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fgdata/Effects/HDR/atmos-sky-view.eff
Fernando García Liñán 9b9ae5cf38 HDR pipeline: even better atmospheric scattering
Implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by Sébastien Hillaire (2020).
2021-07-28 09:40:04 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/HDR/atmos-sky-view</name>
<technique n="1">
<pass>
<program>
<vertex-shader>Shaders/HDR/trivial.vert</vertex-shader>
<fragment-shader>Shaders/HDR/atmos-sky-view.frag</fragment-shader>
<fragment-shader>Shaders/HDR/atmos-include.frag</fragment-shader>
</program>
<uniform>
<name>transmittance_lut</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>multiscattering_lut</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
</pass>
</technique>
</PropertyList>