
|
|
<type>float</type>
|
|
<value><use>air_pollution</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_pitch_offset</name>
|
|
<type>float</type>
|
|
<value><use>view_pitch_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_heading_offset</name>
|
|
<type>float</type>
|
|
<value><use>view_heading_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>field_of_view</name>
|
|
<type>float</type>
|
|
<value><use>view_fov</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light1_offset</name>
|
|
<type>float</type>
|
|
<value><use>landing_light1_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light2_offset</name>
|
|
<type>float</type>
|
|
<value><use>landing_light2_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos1_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos1_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos2_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos2_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos3_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos3_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos4_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos4_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos5_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos5_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos6_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos6_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos7_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos7_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos8_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos8_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos9_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos9_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos10_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos10_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos11_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos11_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos12_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos12_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos13_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos13_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos14_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos14_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos15_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos15_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos16_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos16_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos17_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos17_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos18_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos18_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos19_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos19_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos20_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos20_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_shadow_flag</name>
|
|
<type>int</type>
|
|
<value><use>cloud_shadow_flag</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_searchlight</name>
|
|
<type>int</type>
|
|
<value> <use>use_searchlight</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_landing_light</name>
|
|
<type>int</type>
|
|
<value> <use>use_landing_light</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_alt_landing_light</name>
|
|
<type>int</type>
|
|
<value> <use>use_alt_landing_light</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value><use>display_xsize</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value><use>display_ysize</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value>2</value> <!-- AMBIENT_AND_DIFFUSE -->
|
|
</uniform>
|
|
<uniform>
|
|
<name>quality_level</name>
|
|
<type>int</type>
|
|
<value><use>quality_level</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>tquality_level</name>
|
|
<type>int</type>
|
|
<value><use>tquality_level</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>wind_effects</name>
|
|
<type>int</type>
|
|
<value><use>wind_effects</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>forest_effects</name>
|
|
<type>int</type>
|
|
<value><use>forest_effects</use></value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
|
|
<technique n="8">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/rembrandt/enabled</property>
|
|
<property>/sim/rendering/random-vegetation</property>
|
|
</and>
|
|
</predicate>
|
|
<pass n="0">
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient type="vec4d">1.0 1.0 1.0 1.0</ambient>
|
|
<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
|
|
<color-mode>off</color-mode>
|
|
</material>
|
|
<alpha-test>
|
|
<comparison>gequal</comparison>
|
|
<reference type="float">0.1</reference>
|
|
</alpha-test>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>2d</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
</texture-unit>
|
|
<program>
|
|
<vertex-shader>Shaders/deferred-tree.vert</vertex-shader>
|
|
<fragment-shader>Shaders/deferred-tree.frag</fragment-shader>
|
|
<fragment-shader>Shaders/gbuffer-functions.frag</fragment-shader>
|
|
<fragment-shader>Shaders/gbuffer-encode.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>season</name>
|
|
<type>float</type>
|
|
<value><use>season</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
|
|
<technique n="9">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/random-vegetation</property>
|
|
<property>/sim/rendering/multi-sample-buffers</property>
|
|
<less-equal>
|
|
<value type="float">1.0</value>
|
|
<float-property>/sim/rendering/multi-samples</float-property>
|
|
</less-equal>
|
|
<extension-supported>GL_ARB_multisample</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
<less-equal>
|
|
<value type="float">1.0</value>
|
|
<shader-language/>
|
|
</less-equal>
|
|
</and>
|
|
</predicate>
|
|
<pass n="0">
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient type="vec4d">1.0 1.0 1.0 1.0</ambient>
|
|
<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
|
|
<color-mode>off</color-mode>
|
|
</material>
|
|
<alpha-to-coverage>true</alpha-to-coverage>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>2d</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
</texture-unit>
|
|
<program>
|
|
<!-- <vertex-shader>Shaders/include_fog.vert</vertex-shader> -->
|
|
<vertex-shader>Shaders/tree.vert</vertex-shader>
|
|
<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
|
|
<fragment-shader n="1">Shaders/tree.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>baseTexture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<!-- BEGIN fog include -->
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fogType</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>fogtype</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>season</name>
|
|
<type>float</type>
|
|
<value><use>season</use></value>
|
|
</uniform>
|
|
<!-- END fog include -->
|
|
</pass>
|
|
</technique>
|
|
|
|
<technique n="10">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shaders/quality-level</property>
|
|
<property>/sim/rendering/random-vegetation</property>
|
|
<less-equal>
|
|
<value type="float">1.0</value>
|
|
<shader-language/>
|
|
</less-equal>
|
|
</and>
|
|
</predicate>
|
|
<pass n="0">
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient type="vec4d">1.0 1.0 1.0 1.0</ambient>
|
|
<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
|
|
<color-mode>off</color-mode>
|
|
</material>
|
|
<alpha-test>
|
|
<comparison>gequal</comparison>
|
|
<reference type="float">0.33</reference>
|
|
</alpha-test>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>2d</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
</texture-unit>
|
|
<program>
|
|
<!-- <vertex-shader>Shaders/include_fog.vert</vertex-shader> -->
|
|
<vertex-shader>Shaders/tree.vert</vertex-shader>
|
|
<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
|
|
<fragment-shader n="1">Shaders/tree.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>baseTexture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<!-- BEGIN fog include -->
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fogType</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>fogtype</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>season</name>
|
|
<type>float</type>
|
|
<value><use>season</use></value>
|
|
</uniform>
|
|
<!-- END fog include -->
|
|
</pass>
|
|
|
|
<pass n="1">
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient type="vec4d">1.0 1.0 1.0 1.0</ambient>
|
|
<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
|
|
<color-mode>off</color-mode>
|
|
</material>
|
|
<render-bin>
|
|
<bin-number>2</bin-number>
|
|
<bin-name>RenderBin</bin-name>
|
|
</render-bin>
|
|
<alpha-test>
|
|
<comparison>less</comparison>
|
|
<reference type="float">0.33</reference>
|
|
</alpha-test>
|
|
<blend>
|
|
<source>src-alpha</source>
|
|
<destination>one-minus-src-alpha</destination>
|
|
</blend>
|
|
<depth>
|
|
<write-mask>false</write-mask>
|
|
</depth>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>2d</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
</texture-unit>
|
|
<program>
|
|
<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
|
|
<vertex-shader n="1">Shaders/tree.vert</vertex-shader>
|
|
<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
|
|
<fragment-shader n="1">Shaders/tree.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>baseTexture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fogType</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>fogtype</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>season</name>
|
|
<type>float</type>
|
|
<value><use>season</use></value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|