532 lines
17 KiB
Text
532 lines
17 KiB
Text
# Copyright 2018 Stuart Buchanan
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# This file is part of FlightGear.
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#
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# Foobar is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 2 of the License, or
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# (at your option) any later version.
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#
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# FlightGear is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
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#
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# Checklist
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var Checklist =
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{
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new : func (mfd, myCanvas, device, svg)
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{
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var obj = {
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parents : [
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Checklist,
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MFDPage.new(mfd, myCanvas, device, svg, "Checklist", "LST - CHECKLIST")
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],
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_groupSelectVisible : 0,
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_checklistSelectVisible : 0,
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_checklistDisplayVisible : 0,
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};
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obj.topMenu(device, obj, nil);
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obj.checklistGroupSelect = PFD.GroupElement.new(
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obj.pageName,
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svg,
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["GroupItem"],
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7,
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"GroupItem",
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0,
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"GroupSelectScrollTrough",
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"GroupSelectScrollThumb",
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(165 - 120)
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);
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obj.checklistSelect = PFD.GroupElement.new(
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obj.pageName,
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svg,
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["ChecklistItem"],
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7,
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"ChecklistItem",
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0,
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"SelectScrollTrough",
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"SelectScrollThumb",
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(165 - 120)
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);
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obj.checklistDisplay = ChecklistGroupElement.new(
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obj,
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svg,
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16,
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"ScrollTrough",
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"ScrollThumb",
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(525 - 180)
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);
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# Other dynamic text elements
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obj.addTextElements(["GroupName", "Name", "Next", "Finished", "NotFinished"]);
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# The "Next" element isn't technically dynamic, though we want it to be
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# highlighted as a text element. We need to set a value for it explicitly,
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# as it'll be set to an empty string otherwise.
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obj.setTextElement("Next", "GO TO NEXT CHECKLIST?");
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obj.setTextElement("Finished", "* Checklist Finished *");
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obj.setTextElement("NotFinished", "* CHECKLIST NOT FINISHED *");
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# Hide the various groups
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obj.hideChecklistSelect();
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obj.hideGroupSelect();
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obj.setController(fg1000.ChecklistController.new(obj, svg));
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return obj;
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},
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displayChecklist : func(group, name, checklist_data) {
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me.setTextElement("GroupName", group);
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me.setTextElement("Name", name);
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if (checklist_data == nil) {
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me.checklistGroupSelect.setValues([]);
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me.checklistGroupSelect.setValues([]);
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me.checklistDisplay.setValues([]);
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return;
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}
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# Populate the list of groups
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var grouplist = [];
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foreach (var grp; keys(checklist_data)) {
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append(grouplist, { GroupItem : substr(grp, 0, 20) } );
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}
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me.checklistGroupSelect.setValues(grouplist);
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# Populate the list of checklists for this group
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var checklist_group = checklist_data[group];
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var checklistlist = [];
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foreach (var checklist; keys(checklist_group)) {
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append(checklistlist, { ChecklistItem : checklist } );
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}
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me.checklistSelect.setValues(checklistlist);
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# Finally, populate the checklist itself!
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var checklist = checklist_group[name];
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var checklistitems = [];
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foreach (var item; checklist) {
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append(checklistitems, {
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"ItemName" : item.Name,
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"ItemValue" : item.Value,
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"ItemBox" : 1,
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"ItemDots" : 1,
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"ItemTick" : item.Checked,
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"ItemSelect" : size(checklistitems),
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});
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}
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me.checklistDisplay.setValues(checklistitems);
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},
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displayChecklistSelect : func () {
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me.getElement("Select").setVisible(1);
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me.checklistSelect.displayGroup();
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me.checklistSelect.showCRSR();
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},
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hideChecklistSelect : func () { me.getElement("Select").setVisible(0); },
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isChecklistSelectVisible : func() { return me.getElement("Select").getVisible(); },
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displayGroupSelect : func () {
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me.getElement("GroupSelect").setVisible(1);
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me.checklistGroupSelect.displayGroup();
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me.checklistGroupSelect.showCRSR();
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},
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hideGroupSelect : func () { me.getElement("GroupSelect").setVisible(0); },
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isGroupSelectVisible : func() { return me.getElement("GroupSelect").getVisible(); },
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displayItemSelect : func () {
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me.checklistDisplay.displayGroup();
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me.checklistDisplay.showCRSR();
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},
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hideItemSelect : func () {
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me.checklistDisplay.hideCRSR();
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},
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offdisplay : func() {
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me._group.setVisible(0);
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# Reset the menu colours. Shouldn't have to do this here, but
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# there's not currently an obvious other location to do so.
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for(var i = 0; i < 12; i +=1) {
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var name = sprintf("SoftKey%d",i);
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me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
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me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
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}
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me.getController().offdisplay();
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},
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ondisplay : func() {
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me._group.setVisible(1);
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me.mfd.setPageTitle(me.title);
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me.getController().ondisplay();
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},
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topMenu : func(device, pg, menuitem) {
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pg.clearMenu();
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pg.resetMenuColors();
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pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EIS.engineMenu);
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pg.addMenuItem(2, "MAP", pg, pg.mfd.NavigationMap.mapMenu);
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pg.addMenuItem(5, "CHECK", pg,
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func(dev, pg, mi) { pg.getController().toggleCurrentItem(); dev.updateMenus(); }, # callback
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func(svg, mi) { pg.displayCheckUncheck(svg); } # Display function
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);
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pg.addMenuItem(10, "EXIT", pg,
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# This should return to the previous page...
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func(dev, pg, mi) { dev.selectPage(pg.getMFD().getPage("NavigationMap")); },
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);
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pg.addMenuItem(11, "EMERGENCY", pg,
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func(dev, pg, mi) { pg.getController().selectEmergencyChecklist(); }, # callback
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);
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device.updateMenus();
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},
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# Display function for the CHECK/UNCHECK softkey
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displayCheckUncheck : func (svg) {
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if (me.checklistDisplay.getValue()) {
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svg.setText("UNCHECK");
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} else {
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svg.setText("CHECK");
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}
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svg.setVisible(1);
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},
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};
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# A modified GroupElement for specific use by the checklist function.
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#
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# Key differences:
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# - Current selected item is shown in white.
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# - Checked items are shown in green
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# - Unchecked items are shown in blue.
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var ChecklistGroupElement =
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{
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new : func (page, svg, displaysize, scrollTroughElement=nil, scrollThumbElement=nil, scrollHeight=0, style=nil)
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{
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var obj = {
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parents : [ ChecklistGroupElement ],
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_page : page,
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_pageName : page.pageName,
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_svg : svg,
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_style : style,
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_scrollTroughElement : nil,
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_scrollThumbElement : nil,
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_scrollBaseTransform : nil,
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# A hash mapping keys to the element name prefix of an SVG element
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_textElementNames : ["ItemName", "ItemValue"],
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_highlightElementNames : ["ItemBox", "ItemTick", "ItemDots", "ItemSelect"],
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# The size of the group. For each of the ._textElementNames hash values there
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# must be an SVG Element [pageName][elementName]{0...pageSize}
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_size : displaysize,
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# Length of the scroll bar.
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_scrollHeight : scrollHeight,
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# List of values to display
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_values : [],
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# List of SVG elements to display the values
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_elements : [],
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# Cursor index into the _values array
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_crsrIndex : 0,
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# Whether the CRSR is enabled
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_crsrEnabled : 0,
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# Page index - which _values index element[0] refers to. The currently
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# selected _element has index (_crsrIndex - _pageIndex)
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_pageIndex : 0,
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};
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# Optional scroll bar elements, consisting of the Thumb and the Trough *,
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# which will be used to display the scroll position.
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# * Yes, these are the terms of art for the elements.
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assert(((scrollTroughElement == nil) and (scrollThumbElement == nil)) or
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((scrollTroughElement != nil) and (scrollThumbElement != nil)),
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"Both the scroll trough element and the scroll thumb element must be defined, or neither");
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if (scrollTroughElement != nil) {
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obj._scrollTroughElement = svg.getElementById(obj._pageName ~ scrollTroughElement);
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assert(obj._scrollTroughElement != nil, "Unable to find scroll element " ~ obj._pageName ~ scrollTroughElement);
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}
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if (scrollThumbElement != nil) {
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obj._scrollThumbElement = svg.getElementById(obj._pageName ~ scrollThumbElement);
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assert(obj._scrollThumbElement != nil, "Unable to find scroll element " ~ obj._pageName ~ scrollThumbElement);
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obj._scrollBaseTransform = obj._scrollThumbElement.getTranslation();
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}
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if (style == nil) obj._style = PFD.DefaultStyle;
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for (var i = 0; i < displaysize; i = i + 1) {
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append(obj._elements, PFD.HighlightElement.new(obj._pageName, svg, "ItemSelect" ~ i, i, obj._style));
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}
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return obj;
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},
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# Set the values of the group. values_array is an array of hashes, each of which
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# has keys that match those of ._textElementNames
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setValues : func (values_array) {
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me._values = values_array;
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#me._pageIndex = 0;
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#me._crsrIndex = 0;
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if (size(me._values) > me._size) {
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# Number of elements exceeds our ability to display them, so enable
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# the scroll bar.
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if (me._scrollThumbElement != nil) me._scrollThumbElement.setVisible(1);
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if (me._scrollTroughElement != nil) me._scrollTroughElement.setVisible(1);
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} else {
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# There is no scrolling to do, so hide the scrollbar.
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if (me._scrollThumbElement != nil) me._scrollThumbElement.setVisible(0);
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if (me._scrollTroughElement != nil) me._scrollTroughElement.setVisible(0);
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}
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me.displayGroup();
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},
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displayGroup : func () {
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# The _crsrIndex element should be displayed as close to the middle of the
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# group as possible. So as the user scrolls the list appears to move around
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# a static cursor position.
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#
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# The exceptions to this is as the _crsrIndex approaches the ends of the list.
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# In these cases, we let the cursor move to the top or bottom of the list.
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# Check the CRSR index is valid
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if (me._crsrIndex > (size(me._values) -1)) me._crsrIndex = 0;
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# Determine the middle element
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var middle_element_index = math.ceil(me._size / 2);
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me._pageIndex = me._crsrIndex - middle_element_index;
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if ((size(me._values) <= me._size) or (me._crsrIndex < middle_element_index)) {
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# Start of list or the list is too short to require scrolling
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me._pageIndex = 0;
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} else if (me._crsrIndex > (size(me._values) - middle_element_index - 1)) {
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# End of list
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me._pageIndex = size(me._values) - me._size;
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}
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for (var i = 0; i < me._size; i = i + 1) {
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if (me._pageIndex + i < size(me._values)) {
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var value = me._values[me._pageIndex + i];
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var checked = 0;
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var crsr = 0;
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if (value["ItemTick"] == 1) checked = 1;
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if (me._crsrEnabled and (i + me._pageIndex == me._crsrIndex)) crsr = 1;
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foreach (var k; keys(value)) {
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var name = me._pageName ~ k ~ i;
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var element = me._svg.getElementById(name);
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assert(element != nil, "Unable to find element " ~ name);
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if (k == "ItemSelect") {
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# Display if this is the cursor element
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element.setVisible(crsr);
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} else if (k == "ItemTick") {
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# Check the box if appropriate
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element.setVisible(checked);
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} else if (k == "ItemBox") {
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# Always display the box, but don't colour it.
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element.setVisible(1);
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} else if (k == "ItemDots") {
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# Always display the dots
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element.setVisible(1);
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if (crsr) {
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# White - current cursor
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element.setColor("#FFFFFF");
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} else if (checked) {
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# Green - checked
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element.setColor("#00FF00");
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} else {
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# Cyan - unchecked
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element.setColor("#00FFFF");
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}
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} else if ((k == "ItemName") or (k == "ItemValue")) {
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element.setVisible(1);
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# We need to fill the bounding box with black so that we don't
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# see the underlying dots.
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element.setText(value[k])
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.setDrawMode(canvas.Text.TEXT + canvas.Text.FILLEDBOUNDINGBOX)
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.setPadding(2)
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.setColorFill("#000000");
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if (crsr) {
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# White - current cursor
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element.setColor("#FFFFFF");
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} else if (checked) {
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# Green - checked
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element.setColor("#00FF00");
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} else {
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# Cyan - unchecked
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element.setColor("#00FFFF");
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}
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} else {
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print("Unknown value " ~ k);
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}
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}
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} else {
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# We've gone off the end of the values list, so hide any further values.
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foreach (var k; me._textElementNames) {
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var name = me._pageName ~ k ~ i;
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var element = me._svg.getElementById(name);
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assert(element != nil, "Unable to find element " ~ name);
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element.setVisible(0);
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}
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foreach (var k; me._highlightElementNames) {
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var name = me._pageName ~ k ~ i;
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var element = me._svg.getElementById(name);
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assert(element != nil, "Unable to find element " ~ name);
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element.setVisible(0);
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}
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}
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}
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if ((me._scrollThumbElement != nil) and (me._size < size(me._values))) {
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# Shift the scrollbar if it's relevant
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me._scrollThumbElement.setTranslation([
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me._scrollBaseTransform[0],
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me._scrollBaseTransform[1] + me._scrollHeight * (me._crsrIndex / (size(me._values) -1))
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]);
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}
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# Indicate whether we're finished with this checklist or not
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var finished = me.isComplete();
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me._page.getTextElement("Finished").setVisible(finished);
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me._page.getTextElement("NotFinished").setVisible(! finished);
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# Update the softkeys, which will in particular change the CHECK/UNCHECK softkeys
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# appropriately.
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me._page.device.updateMenus();
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},
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isComplete : func() {
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var finished = 1;
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foreach (var entry; me._values) {
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if (entry["ItemTick"] == 0) {
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finished = 0;
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break;
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}
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}
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return finished;
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},
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# Methods to add dynamic elements to the group. Must be called in the
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# scroll order, as they are simply appended to the end of the list of elements!
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addHighlightElement : func(name, value) {
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append(me._elements, HighlightElement.new(me._pageName, me._svg, name, value));
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},
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addTextElement : func(name, value) {
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append(me._elements, TextElement.new(me._pageName, me._svg, name, value));
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},
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showCRSR : func() {
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if (size(me._values) == 0) return;
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me._crsrEnabled = 1;
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me.displayGroup();
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},
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hideCRSR : func() {
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if (me._crsrEnabled == 0) return;
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me._crsrEnabled = 0;
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me.displayGroup();
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},
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setCRSR : func(index) {
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me._crsrIndex = math.min(index, size(me._values) -1);
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me._crsrIndex = math.max(0, me._crsrIndex);
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},
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getCRSR : func() {
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return me._crsrIndex;
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},
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getCursorElementName : func() {
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if (me._crsrEnabled == -1) return nil;
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return me._elements[me._crsrIndex - me._pageIndex].name;
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},
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isCursorOnDataEntryElement : func() {
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if (me._crsrEnabled == -1) return 0;
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return isa(me._elements[me._crsrIndex - me._pageIndex], DataEntryElement);
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},
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enterElement : func() {
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if (me._crsrEnabled == 0) return;
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# ENT on an element of the checklist checks the box,
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# indicated by whether the check mark is visible or not.
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var name = me._pageName ~ "ItemTick" ~ (me._crsrIndex - me._pageIndex);
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var element = me._svg.getElementById(name);
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element.setVisible(1);
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return element.getVisible();
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},
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getValue : func() {
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if (me._crsrEnabled == -1) return nil;
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# In this case, all we care about is whether this particular value is
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# checked or not.
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var name = me._pageName ~ "ItemTick" ~ (me._crsrIndex - me._pageIndex);
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var element = me._svg.getElementById(name);
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return element.getVisible();
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},
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setValue : func(idx, key, value) {
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me._values[idx][key] = value;
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},
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clearElement : func() {
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if (me._crsrEnabled == 0) return;
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# CLR on an element of the checklist unchecks the box,
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# indicated by whether the check mark is visible or not.
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var name = me._pageName ~ "ItemTick" ~ (me._crsrIndex - me._pageIndex);
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var element = me._svg.getElementById(name);
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element.setVisible(0);
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return element.getVisible();
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},
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incrSmall : func(value) {
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if (me._crsrEnabled == 0) return;
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var incr_or_decr = (value > 0) ? 1 : -1;
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if (me._elements[me._crsrIndex - me._pageIndex].isInEdit()) {
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# We're editing, so pass to the element.
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me._elements[me._crsrIndex - me._pageIndex].incrSmall(val);
|
|
} else {
|
|
# Move to next selection element
|
|
me._crsrIndex = me._crsrIndex + incr_or_decr;
|
|
if (me._crsrIndex < 0 ) me._crsrIndex = 0;
|
|
if (me._crsrIndex == size(me._values)) me._crsrIndex = size(me._values) -1;
|
|
me.displayGroup();
|
|
}
|
|
},
|
|
incrLarge : func(val) {
|
|
if (me._crsrEnabled == 0) return;
|
|
var incr_or_decr = (val > 0) ? 1 : -1;
|
|
if (me._elements[me._crsrIndex - me._pageIndex].isInEdit()) {
|
|
# We're editing, so pass to the element.
|
|
me._elements[me._crsrIndex - me._pageIndex].incrLarge(val);
|
|
} else {
|
|
# Move to next selection element
|
|
me._crsrIndex = me._crsrIndex + incr_or_decr;
|
|
if (me._crsrIndex < 0 ) me._crsrIndex = 0;
|
|
if (me._crsrIndex == size(me._values)) me._crsrIndex = size(me._values) -1;
|
|
me.displayGroup();
|
|
}
|
|
},
|
|
};
|