1
0
Fork 0
fgdata/Textures
Stuart Buchanan b2f261ea0a Improved Random building texturesa - Gabo Huerta
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
..
Globe Change landmass colour to fix the appearance of rivers that have a sea material assigned 2013-11-18 17:04:48 +01:00
Runway
Signs
Sky
Symbols
Terrain add Orchard textures 2013-03-04 00:03:00 +00:00
Terrain.winter Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
Trees Square textures for mixed shrubs. 2013-05-19 21:41:38 +01:00
Unused
Water Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
buildings-caribbean-lightmap.png Regional materials update: 2012-07-19 22:16:24 +01:00
buildings-caribbean.png
buildings-lightmap.png Improved Random building texturesa - Gabo Huerta 2013-12-28 20:36:49 +00:00
buildings.png Improved Random building texturesa - Gabo Huerta 2013-12-28 20:36:49 +00:00
Credits fix copyright attribution 2002-09-08 20:49:51 +00:00
film-dirt.png
noise_tex.jpg Night vision post processing effect in Rembrandt 2012-08-05 00:08:23 +01:00
Splash1.png
Splash2.png
Splash3.png
Splash4.png
Splash5.png