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fgdata/Aircraft/Instruments-3d/FG1000/Nasal/MFDPages/Checklist/Checklist.nas
2018-04-12 22:26:58 +01:00

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# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist
var Checklist =
{
new : func (mfd, myCanvas, device, svg)
{
var obj = {
parents : [
Checklist,
MFDPage.new(mfd, myCanvas, device, svg, "Checklist", "LST - CHECKLIST")
],
_groupSelectVisible : 0,
_checklistSelectVisible : 0,
_checklistDisplayVisible : 0,
};
obj.topMenu(device, obj, nil);
obj.checklistGroupSelect = PFD.GroupElement.new(
obj.pageName,
svg,
["GroupItem"],
7,
"GroupItem",
0,
"GroupSelectScrollTrough",
"GroupSelectScrollThumb",
(165 - 120)
);
obj.checklistSelect = PFD.GroupElement.new(
obj.pageName,
svg,
["ChecklistItem"],
7,
"ChecklistItem",
0,
"SelectScrollTrough",
"SelectScrollThumb",
(165 - 120)
);
obj.checklistDisplay = ChecklistGroupElement.new(
obj,
svg,
16,
"ScrollTrough",
"ScrollThumb",
(525 - 180)
);
# Other dynamic text elements
obj.addTextElements(["GroupName", "Name", "Next", "Finished", "NotFinished"]);
# The "Next" element isn't technically dynamic, though we want it to be
# highlighted as a text element. We need to set a value for it explicitly,
# as it'll be set to an empty string otherwise.
obj.setTextElement("Next", "GO TO NEXT CHECKLIST?");
obj.setTextElement("Finished", "* Checklist Finished *");
obj.setTextElement("NotFinished", "* CHECKLIST NOT FINISHED *");
# Hide the various groups
obj.hideChecklistSelect();
obj.hideGroupSelect();
obj.setController(fg1000.ChecklistController.new(obj, svg));
return obj;
},
displayChecklist : func(group, name, checklist_data) {
me.setTextElement("GroupName", group);
me.setTextElement("Name", name);
if (checklist_data == nil) {
me.checklistGroupSelect.setValues([]);
me.checklistGroupSelect.setValues([]);
me.checklistDisplay.setValues([]);
return;
}
# Populate the list of groups
var grouplist = [];
foreach (var grp; keys(checklist_data)) {
append(grouplist, { GroupItem : substr(grp, 0, 20) } );
}
me.checklistGroupSelect.setValues(grouplist);
# Populate the list of checklists for this group
var checklist_group = checklist_data[group];
var checklistlist = [];
foreach (var checklist; keys(checklist_group)) {
append(checklistlist, { ChecklistItem : checklist } );
}
me.checklistSelect.setValues(checklistlist);
# Finally, populate the checklist itself!
var checklist = checklist_group[name];
var checklistitems = [];
foreach (var item; checklist) {
append(checklistitems, {
"ItemName" : item.Name,
"ItemValue" : item.Value,
"ItemBox" : 1,
"ItemDots" : 1,
"ItemTick" : item.Checked,
"ItemSelect" : size(checklistitems),
});
}
me.checklistDisplay.setValues(checklistitems);
},
displayChecklistSelect : func () {
me.getElement("Select").setVisible(1);
me.checklistSelect.displayGroup();
me.checklistSelect.showCRSR();
},
hideChecklistSelect : func () { me.getElement("Select").setVisible(0); },
isChecklistSelectVisible : func() { return me.getElement("Select").getVisible(); },
displayGroupSelect : func () {
me.getElement("GroupSelect").setVisible(1);
me.checklistGroupSelect.displayGroup();
me.checklistGroupSelect.showCRSR();
},
hideGroupSelect : func () { me.getElement("GroupSelect").setVisible(0); },
isGroupSelectVisible : func() { return me.getElement("GroupSelect").getVisible(); },
displayItemSelect : func () {
me.checklistDisplay.displayGroup();
me.checklistDisplay.showCRSR();
},
hideItemSelect : func () {
me.checklistDisplay.hideCRSR();
},
offdisplay : func() {
me._group.setVisible(0);
# Reset the menu colours. Shouldn't have to do this here, but
# there's not currently an obvious other location to do so.
for(var i = 0; i < 12; i +=1) {
var name = sprintf("SoftKey%d",i);
me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
}
me.getController().offdisplay();
},
ondisplay : func() {
me._group.setVisible(1);
me.mfd.setPageTitle(me.title);
me.getController().ondisplay();
},
topMenu : func(device, pg, menuitem) {
pg.clearMenu();
pg.resetMenuColors();
pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EIS.engineMenu);
pg.addMenuItem(2, "MAP", pg, pg.mfd.NavigationMap.mapMenu);
pg.addMenuItem(5, "CHECK", pg,
func(dev, pg, mi) { pg.getController().toggleCurrentItem(); dev.updateMenus(); }, # callback
func(svg, mi) { pg.displayCheckUncheck(svg); } # Display function
);
pg.addMenuItem(10, "EXIT", pg,
# This should return to the previous page...
func(dev, pg, mi) { dev.selectPage(pg.getMFD().getPage("NavigationMap")); },
);
pg.addMenuItem(11, "EMERGENCY", pg,
func(dev, pg, mi) { pg.getController().selectEmergencyChecklist(); }, # callback
);
device.updateMenus();
},
# Display function for the CHECK/UNCHECK softkey
displayCheckUncheck : func (svg) {
if (me.checklistDisplay.getValue()) {
svg.setText("UNCHECK");
} else {
svg.setText("CHECK");
}
svg.setVisible(1);
},
};
# A modified GroupElement for specific use by the checklist function.
#
# Key differences:
# - Current selected item is shown in white.
# - Checked items are shown in green
# - Unchecked items are shown in blue.
var ChecklistGroupElement =
{
new : func (page, svg, displaysize, scrollTroughElement=nil, scrollThumbElement=nil, scrollHeight=0, style=nil)
{
var obj = {
parents : [ ChecklistGroupElement ],
_page : page,
_pageName : page.pageName,
_svg : svg,
_style : style,
_scrollTroughElement : nil,
_scrollThumbElement : nil,
_scrollBaseTransform : nil,
# A hash mapping keys to the element name prefix of an SVG element
_textElementNames : ["ItemName", "ItemValue"],
_highlightElementNames : ["ItemBox", "ItemTick", "ItemDots", "ItemSelect"],
# The size of the group. For each of the ._textElementNames hash values there
# must be an SVG Element [pageName][elementName]{0...pageSize}
_size : displaysize,
# Length of the scroll bar.
_scrollHeight : scrollHeight,
# List of values to display
_values : [],
# List of SVG elements to display the values
_elements : [],
# Cursor index into the _values array
_crsrIndex : 0,
# Whether the CRSR is enabled
_crsrEnabled : 0,
# Page index - which _values index element[0] refers to. The currently
# selected _element has index (_crsrIndex - _pageIndex)
_pageIndex : 0,
};
# Optional scroll bar elements, consisting of the Thumb and the Trough *,
# which will be used to display the scroll position.
# * Yes, these are the terms of art for the elements.
assert(((scrollTroughElement == nil) and (scrollThumbElement == nil)) or
((scrollTroughElement != nil) and (scrollThumbElement != nil)),
"Both the scroll trough element and the scroll thumb element must be defined, or neither");
if (scrollTroughElement != nil) {
obj._scrollTroughElement = svg.getElementById(obj._pageName ~ scrollTroughElement);
assert(obj._scrollTroughElement != nil, "Unable to find scroll element " ~ obj._pageName ~ scrollTroughElement);
}
if (scrollThumbElement != nil) {
obj._scrollThumbElement = svg.getElementById(obj._pageName ~ scrollThumbElement);
assert(obj._scrollThumbElement != nil, "Unable to find scroll element " ~ obj._pageName ~ scrollThumbElement);
obj._scrollBaseTransform = obj._scrollThumbElement.getTranslation();
}
if (style == nil) obj._style = PFD.DefaultStyle;
for (var i = 0; i < displaysize; i = i + 1) {
append(obj._elements, PFD.HighlightElement.new(obj._pageName, svg, "ItemSelect" ~ i, i, obj._style));
}
return obj;
},
# Set the values of the group. values_array is an array of hashes, each of which
# has keys that match those of ._textElementNames
setValues : func (values_array) {
me._values = values_array;
#me._pageIndex = 0;
#me._crsrIndex = 0;
if (size(me._values) > me._size) {
# Number of elements exceeds our ability to display them, so enable
# the scroll bar.
if (me._scrollThumbElement != nil) me._scrollThumbElement.setVisible(1);
if (me._scrollTroughElement != nil) me._scrollTroughElement.setVisible(1);
} else {
# There is no scrolling to do, so hide the scrollbar.
if (me._scrollThumbElement != nil) me._scrollThumbElement.setVisible(0);
if (me._scrollTroughElement != nil) me._scrollTroughElement.setVisible(0);
}
me.displayGroup();
},
displayGroup : func () {
# The _crsrIndex element should be displayed as close to the middle of the
# group as possible. So as the user scrolls the list appears to move around
# a static cursor position.
#
# The exceptions to this is as the _crsrIndex approaches the ends of the list.
# In these cases, we let the cursor move to the top or bottom of the list.
# Check the CRSR index is valid
if (me._crsrIndex > (size(me._values) -1)) me._crsrIndex = 0;
# Determine the middle element
var middle_element_index = math.ceil(me._size / 2);
me._pageIndex = me._crsrIndex - middle_element_index;
if ((size(me._values) <= me._size) or (me._crsrIndex < middle_element_index)) {
# Start of list or the list is too short to require scrolling
me._pageIndex = 0;
} else if (me._crsrIndex > (size(me._values) - middle_element_index - 1)) {
# End of list
me._pageIndex = size(me._values) - me._size;
}
for (var i = 0; i < me._size; i = i + 1) {
if (me._pageIndex + i < size(me._values)) {
var value = me._values[me._pageIndex + i];
var checked = 0;
var crsr = 0;
if (value["ItemTick"] == 1) checked = 1;
if (me._crsrEnabled and (i + me._pageIndex == me._crsrIndex)) crsr = 1;
foreach (var k; keys(value)) {
var name = me._pageName ~ k ~ i;
var element = me._svg.getElementById(name);
assert(element != nil, "Unable to find element " ~ name);
if (k == "ItemSelect") {
# Display if this is the cursor element
element.setVisible(crsr);
} else if (k == "ItemTick") {
# Check the box if appropriate
element.setVisible(checked);
} else if (k == "ItemBox") {
# Always display the box, but don't colour it.
element.setVisible(1);
} else if (k == "ItemDots") {
# Always display the dots
element.setVisible(1);
if (crsr) {
# White - current cursor
element.setColor("#FFFFFF");
} else if (checked) {
# Green - checked
element.setColor("#00FF00");
} else {
# Cyan - unchecked
element.setColor("#00FFFF");
}
} else if ((k == "ItemName") or (k == "ItemValue")) {
element.setVisible(1);
# We need to fill the bounding box with black so that we don't
# see the underlying dots.
element.setText(value[k])
.setDrawMode(canvas.Text.TEXT + canvas.Text.FILLEDBOUNDINGBOX)
.setPadding(2)
.setColorFill("#000000");
if (crsr) {
# White - current cursor
element.setColor("#FFFFFF");
} else if (checked) {
# Green - checked
element.setColor("#00FF00");
} else {
# Cyan - unchecked
element.setColor("#00FFFF");
}
} else {
print("Unknown value " ~ k);
}
}
} else {
# We've gone off the end of the values list, so hide any further values.
foreach (var k; me._textElementNames) {
var name = me._pageName ~ k ~ i;
var element = me._svg.getElementById(name);
assert(element != nil, "Unable to find element " ~ name);
element.setVisible(0);
}
foreach (var k; me._highlightElementNames) {
var name = me._pageName ~ k ~ i;
var element = me._svg.getElementById(name);
assert(element != nil, "Unable to find element " ~ name);
element.setVisible(0);
}
}
}
if ((me._scrollThumbElement != nil) and (me._size < size(me._values))) {
# Shift the scrollbar if it's relevant
me._scrollThumbElement.setTranslation([
me._scrollBaseTransform[0],
me._scrollBaseTransform[1] + me._scrollHeight * (me._crsrIndex / (size(me._values) -1))
]);
}
# Indicate whether we're finished with this checklist or not
var finished = me.isComplete();
me._page.getTextElement("Finished").setVisible(finished);
me._page.getTextElement("NotFinished").setVisible(! finished);
# Update the softkeys, which will in particular change the CHECK/UNCHECK softkeys
# appropriately.
me._page.device.updateMenus();
},
isComplete : func() {
var finished = 1;
foreach (var entry; me._values) {
if (entry["ItemTick"] == 0) {
finished = 0;
break;
}
}
return finished;
},
# Methods to add dynamic elements to the group. Must be called in the
# scroll order, as they are simply appended to the end of the list of elements!
addHighlightElement : func(name, value) {
append(me._elements, HighlightElement.new(me._pageName, me._svg, name, value));
},
addTextElement : func(name, value) {
append(me._elements, TextElement.new(me._pageName, me._svg, name, value));
},
showCRSR : func() {
if (size(me._values) == 0) return;
me._crsrEnabled = 1;
me.displayGroup();
},
hideCRSR : func() {
if (me._crsrEnabled == 0) return;
me._crsrEnabled = 0;
me.displayGroup();
},
setCRSR : func(index) {
me._crsrIndex = math.min(index, size(me._values) -1);
me._crsrIndex = math.max(0, me._crsrIndex);
},
getCRSR : func() {
return me._crsrIndex;
},
getCursorElementName : func() {
if (me._crsrEnabled == -1) return nil;
return me._elements[me._crsrIndex - me._pageIndex].name;
},
isCursorOnDataEntryElement : func() {
if (me._crsrEnabled == -1) return 0;
return isa(me._elements[me._crsrIndex - me._pageIndex], DataEntryElement);
},
enterElement : func() {
if (me._crsrEnabled == 0) return;
# ENT on an element of the checklist checks the box,
# indicated by whether the check mark is visible or not.
var name = me._pageName ~ "ItemTick" ~ (me._crsrIndex - me._pageIndex);
var element = me._svg.getElementById(name);
element.setVisible(1);
return element.getVisible();
},
getValue : func() {
if (me._crsrEnabled == -1) return nil;
# In this case, all we care about is whether this particular value is
# checked or not.
var name = me._pageName ~ "ItemTick" ~ (me._crsrIndex - me._pageIndex);
var element = me._svg.getElementById(name);
return element.getVisible();
},
setValue : func(idx, key, value) {
me._values[idx][key] = value;
},
clearElement : func() {
if (me._crsrEnabled == 0) return;
# CLR on an element of the checklist unchecks the box,
# indicated by whether the check mark is visible or not.
var name = me._pageName ~ "ItemTick" ~ (me._crsrIndex - me._pageIndex);
var element = me._svg.getElementById(name);
element.setVisible(0);
return element.getVisible();
},
incrSmall : func(value) {
if (me._crsrEnabled == 0) return;
var incr_or_decr = (value > 0) ? 1 : -1;
if (me._elements[me._crsrIndex - me._pageIndex].isInEdit()) {
# We're editing, so pass to the element.
me._elements[me._crsrIndex - me._pageIndex].incrSmall(val);
} else {
# Move to next selection element
me._crsrIndex = me._crsrIndex + incr_or_decr;
if (me._crsrIndex < 0 ) me._crsrIndex = 0;
if (me._crsrIndex == size(me._values)) me._crsrIndex = size(me._values) -1;
me.displayGroup();
}
},
incrLarge : func(val) {
if (me._crsrEnabled == 0) return;
var incr_or_decr = (val > 0) ? 1 : -1;
if (me._elements[me._crsrIndex - me._pageIndex].isInEdit()) {
# We're editing, so pass to the element.
me._elements[me._crsrIndex - me._pageIndex].incrLarge(val);
} else {
# Move to next selection element
me._crsrIndex = me._crsrIndex + incr_or_decr;
if (me._crsrIndex < 0 ) me._crsrIndex = 0;
if (me._crsrIndex == size(me._values)) me._crsrIndex = size(me._values) -1;
me.displayGroup();
}
},
};