3c779c032d
[ In support of the TSR2, SeaHawk and A-10 ] I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
212 lines
4.7 KiB
XML
Executable file
212 lines
4.7 KiB
XML
Executable file
<?xml version="1.0"?>
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<!--
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Improved artificial horizon instrument.
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Mar 20 2000
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Martin Dressler dr@musicabona.cz
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Artificial horizont from C172RG small versionn
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GPL
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_______________________________________________________________________________
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Based on Default by David Megginson, david@megginson.com.
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This is an instrument configuration file for the open-source flight
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simulator FlightGear (www.flightgear.org). The file is an XML-encoded
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FlightGear property list defining the instrument's layers and actions.
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Each instrument is composed of layers stacked on top of each other.
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A layer may be a texture (with transparent parts to show the layers
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underneath), text, or a special layer that switches between two
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others (say, to turn an indicator light on or off). Each layer can
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move independently in proportion to a property value, and text
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can be generated from property values as well: all of the layer's
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movements are defined as transformations.
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Actions are hotspots on the instrument that will respond to a mouse
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click. Actions always modify the values of properties, either by
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adjusting them, toggling them, or swaping them with other
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properties' values.
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-->
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<PropertyList>
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<name>C172RG-mini Artifical horizon</name>
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<w-base>128</w-base>
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<h-base>128</h-base>
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<layers>
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<layer>
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<name>background</name>
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<texture>
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<path>Aircraft/Instruments/Textures/attitude-indicator.rgb</path>
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<x1>0.0</x1>
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<y1>0.0</y1>
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<x2>0.5</x2>
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<y2>0.5</y2>
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</texture>
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<transformations>
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<transformation>
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<type>rotation</type>
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<property>/orientation/roll-deg</property>
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<min>-360.0</min>
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<max>360.0</max>
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<scale>-1</scale>
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</transformation>
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</transformations>
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</layer>
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<layer>
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<name>pitch</name>
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<texture>
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<path>Aircraft/Instruments/Textures/attitude-indicator.rgb</path>
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<x1>0.5</x1>
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<y1>0.0</y1>
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<x2>0.875</x2>
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<y2>0.25</y2>
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</texture>
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<w>92</w>
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<h>62</h>
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<transformations>
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<transformation>
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<type>rotation</type>
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<property>/orientation/roll-deg</property>
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<min>-360.0</min>
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<max>360.0</max>
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<scale>-1</scale>
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</transformation>
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<transformation>
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<type>y-shift</type>
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<property>/orientation/pitch-deg</property>
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<min>-20.0</min>
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<max>20.0</max>
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<scale>-1.075</scale>
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<offset>0</offset>
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</transformation>
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</transformations>
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</layer>
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<layer>
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<name>roll</name>
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<texture>
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<path>Aircraft/Instruments/Textures/attitude-indicator.rgb</path>
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<x1>0.5</x1>
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<y1>0.5</y1>
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<x2>1.0</x2>
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<y2>1.0</y2>
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</texture>
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<transformations>
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<transformation>
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<type>rotation</type>
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<property>/orientation/roll-deg</property>
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<min>-360.0</min>
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<max>360.0</max>
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<scale>-1</scale>
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</transformation>
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</transformations>
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</layer>
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<layer>
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<name>plane</name>
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<texture>
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<path>Aircraft/Instruments/Textures/attitude-indicator.rgb</path>
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<x1>0.5</x1>
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<y1>0.25</y1>
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<x2>0.75</x2>
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<y2>0.40625</y2>
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</texture>
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<h>42</h>
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<w>66</w>
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<transformations>
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<transformation>
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<type>y-shift</type>
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<property>/steam/horizon-adjust</property>
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<offset>-17</offset>
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</transformation>
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</transformations>
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</layer>
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<layer>
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<name>foreground</name>
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<texture>
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<path>Aircraft/Instruments/Textures/attitude-indicator.rgb</path>
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<x1>0.0</x1>
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<y1>0.5</y1>
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<x2>0.5</x2>
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<y2>1.0</y2>
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</texture>
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</layer>
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</layers>
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<actions>
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<action>
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<name>fine lower</name>
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<button>0</button>
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<x>-11</x>
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<y>-62</y>
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<w>11</w>
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<h>22</h>
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<binding>
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<command>property-adjust</command>
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<property>/steam/horizon-adjust</property>
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<step>-0.5</step>
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<min>-5</min>
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<max>5</max>
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<wrap>false</wrap>
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</binding>
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</action>
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<action>
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<name>coarse lower</name>
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<button>1</button>
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<x>-11</x>
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<y>-62</y>
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<w>11</w>
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<h>22</h>
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<binding>
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<command>property-adjust</command>
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<property>/steam/horizon-adjust</property>
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<step>-5</step>
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<min>-5</min>
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<max>5</max>
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<wrap>false</wrap>
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</binding>
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</action>
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<action>
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<name>fine raise</name>
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<button>0</button>
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<x>0</x>
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<y>-62</y>
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<w>11</w>
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<h>22</h>
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<binding>
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<command>property-adjust</command>
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<property>/steam/horizon-adjust</property>
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<step>0.5</step>
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<min>-5</min>
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<max>5</max>
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<wrap>false</wrap>
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</binding>
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</action>
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<action>
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<name>coarse raise</name>
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<button>1</button>
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<x>0</x>
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<y>-62</y>
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<w>11</w>
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<h>22</h>
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<binding>
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<command>property-adjust</command>
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<property>/steam/horizon-adjust</property>
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<step>5</step>
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<min>-5</min>
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<max>5</max>
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<wrap>false</wrap>
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</binding>
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</action>
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</actions>
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</PropertyList>
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