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fgdata/Effects/HDR/smaa-blending-weight-calculation.eff
2021-08-23 12:44:26 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/HDR/smaa-blending-weight-calculation</name>
<parameters>
<texture n="1">
<image>Textures/SMAA/area_tex.dds</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<mag-filter>linear</mag-filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<texture n="2">
<image>Textures/SMAA/search_tex.dds</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<mag-filter>linear</mag-filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
<technique n="1">
<pass>
<stencil>
<function>equal</function>
<value>1</value>
</stencil>
<texture-unit>
<unit>1</unit>
<image><use>texture[1]/image</use></image>
<type><use>texture[1]/type</use></type>
<filter><use>texture[1]/filter</use></filter>
<mag-filter><use>texture[1]/mag-filter</use></mag-filter>
<wrap-s><use>texture[1]/wrap-s</use></wrap-s>
<wrap-t><use>texture[1]/wrap-t</use></wrap-t>
<internal-format><use>texture[1]/internal-format</use></internal-format>
</texture-unit>
<texture-unit>
<unit>2</unit>
<image><use>texture[2]/image</use></image>
<type><use>texture[2]/type</use></type>
<filter><use>texture[2]/filter</use></filter>
<mag-filter><use>texture[2]/mag-filter</use></mag-filter>
<wrap-s><use>texture[2]/wrap-s</use></wrap-s>
<wrap-t><use>texture[2]/wrap-t</use></wrap-t>
<internal-format><use>texture[2]/internal-format</use></internal-format>
</texture-unit>
<program>
<vertex-shader>Shaders/HDR/smaa-blending-weight-calculation.vert</vertex-shader>
<fragment-shader>Shaders/HDR/smaa-blending-weight-calculation.frag</fragment-shader>
</program>
<uniform>
<name>edges_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>area_tex</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>search_tex</name>
<type>sampler-2d</type>
<value type="int">2</value>
</uniform>
</pass>
</technique>
</PropertyList>