09e8bd6f63
This reverts commit c5460a3cf1
.
414 lines
16 KiB
Text
414 lines
16 KiB
Text
Users' Guide to FlightGear Hud configuration
|
|
December 22 2000
|
|
Neetha Girish <neetha@ada.ernet.in>
|
|
|
|
This document describes the reconfigurable HUD of
|
|
FlightGear implemented through XML config files.
|
|
The present reconfigurable HUD code uses most of the code
|
|
of version 0.6.1 vintage and I have adapted the same to provide
|
|
a reconfigurable HUD for fgfs.
|
|
Corrections and additions are welcome.
|
|
|
|
Some History:
|
|
|
|
Older versions of FGFS had a hard coded display of HUD.
|
|
This was a less than ideal state of affairs when it came to
|
|
using different aircraft Huds. I remember, somewhere in the 0.6.1 HUD code
|
|
it was written that the HUD code is 'presently' hard coded but ideally should
|
|
be moved into the aircraft configuration dataset, so that when you choose
|
|
an aircraft, its HUD loads.
|
|
This implementation make that possible, all you have to do is to
|
|
create appropriate 'my_aircraft.xml' files in the HUD directory and
|
|
without re-compiling the code you could have 'your_aircraft' HUD, by choosing that
|
|
in the .fgfsrc file or as a command line option as described later. Of course,
|
|
as of now, I have only implemented those HUD instruments in .xml readable form
|
|
as was available in version 0.7.6 + few more used by ADA, Bangalore for our
|
|
aircraft carrier take-off/landing simulation studies <www.flightgear.org/projects/ADA>.
|
|
To use the ADA specific reticles/HUD objects, please contact me/ you can figure it out
|
|
yourself by studying the code. All of them are relevant 'only' if you use the conformal
|
|
climb/dive ladder, since they are all referenced to it.
|
|
The rewrite of Hud display code was done using pre and post release v0.7.6 code
|
|
allowing for configuration of the hud via XML.
|
|
|
|
The present Configurable Hud implements the entire functionality of
|
|
fgfs HUD (called default HUD) till this date.
|
|
|
|
Using Default/Custom Hud:
|
|
|
|
The default HUD location is $FG_ROOT/Huds/Default.
|
|
$FG_ROOT is the place on your filesystem where you installed FG
|
|
data files. Alternate huds can be specified on the command line
|
|
or set as the default in the $HOME/.fgfsrc or $FG_ROOT/preferences.xml
|
|
using a property specification. The command line format is as follows:
|
|
|
|
--prop:/sim/hud/path=Huds/Default/default.xml
|
|
|
|
The path description shown is relative to $FG_ROOT. An absolute
|
|
path may also be used for locations outside $FG_ROOT.
|
|
For the custom Hud the path will be Huds/Custom/default.xml
|
|
|
|
|
|
Hud - Implementation:
|
|
|
|
All of the hud configuration files are XML-encoded property lists.
|
|
The root element of each file is always named <PropertyList>. Tags are
|
|
always found in pairs, with the closing tag having a slash prefixing
|
|
the tag name, i.e </PropertyList>. The top level panel configuration
|
|
file is composed of a <name> and zero or more <instruments>.
|
|
Instruments are used by including a <"unique_name"> and a <path> to the
|
|
instruments configuration file.
|
|
Comments are bracketed with <!-- -->.
|
|
|
|
Example Top Level Hud Config
|
|
|
|
<PropertyList>
|
|
<name>Default Aircraft Hud</name>
|
|
<instruments>
|
|
|
|
<hudladder> <!--unique name -->
|
|
<path>Huds/Instruments/Default/hudladder.xml</path>
|
|
</hudladder>
|
|
|
|
<hudcard>
|
|
<path>Huds/Instruments/Default/hudcard.xml</path>
|
|
</hudcard>
|
|
|
|
<instrlabel>
|
|
<path>Huds/Instruments/Default/instrlabel.xml</path>
|
|
</instrlabel>
|
|
|
|
<fgTBI>
|
|
<path>Huds/Instruments/Default/fgtbi.xml</path>
|
|
</fgTBI>
|
|
|
|
</instruments>
|
|
</PropertyList>
|
|
|
|
|
|
The default location for instrument files is $FG_ROOT/Huds/Instruments/Default.
|
|
The location for custom instrument files is $FG_ROOT/Huds/Instruments/Custom.
|
|
The location for minimal instrument files is $FG_ROOT/Huds/Instruments/Minimal.
|
|
Alternate locations may be specified in the hud configuration, paths
|
|
must be absolute to use files outside $FG_ROOT.
|
|
|
|
About Instrument Placement:
|
|
|
|
For the sake of simplicity the FGFS HUD overlay is always 640 x 480 res.
|
|
so all x/y values for instrument placement should fall within these bounds.
|
|
Being an OpenGL program, 0,0 represents the lower left hand corner of the
|
|
screen.
|
|
|
|
Instrument Implementation:
|
|
|
|
Instruments are defined in separate configuration files.
|
|
The Instruments are basically classified into 4 types( Each of them an xml file) :
|
|
The Hud Ladder,
|
|
The Hud Card,
|
|
The Hud Label and
|
|
The Turn Bank Indicator
|
|
.... (Note that that the earlier HUD classes/objects have been retained)
|
|
Newer objects may be instantiated using the above classes, Unless a totally
|
|
new object is required).
|
|
|
|
The Default as well as the Custom directory have the same (in terms of properties)
|
|
set of configuration files (but with different values to suit the aircraft).
|
|
|
|
We have a Base class - Hud Instrument Item.
|
|
We derive two more base classes - Instrument Scale and Dual Instrument Item from this.
|
|
(This implementation owes its existence to all those who wrote the HUD code for 0.6.1)
|
|
|
|
The Hud Instrument Label is an instantiable class derived from Hud Instrument Item -
|
|
for displaying alphanumeric labels (altitude, velocity, Mach no and/or anything else
|
|
as long you have a call back function to pass the value using the property
|
|
'data_source').
|
|
|
|
The Hud Card is an instantiable class derived from Instrument scale - for displaying
|
|
tapes and gauges (single variable display, for displaying aoa, g's, vsi,
|
|
elevator_posn, etc.).
|
|
|
|
The Hud Ladder is an instantiable class derived from Dual Instrument Item - for
|
|
displaying pitch reference ladder or climb/dive ladder (two variable display, for
|
|
displaying two types of ladders, the pitch reference ladder or the climb/dive ladder
|
|
as defined by MIL-1787b).
|
|
|
|
The fgTBI Instrument is an instantiable class derived from Dual Instrument scale
|
|
again - for display of Bank angle and Sideslip (two variable display, for display
|
|
of TSI info, kept different from the two variable ladder object basically because
|
|
of its totally different draw member function).
|
|
|
|
Most Hud instruments may be instantiated using above. It is proposed to provide all
|
|
Hud objects as defined in MIL-STD-1797A, soon.
|
|
|
|
Here is how you position 'any' object:
|
|
|
|
x ____________ x+width
|
|
| |
|
|
| |
|
|
y ------------ y+height
|
|
|
|
this defines the objects position centered about the centroid of above rectangle
|
|
in HUD overlay plane (640x480) coordinates with 0,0 at bottom-left corner.
|
|
|
|
One more, pixels per degree in the ladder class represents the compression factor of
|
|
the pitch ladder. In case of conformal HUD (climb/dive ladder) it is
|
|
<640/horizontal_fov> or <480/vertical_fov>. In case of pitch reference ladder it is
|
|
<your_no_of vertical_pixels/your_no_of_ladder_degrees>.
|
|
|
|
Example of Hud Ladder xml file.
|
|
|
|
<PropertyList>
|
|
|
|
<ladders>
|
|
|
|
<l1>
|
|
<name>Pitch Ladder</name> <!-- Name can be Pitch Ladder or Climb/Dive Ladder -->
|
|
<x>260</x> <!-- x start -->
|
|
<y>150</y> <!-- y start -->
|
|
<width>120</width> <!-- x start + width = x end -->
|
|
<height>180</height> <!-- y start + height = y end -->
|
|
<compression_factor>2.68</compression_factor> <!-- Pixels per degree -->
|
|
<loadfn>roll</loadfn> <!-- Name of the function to be called, here
|
|
get_roll() is called provision made in Hud.cxx -->
|
|
<loadfn1>pitch</loadfn1> <!-- Name of the function to be called, here get_pitch()
|
|
is called -->
|
|
<span_units>45.0</span_units> <!-- Range of the Ladder seen at any instant -->
|
|
<division_units>10.0</division_units> <!-- Divisions -->
|
|
<screen_hole>70</screen_hole> <!-- Hole b/w the Ladder Bars -->
|
|
<lbl_pos>0</lbl_pos> <!-- Label Position to indicate pitch angle on bar -->
|
|
<enable_frl>false</enable_frl> <!-- To Enable Pitch Reference Symbol (used by us) -->
|
|
<enable_target_spot>true</enable_target_spot> <!-- To Enable Target Spot Symbol (fgfs uses this) -->
|
|
<enable_velocity_vector>false</enable_velocity_vector> <!-- To Enable Velocity Vector Symbol (use only with climb/dive ladder) -->
|
|
<enable_drift_marker>false</enable_drift_marker> <!-- To Enable Drift Marker Symbol (used by us) -->
|
|
<enable_alpha_bracket>false</enable_alpha_bracket> <!-- To Enable Alpha Bracket Symbol (used by us, presently hard coded bracket values, alpha values will be moved to xml file) -->
|
|
<enable_energy_marker>false</enable_energy_marker> <!-- To Enable Energy Marker Symbol (used by us) -->
|
|
<enable_climb_dive_marker>false</enable_climb_dive_marker> <!-- To Enable Climb/Dive Marker (used by us) -->
|
|
<enable_glide_slope_marker>false</enable_glide_slope_marker> <!-- To Enable Glide/Slope Marker (tied to climb/dive ladder only) -->
|
|
<glide_slope>0.0</glide_slope> <!-- Glide slope angle (specify the angle for drawing the reference bar) -->
|
|
<enable_energy_worm>false</enable_energy_worm> <!-- To Enable Energy worm (used by us) -->
|
|
<enable_waypoint_marker>false</enable_waypoint_marker> <!-- To Enable Way point Marker (bearing marker) -->
|
|
<working>true</working> <!-- use this to enable or disable whole object -->
|
|
</l1>
|
|
|
|
</ladders>
|
|
|
|
</PropertyList>
|
|
|
|
Before you read this, _____ this is tick_top | |
|
|
| | |
|
|
| |__________________|
|
|
| this is cap_right,tick_left cap_bottom tick_right
|
|
|
|
|
_____| this is tick_bottom
|
|
|
|
Example of Hud Card xml file.
|
|
|
|
<PropertyList>
|
|
|
|
<cards>
|
|
|
|
<c1>
|
|
<name>Gyrocompass</name>
|
|
<x>220</x>
|
|
<y>430</y>
|
|
<width>200</width>
|
|
<height>28</height>
|
|
<loadfn>heading</loadfn> <!-- Name of the function to be called, here get_Heading() is called -->
|
|
<options>4</options> <!-- Read Tape Options Below or Hud.hxx file for details -->
|
|
<maxValue>360.0</maxValue> <!-- Maximum scale value -->
|
|
<minValue>0.0</minValue> <!-- Minimum Scale Value -->
|
|
<disp_scaling>1.0</disp_scaling> <!-- Multiply by this to get numbers shown on scale -->
|
|
<major_divs>5</major_divs> <!-- major division marker units -->
|
|
<minor_divs>1</minor_divs> <!-- minor division marker units -->
|
|
<modulator>360</modulator> <!-- Its a rose, Roll Over Point -->
|
|
<value_span>25.0</value_span> <!-- Range Shown -->
|
|
<type>tape</type> <!-- Card type can be "tape" or "gauge" -->
|
|
<tick_bottom>false</tick_bottom> <!-- Read Ticks and Caps below -->
|
|
<tick_top>false</tick_top>
|
|
<tick_right>true</tick_right>
|
|
<tick_left>true</tick_left>
|
|
<cap_bottom>true</cap_bottom>
|
|
<cap_top>false</cap_top>
|
|
<cap_right>false</cap_right>
|
|
<cap_left>false</cap_left>
|
|
<marker_offset>0.0</marker_offset> <!-- Read Marker offset below -->
|
|
<enable_pointer>true</enable_pointer> <!-- To draw a pointer -->
|
|
<pointer_type>fixed</pointer_type> <!-- Type of pointer, Fixed or Moving (yet to be implemented) -->
|
|
<working>true</working>
|
|
</c1>
|
|
|
|
</cards>
|
|
|
|
</PropertyList>
|
|
|
|
Tape Options:
|
|
|
|
HUDS_AUTOTICKS = 0x0001
|
|
HUDS_VERT = 0x0002
|
|
HUDS_HORZ = 0x0000
|
|
HUDS_TOP = 0x0004
|
|
HUDS_BOTTOM = 0x0008
|
|
HUDS_LEFT = HUDS_TOP
|
|
HUDS_RIGHT = HUDS_BOTTOM
|
|
HUDS_BOTH = (HUDS_LEFT | HUDS_RIGHT)
|
|
HUDS_NOTICKS = 0x0010
|
|
HUDS_ARITHTIC = 0x0020
|
|
HUDS_DECITICS = 0x0040
|
|
HUDS_NOTEXT = 0x0080
|
|
HUDS_LEFT | HUDS_VERT = 0x0006
|
|
HUDS_RIGHT | HUDS_VERT = 0x0010
|
|
HUDS_TOP | HUDS_NOTEXT = 0x0084
|
|
HUDS_BOTTOM | HUDS_NOTEXT = 0x0088
|
|
HUDS_VERT | HUDS_LEFT | HUDS_NOTEXT = 0x0086
|
|
HUDS_RIGHT | HUDS_VERT | HUDS_NOTEXT = 0x0090
|
|
|
|
|
|
For clarity, I repeat, Ticks and Caps :
|
|
|
|
|
|
1. Left Tick ->|_____|<- Right Tick
|
|
|
|
|
v
|
|
Bottom Cap
|
|
|
|
2. Top Cap
|
|
|
|
|
v
|
|
_____
|
|
| |
|
|
|
|
|
|
3. Top Tick
|
|
|
|
|
v
|
|
---
|
|
|
|
|
|<- Right Cap
|
|
|
|
|
---
|
|
|
|
|
v
|
|
Bottom Tick
|
|
|
|
4. ---
|
|
|
|
|
Left Cap -> |
|
|
|
|
|
---
|
|
|
|
Marker Offset :
|
|
|
|
To Draw pointer on the scale markings. In the case of a our hud with offset 10.0
|
|
The pointer is away from the scale and points at the markings.
|
|
|
|
-| -
|
|
-| -
|
|
<| -<
|
|
-| -
|
|
-| -
|
|
Marker offset = 0.0 Marker offset = 10.0
|
|
|
|
This should be useful when I implement the fixed tape/moving pointer.
|
|
|
|
|
|
Example of a Label xml file.
|
|
|
|
<PropertyList>
|
|
|
|
<labels>
|
|
|
|
<i1>
|
|
<name>machno</name>
|
|
<x>25</x>
|
|
<y>130</y>
|
|
<width>40</width>
|
|
<height>30</height>
|
|
<data_source>mach</data_source> <!-- Name of the function to be called, here get_Heading() is called -->
|
|
<label_format>%4.2f</label_format> <!-- The Label Format -->
|
|
<pre_label_string>blank</pre_label_string> <!-- String to be written Pre Label -->
|
|
<post_label_string>NULL</post_label_string> <!-- String to be written Post Label -->
|
|
<scale_data>1.0</scale_data>
|
|
<options>4</options> <!-- Read Tape options or Hud.hxx -->
|
|
<justification>2</justification> <!-- Justify the label, 0=LEFT_JUSTIFY, 1=CENTER_JUSTIFY, 2=RIGHT_JUSTIFY -->
|
|
<blinking>0</blinking> <!-- Yet to be implemented -->
|
|
<working>true</working>
|
|
<latitude>false</latitude> <!-- True if the label is to display Latitude (special label, displays deg.min.sec) -->
|
|
<longitude>false</longitude> <!-- True if the label is to display Longitude (special label, displays deg.min.sec) -->
|
|
</i1>
|
|
|
|
</labels>
|
|
|
|
</PropertyList>
|
|
|
|
|
|
Example of a Turn Bank Indicator xml file.
|
|
|
|
<PropertyList>
|
|
|
|
<tbis>
|
|
|
|
<f1>
|
|
<name>fgTBI_Instrument</name>
|
|
<x>290</x>
|
|
<y>45</y>
|
|
<width>60</width>
|
|
<height>10</height>
|
|
<loadfn>roll</loadfn> <!-- Name of the function to be called, get_roll() is called here. -->
|
|
<loadfn1>sideslip</loadfn1> <!-- Name of the function to be called, get_sideslip() is called here. -->
|
|
<maxBankAngle>45.0</maxBankAngle> <!-- Maximum Angle of Bank -->
|
|
<maxSlipAngle>5.0</maxSlipAngle> <!-- Maximum Angle of Slip -->
|
|
<gap_width>5</gap_width> <!-- Screen Hole -->
|
|
<working>true</working>
|
|
</f1>
|
|
|
|
</tbis>
|
|
|
|
</PropertyList>
|
|
|
|
I have still got to implement dials (as in MIL-STD-1787b).
|
|
|
|
REMEMBER IF YOU NEED TO INDICATE ANY OTHER PARAMETER ON THE HUD OTHER THAN WHAT IS PROVIDED AS
|
|
CALLBACK FUNCTIONS (PROPERTY NAMES LISTED BELOW) YOU HAVE TO FIDDLE WITH THE CODE, AS YET. LET ME
|
|
KNOW AND I SHALL INCLUDE THAT.
|
|
|
|
<loadfn>anzg</loadfn> <!-- Here get_anzg() is called -->
|
|
<loadfn>heading</loadfn> <!-- Here get_heading() is called -->
|
|
<loadfn>aoa</loadfn> <!-- Here get_aoa() is called -->
|
|
<loadfn>climb</loadfn> <!-- Here get_climb() is called -->
|
|
<loadfn>altitude</loadfn> <!-- Here get_altitude() is called -->
|
|
<loadfn>agl</loadfn> <!-- Here get_agl() is called -->
|
|
<loadfn>speed</loadfn> <!-- Here get_speed() is called -->
|
|
<loadfn>view_direction</loadfn> <!-- Here get_view_direction() is called -->
|
|
<loadfn>aileronval</loadfn> <!-- Here get_aileronval() is called -->
|
|
<loadfn>elevatorval</loadfn> <!-- Here get_elevatorval() is called -->
|
|
<loadfn>rudderval</loadfn> <!-- Here get_rudderval() is called -->
|
|
<loadfn>throttleval</loadfn> <!-- Here get_throttleval() is called -->
|
|
<loadfn>aux16</loadfn> <!-- Here get_aux16() is called -->
|
|
<loadfn>aux17</loadfn> <!-- Here get_aux17() is called -->
|
|
<loadfn>aux9</loadfn> <!-- Here get_aux9() is called -->
|
|
<loadfn>aux11</loadfn> <!-- Here get_aux11() is called -->
|
|
<loadfn>aux12</loadfn> <!-- Here get_aux12() is called -->
|
|
<loadfn>aux10</loadfn> <!-- Here get_aux10() is called -->
|
|
<loadfn>aux13</loadfn> <!-- Here get_aux13() is called -->
|
|
<loadfn>aux14</loadfn> <!-- Here get_aux14() is called -->
|
|
<loadfn>aux15</loadfn> <!-- Here get_aux15() is called -->
|
|
<loadfn>aux8</loadfn> <!-- Here get_aux8() is called -->
|
|
<loadfn>ax</loadfn> <!-- Here get_Ax() is called -->
|
|
<loadfn>mach</loadfn> <!-- Here get_mach() is called -->
|
|
<loadfn>framerate</loadfn> <!-- Here get_frame_rate() is called -->
|
|
<loadfn>fov</loadfn> <!-- Here get_fov() is called -->
|
|
<loadfn>vfc_tris_culled</loadfn> <!-- Here get_vfc_tris_culled() is called -->
|
|
<loadfn>vfc_tris_drawn</loadfn> <!-- Here get_vfc_tris_drawn() is called -->
|
|
<loadfn>latitude</loadfn> <!-- Here get_latitude() is called -->
|
|
<loadfn>longitude</loadfn> <!-- Here get_longitude() is called -->
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|