df43cb2554
Change Element.setVisible to return self, so it can be chain called like most other setters. Note this also requires some C++ changes in FlightGear.
251 lines
6.9 KiB
Text
251 lines
6.9 KiB
Text
#-------------------------------------------------------------------------------
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# canvas.Element
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#-------------------------------------------------------------------------------
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# Baseclass for all elements on a canvas
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#
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var Element = {
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# Reference frames (for "clip" coordinates)
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GLOBAL: 0,
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PARENT: 1,
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LOCAL: 2,
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# Constructor
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#
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# @param ghost Element ghost as retrieved from core methods
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new: func(ghost) {
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var obj = {
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parents: [Element, PropertyElement, ghost],
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_node: props.wrapNode(ghost._node_ghost),
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};
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return obj;
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},
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getType: func () {
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return me._node.getName();
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},
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# Get parent group/element
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getParent: func() {
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var parent_ghost = me._getParent();
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if (parent_ghost == nil)
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return nil;
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var type = props.wrapNode(parent_ghost._node_ghost).getName();
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var factory = Group._getFactory(type);
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if (factory == nil)
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return parent_ghost;
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return factory(parent_ghost);
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},
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# Get the canvas this element is placed on
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getCanvas: func() {
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wrapCanvas(me._getCanvas());
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},
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# Check if elements represent same instance
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#
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# @param el Other Element or element ghost
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equals: func(el) {
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return me._node.equals(el._node_ghost);
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},
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# Hide/Show element
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#
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# @param visible Whether the element should be visible
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setVisible: func(visible = 1) {
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me.setBool("visible", visible);
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return me;
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},
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getVisible: func {
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me.getBool("visible")
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},
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# Hide element (Shortcut for setVisible(0))
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hide: func {
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me.setVisible(0);
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},
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# Show element (Shortcut for setVisible(1))
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show: func {
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me.setVisible(1);
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},
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# Toggle element visibility
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toggleVisibility: func {
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me.setVisible(!me.getVisible());
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},
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setGeoPosition: func(lat, lon) {
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me._getTf().setGeoPosition(lat, lon);
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return me;
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},
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# Create a new transformation matrix
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#
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# @param vals Default values (Vector of 6 elements)
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createTransform: func(vals = nil) {
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# tf[0] is reserved for setRotation, so min. index 1 is used here
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var node = me._node.addChild("tf", 1);
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return Transform.new(node, vals);
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},
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# Shortcut for setting translation
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setTranslation: func {
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me._getTf().setTranslation(arg);
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return me;
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},
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# Get translation set with #setTranslation
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getTranslation: func() {
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if (me["_tf"] == nil) {
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return [0, 0];
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}
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return me._tf.getTranslation();
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},
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# Set rotation around transformation center (see #setCenter).
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#
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# @note This replaces the the existing transformation. For additional scale
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# or translation use additional transforms (see #createTransform).
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setRotation: func(rot) {
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if (me["_tf_rot"] == nil) {
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# always use the first matrix slot to ensure correct rotation
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# around transformation center.
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# tf-rot-index can be set to change the slot to be used. This is used for
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# example by the SVG parser to apply the rotation after all
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# transformations defined in the SVG file.
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me["_tf_rot"] = Transform.new(
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me._node.getNode("tf["~me.get("tf-rot-index", 0)~"]", 1)
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);
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}
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me._tf_rot.setRotation(rot, me.getCenter());
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return me;
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},
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# Shortcut for setting scale
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setScale: func {
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me._getTf().setScale(arg);
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return me;
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},
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# Shortcut for getting scale
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getScale: func {
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me._getTf().getScale();
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},
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# Set the fill/background/boundingbox color
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#
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# @param color Vector of 3 or 4 values in [0, 1]
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setColorFill: func {
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me.set("fill", _getColor(arg));
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},
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getColorFill: func {
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me.get("fill");
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},
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getTransformedBounds: func {
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me.getTightBoundingBox();
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},
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# Calculate the transformation center based on bounding box and center-offset
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updateCenter: func {
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me.update();
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var bb = me.getTightBoundingBox();
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if (bb[0] > bb[2] or bb[1] > bb[3]) {
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return;
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}
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me._setupCenterNodes(
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(bb[0] + bb[2]) / 2 + (me.get("center-offset-x") or 0),
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(bb[1] + bb[3]) / 2 + (me.get("center-offset-y") or 0));
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return me;
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},
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# Set transformation center (currently only used for rotation)
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setCenter: func() {
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var center = _arg2valarray(arg);
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if (size(center) != 2){ return debug.warn("invalid arg"); }
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me._setupCenterNodes(center[0], center[1]);
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return me;
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},
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# Get transformation center
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getCenter: func() {
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var center = [0, 0];
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me._setupCenterNodes();
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if (me._center[0] != nil) {
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center[0] = me._center[0].getValue() or 0;
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}
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if (me._center[1] != nil) {
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center[1] = me._center[1].getValue() or 0;
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}
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return center;
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},
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# Set size in pixels
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# Use either with x, y size:
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# e.setSize(<x>, <y>)
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# or with a vector containing x, y:
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# e.setSize([<x>, <y>])
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setSize: func {
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if (size(arg) == 1) {
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var (x, y) = arg[0];
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} else {
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var (x, y) = arg;
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}
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var (sx, sy) = me.getScale();
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var (curx, cury) = me.getSize();
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me.setScale(x / (curx / sy), y / (cury / sy));
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},
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#return vector [sx, sy] with dimensions of bounding box
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getSize: func {
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var bb = me.getTightBoundingBox();
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return [bb[2] - bb[0], bb[3] - bb[1]];
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},
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# convert bounding box vector into clip string (yes, different order)
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boundingbox2clip: func(bb) {
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return sprintf("rect(%d,%d,%d,%d)", bb[1], bb[2], bb[3], bb[0]);
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},
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# set clip by bounding box
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# bounding_box: [xmin, ymin, xmax, ymax]
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setClipByBoundingBox: func(bounding_box, clip_frame = nil) {
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if (clip_frame == nil) { clip_frame = Element.PARENT; }
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me.set("clip", me.boundingbox2clip(bounding_box));
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me.set("clip-frame", clip_frame);
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return me;
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},
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# set clipping by bounding box of another element
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setClipByElement: func(clip_elem) {
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clip_elem.update();
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var bounds = clip_elem.getTightBoundingBox();
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me.setClipByBoundingBox(bounds, canvas.Element.PARENT);
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},
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# Internal Transform for convenience transform functions
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_getTf: func {
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if (me["_tf"] == nil) { me["_tf"] = me.createTransform(); }
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return me._tf;
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},
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_setupCenterNodes: func(cx = nil, cy = nil) {
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if (me["_center"] == nil) {
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me["_center"] = [me._node.getNode("center[0]", cx != nil),
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me._node.getNode("center[1]", cy != nil)];
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}
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if (cx != nil) {
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me._center[0].setDoubleValue(cx);
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}
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if (cy != nil) {
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me._center[1].setDoubleValue(cy);
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}
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},
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};
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